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::The eBooks Web Porch


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Posted: February 6th, 2009, 2:59pm CET by SRUTHIN

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Head First PHP & MySQL

Product Description
If you’re ready to create web pages more complex than those you can build with HTML and CSS, Head First PHP & MySQL is the ultimate learning guide to building dynamic, database-driven websites using PHP and MySQL. Packed with real-world examples, this book teaches you all the essentials of server-side programming, from the fundamentals of PHP and MySQL coding to advanced topics such as form validation, session IDs, cookies, database queries and joins, file I/O operations, content management, and more.

Head First PHP & MySQL offers the same visually rich format that’s turned every title in the Head First series into a bestseller, with plenty of exercises, quizzes, puzzles, and other interactive features to help you retain what you’ve learned.






  • Use PHP to transform static HTML pages into dynamic web sites
  • Create and populate your own MySQL database tables, and work with data stored in files
  • Perform sophisticated MySQL queries with joins, and refine your results with LIMIT and ORDER BY
  • Use cookies and sessions to track visitors’ login information and personalize the site for users
  • Protect your data from SQL injection attacks
  • Use regular expressions to validate information on forms
  • Dynamically display text based on session info and create images on the fly
  • Pull syndicated data from other sites using PHP and XML

Throughout the book, you’ll build sophisticated examples — including a mailing list, a job board, and an online dating site — to help you learn how to harness the power of PHP and MySQL in a variety of contexts. If you’re ready to build a truly dynamic website, Head First PHP & MySQL is the ideal way to get going.

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Posted: February 6th, 2009, 2:58pm CET by SRUTHIN

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Smile LearnFlash.com - SwishMax Tips and Tricks Volume 1 & 2
LearnFlash.com - SwishMax Tips and Tricks Volume 1 & 2
SwishMax Tips and Tricks Volume 1
This compilation is the first in a series of SwishMax Tips and Tricks tutorials that have been featured in our LearnWebDevelopment.com newsletter. This collection of SwishMax tutorials is a must have for any SwishMax enthusiast.
SwishMax Tips and Tricks Volume 2
This compilation is the second in a series of SwishMax Tips and Tricks tutorials that have been featured in our LearnWebDevelopment.com newsletter. This collection of SwishMax tutorials is a must have for any SwishMax enthusiast.


download links:
http://rapidshare.com/files/194679418/Gxc.V.SMTT-V02.part1.rar
http://rapidshare.com/files/194677130/Gxc.V.SMTT-V02.part2.rar
http://rapidshare.com/files/194674234/Gxc.V.SMTT-V01.part1.rar
http://rapidshare.com/files/194673418/Gxc.V.SMTT-V01.part2.rar



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Posted: February 6th, 2009, 2:57pm CET by SRUTHIN

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PC World - March 2009 (US)

PC World - March 2009 (US)



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Posted: February 6th, 2009, 2:56pm CET by SRUTHIN

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IEEE Security & Privacy 2009 January

IEEE Security & Privacy 2009 January





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Posted: February 6th, 2009, 2:54pm CET by SRUTHIN

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IEEE Computer - 2009 February

IEEE Computer - 2009 February





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Posted: February 6th, 2009, 2:52pm CET by SRUTHIN

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3D Content Creation with Autodesk® 3dsMax®, part of the MOD Your World™ training series from Noesis Interactive™, focuses on teaching how to “Build Your Character”. Learn the fundamentals of the Autodesk® 3dsMax® interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.
This tutorial, designed for beginning and intermediate users, introduces you to the world of 3D graphics and covers the basics of using Autodesk’s 3dsMax 3D software. Topics including 3D layout and navigation, basic modeling, texturing and material application, and prop and character creation. Each project based lesson also provides you with professional tips and shortcuts essential to the ultimate goal - integrating your own characters, props, and environments into video games.


