
Tomas Akenine-Moller, Eric Haines, Naty Hoffman " Real-Time Rendering, 3 Ed"
AK Peters | 2008-07-31 | ISBN: 1568814240 | 1045 pages | Djvu | 17,7 MB
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.
This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
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