::The eBooks Web Porch
Posted: May 23rd, 2009, 3:39pm CEST by sruthin
Colm Downes, Jeremy Day, "Cambridge English for Job-hunting Student's Book with 2 Audio CDs" Cambridge University Press 2008 | ISBN-10: 0521722152 | 112 Pages | 1 Hour 53 Minutes | MP3 + djvu | 101 MB
A short self-study or classroom course (40-60 hours) for professionals and students who need to apply for jobs in English. Cambridge English for Job-hunting is designed to develop the specialist English language knowledge and communication skills that job-seekers need to apply for and secure jobs. Ideal for both working professionals and those new to the world of employment, the course comprises six standalone units covering core areas such as preparing a CV, writing a cover letter, and answering interview questions.
Authentic materials such as genuine CVs and cover letters give learners practical experience in understanding and preparing vital documents. In addition, the course also offers valuable advice to help improve job-hunters' confidence, including help with difficult interview questions and how to present yourself effectively. Cambridge English for Job-hunting offers teachers notes and extension activities online. It is also ideal for self-study with a full answer key in the back of the book along with a language reference and a list of common interview questions. Cambridge English for... is a new series of short courses for different areas of English for Specific Purposes. Written for professionals by professionals, they combine the best in ELT methodology with real professional practice. Other titles in the series include Nursing, Engineering and the Media.
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Posted: May 23rd, 2009, 3:39pm CEST by sruthin
M.S Schatz, "Grammar Rules!: For Students, Parents, & Teachers : A Straightforward Approach to Basic English Grammar and Writing Skills" Garlic Press | 2007 | ISBN: 193082002X | 250 pages | PDF | 4,2 MB
Grammar Rules by Mary S. Schatz. Garlic Press. This book for students, parents and teachers grew out of the author's frustration while she corrected college students' philosophy papers. The papers were full of grammatical errors. When she pointed out that a sentence needed a verb to be complete, a typical response was "What's a verb?" She wrote this book to teach basic grammar concepts and show how they are applied in correct writing.
The book has 40 units. Each unit has four parts. The first section of each unit introduces the parts of speech and teaches students how to recognize them. The purpose of this is to make it possible for students to understand the vocabulary of grammar so that they can understand the teacher's corrections. (You can't correct a sentence fragment by adding a predicate if you've no idea what a predicate is.)
The second part of each unit, mechanics, explains a rule or common error associated with the part of speech just taught. The issues chosen reinforce what was learned in the first section while addressing errors commonly found in student writing and the SAT II writing test.
The third part, diagramming, shows students the structure of the English language and provides an ongoing review of the parts of speech that have been learned.
The last section, proofreading, reviews all the skills learned so far and teaches students to examine their work for errors. The ultimate goal of these grammar exercises is correct writing and effective proofreading. As a former English teacher, I am convinced that this is a much-needed book that makes it easy to learn with its straightforward approach and user-friendly exercises
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Posted: May 23rd, 2009, 3:37pm CEST by sruthin
Linux Network Servers Publisher: John Wiley & Sons | Language English | ISBN-10: 0782141234 | 28 Aug 2002 | PDF | 688 pages | 7MB
Authoritative Answers to All Your Linux Network Server Questions––Specifically for Linux
Tap into Linux′s impressive capabilities as a network server. Written by one of the world′s leading Linux system administration experts, Linux Network Servers teaches you, step–by–step, all the standard and advanced techniques you need to know to configure and administer a full range of network services, from file and printer sharing to email and the Web. Hundreds of clear, consistent examples illustrate these techniques in detail––so you stay on track and accomplish all your goals.
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Posted: May 23rd, 2009, 3:37pm CEST by sruthin
ames Speight, "Synthetic Fuels Handbook" McGraw-Hill Professional | 2008 | ISBN: 007149023X | 422 pages | PDF | 2,1 MB
Capitalize on the Vast Potential of Alternative Energy Sources Such as Fuel Cells and Biofuels
Synthetic Fuels Handbook is a comprehensive guide to the benefits and trade-offs of numerous alternative fuels, presenting expert analyses of the different properties, processes, and performance characteristics of each fuel.
It discusses the concept systems and technology involved in the production of fuels on both industrial and individual scales.