DVD topics covered include:
* Autodesk 3dsMax interface
* Introduction to modeling
* Basic texture application
* Modeling from reference imagery
* Step by step construction of biped characters
download links:
http://rapidshare.com/files/193613397/No3sisCreation3DSMax_UDS.part01.rar
http://rapidshare.com/files/193613624/No3sisCreation3DSMax_UDS.part02.rar
http://rapidshare.com/files/193613322/No3sisCreation3DSMax_UDS.part03.rar
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http://rapidshare.com/files/193613559/No3sisCreation3DSMax_UDS.part11.rar
http://rapidshare.com/files/193613682/No3sisCreation3DSMax_UDS.part12.rar
http://rapidshare.com/files/193613699/No3sisCreation3DSMax_UDS.part13.rar
http://rapidshare.com/files/193613593/No3sisCreation3DSMax_UDS.part14.rar
http://rapidshare.com/files/193613452/No3sisCreation3DSMax_UDS.part15.rar
http://rapidshare.com/files/193615512/No3sisCreation3DSMax_UDS.part16.rar
http://rapidshare.com/files/193613526/No3sisCreation3DSMax_UDS.part17.rar
http://rapidshare.com/files/193613736/No3sisCreation3DSMax_UDS.part18.rar
http://rapidshare.com/files/193613690/No3sisCreation3DSMax_UDS.part19.rar
http://rapidshare.com/files/193613751/No3sisCreation3DSMax_UDS.part20.rar
http://rapidshare.com/files/193613655/No3sisCreation3DSMax_UDS.part21.rar
http://rapidshare.com/files/193613413/No3sisCreation3DSMax_UDS.part22.rar
http://rapidshare.com/files/193613603/No3sisCreation3DSMax_UDS.part23.rar
http://rapidshare.com/files/193615484/No3sisCreation3DSMax_UDS.part24.rar
http://rapidshare.com/files/193613753/No3sisCreation3DSMax_UDS.part25.rar
http://rapidshare.com/files/193613592/No3sisCreation3DSMax_UDS.part26.rar
http://rapidshare.com/files/193613725/No3sisCreation3DSMax_UDS.part27.rar
http://rapidshare.com/files/193613479/No3sisCreation3DSMax_UDS.part28.rar
http://rapidshare.com/files/193613601/No3sisCreation3DSMax_UDS.part29.rar
http://rapidshare.com/files/193612943/No3sisCreation3DSMax_UDS.part30.rar






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Posted: February 6th, 2009, 2:51pm CET by SRUTHIN

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A learners companion to Ruby on Rails

Product Description
Ready to transport your web applications into the Web 2.0 era? Head First Rails takes your programming — and productivity — to the max. You’ll learn everything from the fundamentals of Rails scaffolding to building customized interactive web apps using Rails’ rich set of tools and the MVC framework.
By the time you’re finished, you’ll have learned more than just another web framework. You’ll master database interactions, integration with Ajax and XML, rich content, and even dynamic graphing of your data — all in a fraction of the time it takes to build the same apps with Java, PHP, ASP.NET, or Perl. You’ll even get comfortable and familiar with Ruby, the language that underpins Rails.



But you’ll do it in the context of web programming, and not through boring exercises such as “Hello, World!”



Your time is way too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Rails uses a visually rich format designed to take advantage of the way your brain really works.

About the Author
David Griffiths began programming at age 12, after being inspired by a documentary on the work of Seymour Papert. At age 15 he wrote an implementation of Papert’s computer language LOGO. After studying Pure Mathematics at University, he began writing code for computers and magazine articles for humans and he is currently an

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Posted: February 6th, 2009, 2:50pm CET by SRUTHIN

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Encyclopedia of E-collaboration

Encyclopedia of E-collaboration

Product Description
E-collaboration, while having its roots in electronic technology such as telephones and other rudimentary electronic devices, has expanded dramatically with todays plethora of computer-supported cooperation and computer-mediated communication.

The Encyclopedia of E-Collaboration provides the most comprehensive compilation of information on the design and implementation of e-collaboration technologies, the behavioral impacts of e-collaboration technologies on individuals and groups, and theoretical considerations on links between the use of e-collaboration technology and behavioral patterns. This cutting-edge encyclopedia delivers indispensable content to libraries and researchers looking to develop programs of investigation into the use of electronic collaboration.




