
Linux 3D Graphics Programming
Wordware Publishing; Pap/Cdr edition | ISBN: 155622723X | 624 pages | April 15, 2001 | PDF |
6 Mb
There are currently no directly competitive titles on the market that provide the serious Linux
programmer and developer with an overview of how to use 3-D graphics with this rapidly
growing operating system.
Norman Lin focuses on using C++ code relative to the 3-D graphics programming under Linux.
The author focuses on providing illustrations of each graphics concept with self-contained code
examples and then provides the programmer with the integration of each concept into a larger
3D engine framework. The programmer then is able to use this framework and create a
real-time, portal-based engine.
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