Written by internationally renowned fuels expert James G. Speight, this vital resource describes the production and properties of fuels from natural gas and natural gas hydrates…tar sand bitumen…coal…oil shale…synthesis gas…crops…wood sources…biomass…industrial and domestic waste…landfill gas...and much more. Using both U.S. and SI units, Synthetic Fuels Handbook features:
* Information on conventional and nonconventional fuel sources
* Discussion of the production of alternative fuels on both industrial and individual scales
* Analyses of properties and uses of gaseous, liquid, and solid fuels from different sources
* Comparison of properties of alternative fuels with petroleum-based fuels
Discover All the Benefits and Trade-Offs of Synthetic Fuels
• Fuel sources: conventional and nonconventional • Natural gas and natural gas hydrates • Petroleum and heavy oil • Tar sand bitumen • Coal • Oil shale • Synthesis gas • Crops • Wood sources • Biomass • Industrial and domestic waste • Landfill gas • Comparison of the properties and uses of gaseous fuels from different sources • Comparison of the properties and uses of liquid fuels from different sources • Comparison of the properties and uses of solid fuels from different sources
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Posted: May 23rd, 2009, 3:36pm CEST by sruthin
Scott Kelby
The Digital Photography Book, Volume 2 Peachpit Press | 2008 | ISBN: 0321524764 | 240 pgs | PDF | 148 Mb
This book truly has a brilliant premise, and here’s how Scott describes it: “If you and I were out on a shoot, and you asked me, ‘When I use my flash, the background behind the person I’m shooting turns black. How do I fix that?’ I wouldn’t give you a lecture on flash ratios, or start a discussion on flash synchronization and rear curtain sync. I’d just say “Lower your shutter speed to 1/60 of a second. That should do it” Well, that’s what this book is all about: you and I out shooting where I answer questions, give you advice, and share the secrets I’ve learned just like I would with a friend—without all the technical explanations and techie photo speak.”
Each page covers a single concept on how to make your photography better. Every time you turn the page, you’ll learn another pro setting, tool, or trick to transform your work from snapshots into gallery prints. If you’re tired of taking shots that look “okay,” and if you’re tired of looking in photography magazines and thinking, “Why don’t my shots look like that?” then this is the book for you.
This isn’t a book of theory—full of confusing jargon and detailed concepts. This is a book on which button to push, which setting to use, and when to use it. With nearly another 200 of the most closely guarded photographic “tricks of the trade,” this book gets you shooting dramatically better-looking, sharper, more colorful, more professional-looking photos every time.
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Posted: May 23rd, 2009, 3:35pm CEST by sruthin
Marc Campbell, "Adobe Photoshop and Photoshop Elements for Teens" Course Technology PTR | ISBN: 1598633791 | 2007 | 312 pages | PDF | 10,4 MB
Product DescriptionYou see them in magazines, pass them around in emails, and run across them everywhere on the web - incredibly cool, crazy, and sometimes strange images that you know have been doctored using Photoshop. Have you ever looked at them and wondered, "How did they do that?" Adobe Photoshop and Photoshop Elements for Teens is filled with the tips and techniques that you need to know to use these powerful programs to create your own amazing images or retouch your digital photographs. Begin with the fundamentals of Photoshop and Photoshop Elements as you conquer the essential features and functions of each program.
Master the interface and learn how to create and manage layers. Next, get ready to edit your images as you develop the skills you need to paint with the Brush, draw shapes and text, and apply special effects to your images. Put your new skills to the test as you complete a variety of hands-on projects, including making prints, dressing up your computer desktop, creating animation, laying out websites, and creating logos.
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Posted: May 23rd, 2009, 3:34pm CEST by sruthin
John G. Blair, "Adobe Photoshop Lightroom Photographers' Guide" Course Technology PTR | ISBN: 1598633392 | 2007 | 288 pages | PDF | 15,2 MB
Product DescriptionThere is no doubt that the digital photography revolution has opened up a world of wonderful possibilities for photographers of all levels. However, the issue of processing workflow can present a true challenge. The number of photographs that a photographer shoots with a digital camera increases tremendously over what might be shot using standard film. After the shoot is over, each of these images must be processed and edited on a computer monitor--and this can be a daunting task. Adobe Lightroom Photographers' Guide offers a solution to this challenge, providing photographers with a hands-on guide to Adobe's Lightroom product. Using the features offered by Lightroom, it tackles the issue of workflow, providing photographers with a helping hand through the complexities of digital and RAW format workflow.