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Posted: February 6th, 2009, 2:49pm CET by SRUTHIN

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Encyclopedia of Computer Science and Technology

This encyclopedia focuses on computers and issues related to computers. More than 400 entries, arranged alphabetically, provide information on hardware, software, computer languages, operating systems, applications, the Internet, key individuals, and social issues such as the digital divide. With a limited number of entries, topic selection appears based on popularity. For example, Microsoft Windows gets a three-page main entry, while the Macintosh operating system is only mentioned within articles related to Macintosh (e.g., Jobs, Steven Paul).





Articles average about a page in length. The longest, History of computing, stretches to just over four pages. All articles have a list of further readings, usually two to eight items, often including Web sites. Citations for books and articles are current, with several from 2002.



Articles on various computer languages might be too technical for the novice computer user. For example, the article on C++ provides sample code. On the other hand, articles on hardware seem tailored for the beginner. Mouse traces the development of the mouse, includes a diagram of a mechanical mouse, and has statements such as “Activating a button is called clicking.” As a result, both beginners and more experienced computer users should find this resource helpful.

The 167 black-and-white illustrations include charts, drawings, flowcharts, photographs, and screen shots. Four appendixes include a list of bibliographic guides (both print and Web based) to the computer field, a chronology of computing, important awards, and computer-related organizations. The encyclopedia also offers a listing of entries by general category in the front and a keyword index in the back.

The strength of this resource is its currency. It makes a nice supplement to older works such as the Encyclopedia of Computers and Computer History (Fitzroy Dearborn, 2001), the Encyclopedia of Computer Science (4th ed., Grove’s Dictionaries, 2000), and the World of Computer Science (Gale, 2002). Recommended for high-school, public, and academic libraries. RBB

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Posted: February 6th, 2009, 2:46pm CET by SRUTHIN

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 Post-Quantum Cryptography

Product Description

Quantum computers will break today’s most popular public-key cryptographic systems, including RSA, DSA, and ECDSA. This book introduces the reader to the next generation of cryptographic algorithms, the systems that resist quantum-computer attacks: in particular, post-quantum public-key encryption systems and post-quantum public-key signature systems.

Leading experts have joined forces for the first time to explain the state of the art in quantum computing, hash-based cryptography, code-based cryptography, lattice-based cryptography, and multivariate cryptography. Mathematical foundations and implementation issues are included.

This book is an essential resource for students and researchers who want to contribute to the field of post-quantum cryptography.







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Posted: February 6th, 2009, 2:44pm CET by SRUTHIN

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In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed ortho- graphic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.




The Design Brief
Reference Gathering
Designing the Character Head
Traditional Approaches
Orthographic Views
Graphic Design
Value Structures
Color Application
Facial Expressions
Design Pipeline

01: The Brief
02: Head Design Paulo
03: Head Design Francis
04: Orthographic View B & W Francis
05: Orthographic View Color Francis
06: Orthographic View B & W Paulo
07: Orthographic View Color Paulo
download links:
http://rapidshare.com/files/194340701/Gxc.VT.GW-CDA-01_UDS.part01.rar
http://rapidshare.com/files/194339662/Gxc.VT.GW-CDA-01_UDS.part02.rar
http://rapidshare.com/files/194341095/Gxc.VT.GW-CDA-01_UDS.part03.rar
http://rapidshare.com/files/194337686/Gxc.VT.GW-CDA-01_UDS.part04.rar
http://rapidshare.com/files/194340215/Gxc.VT.GW-CDA-01_UDS.part05.rar
http://rapidshare.com/files/194340129/Gxc.VT.GW-CDA-01_UDS.part06.rar
http://rapidshare.com/files/194337431/Gxc.VT.GW-CDA-01_UDS.part07.rar
http://rapidshare.com/files/194337536/Gxc.VT.GW-CDA-01_UDS.part08.rar
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http://rapidshare.com/files/194340152/Gxc.VT.GW-CDA-01_UDS.part12.rar
http://rapidshare.com/files/194341200/Gxc.VT.GW-CDA-01_UDS.part13.rar
http://rapidshare.com/files/194343879/Gxc.VT.GW-CDA-01_UDS.part14.rar
http://rapidshare.com/files/194339976/Gxc.VT.GW-CDA-01_UDS.part15.rar
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http://rapidshare.com/files/194335713/Gxc.VT.GW-CDA-01_UDS.part18.rar







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