
Language: English
ISBN: 1592001556
Paperback: 904 pages
Data: November 8, 2004
Format: PDF
Description: Software engineering leads to better software products. This book teaches
readers how to develop games according to a design and follow a standardized approach to game
development. It provides a multitude of exercises that show just how software engineering
practices can improve your game. All the basic categories of software engineering are covered.
Programmers, designers, architects, generalists, software engineers, and game developers
seeking knowledge about standard frameworks for games and their relative merits will find this
text more than satisfying. Three frameworks (function, object-oriented, and patterned) are
presented, contrasted, and fully described through design documents.
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