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Posted: May 23rd, 2009, 3:29pm CEST by sruthin
Nuts and Volts - June 2009 84 pages | English | PDF | 14.01 MB
Мир связи - новости, обзоры и статьи о компьютерах и мобильной связи.
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Posted: May 23rd, 2009, 3:28pm CEST by sruthin
Pro ASP.NET 3.5 in VB 2008: Includes Silverlight 2 Publisher: Apress; 1 edition (January 2, 2009) | ISBN-10: 1430216301 | 1500 pages | PDF | 12 MB
ASP.NET 3.5 is the latest version of Microsoft’s revolutionary ASP.NET technology. It is the principal standard for creating dynamic web pages on the Windows platform. Pro ASP.NET 3.5 in VB 2008: Includes Silverlight 2 raises the bar for high–quality, practical advice on learning and deploying Microsoft’s dynamic web solution.
Updated with everything you need to integrate Silverlight 2.0 into your ASP.NET applications, this book teaches you all about Silverlight’s exciting new features so that your ASP projects can be rich in visual flair and compelling to the user. You’ll learn how to use the new levels of abstraction in the Entity Framework to design elegant, powerful application architectures.
Seasoned .NET professionals Matthew MacDonald, Mario Szpuszta, and Vidya Vrat Agarwal explain how you can get the most from these groundbreaking new technologies. They cover ASP.NET 3.5 as a whole, illustrating both the brand–new features and the functionality carried over from previous versions of ASP. This book will give you the knowledge you need to code real ASP.NET 3.5 applications in the best possible style.
The book will teach you ASP.NET 3.5 starting with core concepts to more advanced topics. You will learn
* Core concepts of ASP.NET 3.5. Why it’s special. What its fundamental principles are. The basics of Visual Studio. How ASP.NET 3.5 controls are created, and how they fit into ASP.NET 3.5 pages, ultimately creating full applications.
* Security. Once considered the Achilles’ heel of all Windows web applications, security has vastly improved and is a cornerstone of ASP.NET 3.5. This book explains the various forms of available security and how to best apply them.
* Taking things further using advanced user interface techniques. This includes user controls, customer server controls, client–side JavaScript, and GDI+.
* Web services. In an increasingly connected world, working with web services grows in importance. This book will show you how to work with them.
* ASP.NET AJAX, with an emphasis on contemporary web development techniques.
* Development using Internet Information Services 7, Microsoft’s premier web hosting platform.
And much more.
About the Apress Pro Series
The Apress Pro series books are practical, professional tutorials to keep you on and moving up the professional ladder.
You have gotten the job, now you need to hone your skills in these tough competitive times. The Apress Pro series expands your skills and expertise in exactly the areas you need. Master the content of a Pro book, and you will always be able to get the job done in a professional development project. Written by experts in their field, Pro series books from Apress give you the hard–won solutions to problems you will face in your professional programming career.
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Posted: May 23rd, 2009, 3:27pm CEST by sruthin
Cutting-edge Issues in Business Ethics: Continental Challenges to Tradition and Practice By Mollie Painter-Morland, Patricia Werhane Publisher: Springer | ISBN: 1402084005 | edition 2008 | PDF | 230 pages | 2,1 mb
This volume is one of the very few publications dedicated to the challenges that Continental philosophy poses to the field of Business Ethics. The authors want to draw attention to the work of Continental philosophers who have been relegated to the fringes of Business Ethics scholarship, and present some critical perspectives that have been ignored within Business Ethics practice. As such, this volume provides a critique of many of the assumptions that underpin traditional approaches to Business Ethics, and urges its readership to rethink moral agency and epistemology, as well as Business Ethics pedagogy.
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Posted: May 23rd, 2009, 3:22pm CEST by sruthin
Digital Sports Photography by G. Newman LowrancePublisher: Course Technology PTR; 2 edition (April 22, 2008) | 300 Pages | ISBN: 1598635697 | PDF | 46 MB
Get an insider's look at the techniques, equipment, and know-how needed to take eye-catching and inspiring sports action photographs with "Digital Sports Photography, Second Edition." Written by an experienced professional sports photographer and featuring firsthand insight and ideas from other industry pros, this book provides the basics of sports photography whether you are just getting started or want to enhance your skills. You'll learn about color management, camera setup, equipment options, shutter speeds, composition, and more to help you attain professional-quality results with a digital camera. You'll also discover what a sports photo editor looks for when selecting images, knowledge you can use to help you take the best possible shots, whether you aspire to be a professional or just want to take great sports photos for fun. The book concentrates on shooting six major sports—baseball, football, basketball, hockey, soccer, and tennis—while providing methods and strategies that can be used to photograph any sport, at the amateur, collegiate, or pro level. Filled with fantastic images to illustrate the skills taught, a full-color gallery of images taken by the author, and even a glossary of helpful photography terms, "Digital Sports Photography, Second Edition" provides invaluable information and guidance on the excitingand challenging world of sports photography.
About the AuthorG. Newman Lowrance has been a professional photographer for more than 18 years, with a major emphasis in sports. His images have appeared in ESPN The Magazine; Sports Illustrated; Sports Illustrated for Kids; Sports Weekly; The Sporting News; Official NFL Super Bowl and Pro Bowl game magazines; NFL videos and team calendars; NFL Insider magazine; The New York Times Magazine; and various covers and interior photographs for Street & Smith’s sports annuals; Athlon Sports annuals
; ATS Consultants annuals; Human Kinetics publications; DK publications; and Scholastic Inc. His photos have also appeared for various commercial usages such as DirecTV; Fathead; Time Warner, Inc.; and Reebok, Inc. Newman’s big break occurred after moving to the Los Angeles area when NFL Photos recognized his skills. At NFL Photos, Newman worked his way up to become one of their most published photographers. Currently, he is a freelance photographer for Getty Images.
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Posted: May 23rd, 2009, 3:21pm CEST by sruthin
Construction Delays, Second Edition: Understanding Them Clearly, Analyzing Them Correctly By Theodore J. Trauner Jr. Publisher: Butterworth-Heinemann | ISBN: 1856176770 | edition 2009 | PDF | 288 pages | 8,9 mb
Delays in construction projects are frequently expensive, since there is usually a construction loan involved which charges interest, management staff dedicated to the project whose costs are time dependent, and ongoing inflation in wage and material prices. Many techniques are used to analyze delays. Some of these methods have inherent weaknesses and should be avoided. This book points out the shortcomings of these faulty methods and explains how a delay analysis should be performed. It then describes specifically how the analysis is done with CPM schedules. A explanation of delays and delay damages, presented in a straightforward, accessible manner, should be useful to public and private owners, construction managers, general contractors, subcontractors, designers
, suppliers, and attorneys whose work involves them in the construction industry. The discussion will include subtleties of the process, such as shifts in the critical path, and non-critical delays.
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Posted: May 23rd, 2009, 3:21pm CEST by sruthin
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 Publisher: Course Technology | Pages: 700 | 2007-09-06 | ISBN 1598633686 | PDF | 7 MB
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games.
You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.
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Posted: May 23rd, 2009, 3:20pm CEST by sruthin
Stephen N. Lyle, "Uniformly Accelerating Charged Particles: A Threat to the Equivalence Principle" Springer | 2008 | ISBN: 3540684697 | 362 pages | PDF | 4,3 MB
There has been a long debate about whether uniformly accelerated charges should radiate electromagnetic energy and how one should describe their worldline through a flat spacetime, i.e., whether the Lorentz-Dirac equation is right. There are related questions in curved spacetimes, e.g., do different varieties of equivalence principle apply to charged particles, and can a static charge in a static spacetime radiate electromagnetic energy? The problems with the LD equation in flat spacetime are spelt out in some detail here, and its extension to curved spacetime is discussed. Different equivalence principles are compared and some vindicated. The key papers are discussed in detail and many of their conclusions are significantly revised by the present solution.
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Posted: May 23rd, 2009, 3:17pm CEST by sruthin
The Mastering Engineer's Handbook: The Audio Mastering Handbook Publisher: Artistpro | Pages: 274 | 2007-12-26 | ISBN 1598634496| PDF | 5 MB
This completely updated edition of the bestselling Mastering Engineer’s Handbook provides a thorough exploration of the mastering process for virtually any kind of audio program, utilizing insights from the world’s top mastering engineers. The book is a treasure-trove of knowledge, with an overview of the history, tools, and philosophy behind mastering as well as complete reference information for all audio delivery formats in use today. Peek inside a top-flight mastering house and see how their methods can now be yours. Explore the secrets of making hot masters, the rules of compression and frequency balancing
, and how to mix with mastering in mind. Investigate how optical discs, such as CDs, DVDs, Blu-ray, HD-DVD, and beyond, work and how they’re made. Discover the trick to making great-sounding MP3s and streaming audio. Examine multichannel surround mastering for film and television. You’ll even relive mastering history with a separate chapter about mastering for vinyl and how records are pressed. Throughout the book, legendary mastering engineers share experiences, tips, and tricks with you through every step of the process. The final section of the book features interviews with mastering giants such as Bernie Grundman, Bob Ludwig, Glenn Meadows, Doug Sax, and more.
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Posted: May 23rd, 2009, 3:16pm CEST by sruthin
Smart Money (06/2009) English | Pages: 84 | Scan & PDF: Antfer | PDF | 11.2 mb
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Posted: May 23rd, 2009, 3:15pm CEST by sruthin
Basic interactive tutorial ArchiCAD 12 Graphisoft (2009) | 691 MBA new interactive tutorial ArchiCAD (ITG Essentials) will help you design a modern office building area of 10 500 sq m in the Graphisoft Park, Budapest, Hungary, which was originally proposed by Lukacs and Vikar Architects. During the interactive benefits of the new users to learn about the basics of ArchiCAD architectural design, simulation and documentation laid down in ArchiCAD, which can then be used in their daily work. And for advanced users of this manual will be a splendid guide to the new features in ArchiCAD 12. Passing the course will take no more than 5-10 hours.
Manufacturer: Graphisoft
Year: 2009
Video codec: MPEG4
Video: MPEG-4 1024x768
Audio: AAC 22kHz mono
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Posted: May 23rd, 2009, 3:15pm CEST by sruthin
Business Week (01/06/2009) English | Pages: 84 | Scan & PDF: Antfer | PDF | 10.9 mb
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Posted: May 23rd, 2009, 3:14pm CEST by sruthin
VTC Adobe Fireworks CS4 Tutorials | 475 MB Release Date: 2009-05-21
Fireworks CS4 is a versatile image editing program specifically designed for creating, editing, and optimizing web graphics. In this course, VTC author James Gonzalez applies his many years of Fireworks teaching experience to provide a comprehensive review of Firework’s many features and capabilities. This includes: creating and editing bitmap and vector images, working with text, creating image effects using masking and filters, creating slideshows and animations, creating interactive menus using button symbols, slices and behaviors, optimizing graphics for the Web, exporting, and much, much more. Work files are included. To begin learning Adobe Fireworks CS4 today, simply click on one of the movie links.
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Posted: May 23rd, 2009, 2:41pm CEST by sruthin
John Hoopes "Virtualization for Security: Including Sandboxing, Disaster Recovery, High Availability, Forensic Analysis, and Honeypotting" Syngress | English | 2008-12-26 | ISBN: 1597493058 | 348 pages | PDF | 7 MB
One of the biggest buzzwords in the IT industry for the past few years, virtualization has matured into a practical requirement for many best-practice business scenarios, becoming an invaluable tool for security professionals at companies of every size. In addition to saving time and other resources, virtualization affords unprecedented means for intrusion and malware detection, prevention, recovery, and analysis. Taking a practical approach in a growing market underserved by books, this hands-on title is the first to combine in one place the most important and sought-after uses of virtualization for enhanced security, including sandboxing, disaster recovery and high availability, forensic analysis, and honeypotting.
Already gaining buzz and traction in actual usage at an impressive rate, Gartner research indicates that virtualization will be the most significant trend in IT infrastructure and operations over the next four years. A recent report by IT research firm IDC predicts the virtualization services market will grow from $5.5 billion in 2006 to $11.7 billion in 2011. With this growth in adoption, becoming increasingly common even for small and midsize businesses, security is becoming a much more serious concern, both in terms of how to secure virtualization and how virtualization can serve critical security objectives.
Titles exist and are on the way to fill the need for securing virtualization, but security professionals do not yet have a book outlining the many security applications of virtualization that will become increasingly important in their job requirements. This book is the first to fill that need, covering tactics such as isolating a virtual environment on the desktop for application testing, creating virtualized storage solutions for immediate disaster recovery and high availability across a network, migrating physical systems to virtual systems for analysis, and creating complete virtual systems to entice hackers and expose potential threats to actual production systems.
About the Technologies
A sandbox is an isolated environment created to run and test applications that might be a security risk. Recovering a compromised system is as easy as restarting the virtual machine to revert to the point before failure. Employing virtualization on actual production systems, rather than just test environments, yields similar benefits for disaster recovery and high availability. While traditional disaster recovery methods require time-consuming reinstallation of the operating system and applications before restoring data, backing up to a virtual machine makes the recovery process much easier, faster, and efficient. The virtual machine can be restored to same physical machine or an entirely different machine if the original machine has experienced irreparable hardware failure. Decreased downtime translates into higher availability of the system and increased productivity in the enterprise.
Virtualization has been used for years in the field of forensic analysis, but new tools, techniques, and automation capabilities are making it an increasingly important tool. By means of virtualization, an investigator can create an exact working copy of a physical computer on another machine, including hidden or encrypted partitions, without altering any data, allowing complete access for analysis. The investigator can also take a live ?snapshot? to review or freeze the target computer at any point in time, before an attacker has a chance to cover his tracks or inflict further damage.
A honeypot is a system that looks and acts like a production environment but is actually a monitored trap, deployed in a network with enough interesting data to attract hackers, but created to log their activity and keep them from causing damage to the actual production environment. A honeypot exposes new threats, tools, and techniques used by hackers before they can attack the real systems, which security managers patch based on the information gathered. Before virtualization became mainstream, setting up a machine or a whole network (a honeynet) for research purposes only was prohibitive in both cost and time management. Virtualization makes this technique more viable as a realistic approach for companies large and small.
* The first book to collect a comprehensive set of all virtualization security tools and strategies in a single volume
* Covers all major virtualization platforms, including market leader VMware, Xen, and Microsoft?s Hyper-V virtualization platform, a new part of Windows Server 2008 releasing in June 2008
* Breadth of coverage appeals to a wide range of security professionals, including administrators, researchers, consultants, and forensic
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Posted: May 23rd, 2009, 11:03am CEST by sruthin

Learn how to accurately create and render fluid effects in Maya with over 3 hours of interactive training. Ideal for new and beginning users.
Popular highlights include:
Dynamic Simulations
Container Properties
Texturing
Color Maps
Emitting Fluids from Objects and Curves
Colliding Fluids with Objects
Pond and Ocean Systems
Wakes
Explosions
Creating Atmospheric Systems
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Posted: May 23rd, 2009, 11:00am CEST by sruthin

Autodesk AutoCAD, is the world s most widely used Computer Aided Design
(CAD) package. It lets you design, visualize and communicate your ideas with ease and efficiency. This QuickStart! course provides users an introduction to the new features and tools of AutoCAD 2010, and gives insight on existing tools already available
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Posted: May 23rd, 2009, 10:59am CEST by sruthin

The Official Guide to 3D GameStudio
- Publisher: Course Technology PTR; 1 edition (February 27, 2007)
- Language: English
- ISBN-10: 1598633627
- ISBN-13: 978-1598633627
Product Description
If you’re a video game enthusiast, then you’ve probably thought more than once about creating your own games. Now you can develop your own 3D games using 3D GameStudio! The Official Guide to 3D GameStudio will help you develop the skills you need to create a variety of games, including first-person shooter and fantasy role-playing. Learn how to make a game from start to finish using the most readily found tools in the industry. You’ll cover the fundamentals of character animation, level building, and programming various effects.
You’ll even get tips on the game industry as a whole, including how video games are made, what job opportunities exist, and how you can break into the industry. Whether you want to make games for your own enjoyment or to build your career portfolio, this all-in-one guide covers everything you need to know to make amazing 3D games!
About the Author
Michael Duggan is an Oklahoma-born artist and animator with a background in 3D modeling and digital animation. He is currently a freelance game programmer and motion graphics consultant in Harrison, Arkansas. He has taught animation and game design in the visual arts department of North Arkansas College for the last few years. He previously helped start a high-paced private college¿s new Gaming and Robotics program from the ground up. His education includes an Associates of Arts, a certificate of Surgical Technology, and a Bachelors of Fine Arts in Game Art and Design at the Art Institute.
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Posted: May 23rd, 2009, 10:57am CEST by sruthin

Haskell: Functional Programming with Types
In this book we aim to introduce you both to the Haskell language, from the very basics to its most advanced features, and to computer programming in general. The book is divided into three sections: the Beginner’s Track, the Advanced Track, and Practical Haskell.
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Posted: May 23rd, 2009, 10:56am CEST by sruthin

Transitioning: Informix 4GL To Enterprise Generation Language EGL
This IBM® Redbook is primarily intended for use by IBM Clients and IBM Business Partners working with the IBM Informix® 4GL product. In it, we discuss
the considerations and methodologies for transitioning from the Informi x 4GL product to the IBM Enterprise Generation Language (EGL), as well as new
business application development using EGL. For the sake of simplicity, in this redbook, when we use the term “4GL”, we will always be referring to the IBM
Informix 4GL product.
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Posted: May 23rd, 2009, 10:54am CEST by sruthin

Microsoft Silverlight Graphics
- Publisher: Course Technology PTR; 1 edition (June 6, 2008)
- Language: English
- ISBN-10: 1598635379
- ISBN-13: 978-1598635379
Product Description
Silverlight represents an entirely new level of rich Web interface technology for Microsoft developers. With the new power of this development environment comes new challenges for graphic artists and programmers to use this technology to its fullest. “Microsoft Silverlight Graphics” will help you quickly become productive in Silverlight, teaching you how to use the program to create stunning graphics and animations. You’ll learn how to create Silverlight applications; using graphics, animation, audio, and video.
About the Author
Oswald Campesato, Palo Alto, CA, is a Senior Development Manager for JustSystems, Inc. He works on various projects that involve Java, XML, and XSLT, and is studying Japanese so that he can communicate with his counterparts in Japan in their native language. He has worked in the computer field for 15 years, and has previously worked for various companies, including Oracle and IONA. His diverse background includes work experience includes Unix, shell programming, Perl, and JSP-based web application development with MVC frameworks. He has BSc/MS degrees in Mathematics, an MBA, an MS in Information Systems, a BS in Computer Science, and is working toward an MS in Computer Science.
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Posted: May 23rd, 2009, 10:52am CEST by sruthin

DarkBASIC Programming for the Absolute Beginner
- Publisher: Course Technology PTR; 1 edition (January 3, 2008)
- Language: English
- ISBN-10: 1598633856
- ISBN-13: 978-1598633856
Product Description
Looking for an inexpensive way to learn the fundamentals of game programming? Look no further! DarkBASIC Programming for the Absolute Beginner will provide you with a fun, gentle learning curve for learning DarkBASIC– no prior programming experience required! DarkBASIC is an inexpensive programming language that supports the development of desktop applications, but is especially useful for game creation.
DarkBASIC Programming for the Absolute Beginner will touch on all aspects of DarkBASIC’s capabilities, but emphasis is placed on using it in game development. A different programming concept is taught in every chapter walking you through the creation of a simple game to illustrate the concept. This “learn by doing” approach not only provides a sense of accomplishment, but it’s also a fun way to learn. By the end of the book, you’ll have a fundamental understanding of programming in DarkBASIC and an excellent foundation of knowledge for future forays into the exciting worlds of game development and computer programming.
About the Author
Jerry Lee Ford, Jr. is an author, educator, and an IT professional with more than 18 years of experience in information technology, including roles as an automation analyst, technical manager, technical support analyst, automation engineer, and security analyst. Jerry has a master’s degree in business administration from Virginia Commonwealth University in Richmond, Virginia. He is the author of 22 other books and co-author of 2 additional books. His published works include AppleScript Studio Programming for the Absolute Beginner, Microsoft Windows Shell Scripting for the Absolute Beginner, Perl Programming for the Absolute Beginner, Beginning REALbasic, Microsoft Windows Shell Scripting and WSH Administrator’s Guide, VBScript Professional Projects, and Microsoft Visual Basic 2005 Express Edition Programming for the Absolute Beginner. He has more than five years of experience as an adjunct instructor teaching networking courses in information technology. Jerry lives in Richmond, Virginia, with his wife, Mary, and their children, William, Alexander,and Molly.
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Posted: May 23rd, 2009, 10:51am CEST by sruthin

Building a great magazine layout can be a time-consuming and difficult process, and can involve working with a number of applications and perhaps a group of designers to achieve a satisfactory result. In Designing a Magazine Layout: Hands-On Workshop, graphic designer and Adobe Certified Instructor Nigel French teaches effective design and production techniques using InDesign, Illustrator, Photoshop, and Bridge to create dynamic magazine layouts. He establishes an efficient workflow using multiple programs, examines the aesthetics of integrating text with images, and teaches best practices for outputting the final document. Exercise files accompany the course
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Posted: May 23rd, 2009, 10:50am CEST by sruthin

Blast (Basic local alignment search tool)
Sequence similarity is a powerful tool for discovering biological function. Just as the ancient Greeks used comparative anatomy to understand the human body and linguists used the Rosetta stone to decipher Egyptian hieroglyphs, today we can use comparative sequence analysis to understand genomes. BLAST (Basic Local Alignment Search Tool), is a sophisticated software package for rapid searching of nucleotide and protein databases.
It is one of the most important software packages used in sequence analysis and bioinformatics. Most users of BLAST, however, seldom move beyond the program’s default parameters, and never take advantage of its full power. BLAST is the only book completely devoted to this popular suite of tools. It offers biologists, computational biology students, and bioinformatics professionals a clear understanding of BLAST as well as the science it supports. This book shows you how to move beyond the default parameters, get specific answers using BLAST, and how to interpret your results. The book also contains tutorial and reference sections covering NCBI-BLAST and WU-BLAST, background material to help you understand the statistics behind BLAST, Perl scripts to help you prepare your data and analyze your results, and a wealth of tips and tricks for configuring BLAST to meet your own research needs.
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Posted: May 23rd, 2009, 10:49am CEST by sruthin

The Object Primer 3rd Edition
- Publisher: Cambridge University Press; 3 edition (March 22, 2004)
- Language: English
- ISBN-10: 0521540186
- ISBN-13: 978-0521540186
Product Description
Scott Ambler, award-winning author of Building Object Applications that Work, Process Patterns, and More Process Patterns, has revised his acclaimed first book, The Object Primer. Long prized by both students and professionals as the best introduction to object-oriented technology, this book is now completely up-to-date, with all modeling notation rewritten in the just-released UML 2.0.
All chapters have been revised to take advantage of Agile Modeling (AM), which is presented in the new chapter 2 along with other important new modeling techniques. Review questions at the end of each chapter allow readers to test their newly acquired knowledge. In addition, Ambler takes time to reflect on the lessons learned over the past few years by discussing the proven benefits and drawbacks of the technology. This is the perfect book for any software development professional or student seeking an introduction to the concepts and terminology of object technology. Previous Edition Pb (2001): 0-521-78519-7 Scott W. Ambler is a senior object consultant with Ronin International, Inc. and a popular speaker at conferences worldwide. He has worked with OO technology since 1990 as a business architect, system analyst, system designer, mentor, Smalltalk/C++/Java developer, and OO software process manager. He is a member of the IEEE Computer Society, the ACM, and Mensa.
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Posted: May 23rd, 2009, 10:48am CEST by sruthin

Pro*C/C++ Programmer's Guide 9.2
An Oracle Precompiler is a programming tool that enables the user to embed SQL statements in a high-level source program. As Figure 1–1 shows, the precompiler accepts the source program as input, translates the embedded SQL statements into standard Oracle runtime library calls, and generates a modified source program that you can compile, link, and execute in the usual way.
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Posted: May 23rd, 2009, 10:47am CEST by sruthin

More About High-volume Web Sites
From the table of contents: Prepare your WebSphere Web site for e-business on demand, architecture for virtualization with WebSphere Application Server, advanced clustering techniques for maximizing Web site availability with WebSphere Application Server, resilience of WebSphere Portal clusters under load, how WebSphere caches dynamic content for high-volume Web sites, impact of object serialization and local Enterprise JavaBeans on application server performance, using IBM’s Content Manager to manage Web content, and more.
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Posted: May 23rd, 2009, 10:46am CEST by sruthin

Software Engineering
This book reviews several important technologies for software development with a particular focus on Web applications. Emphasis is given to underlying principles and basic concepts, rather than completeness. This text is designed for upper-division undergraduate and graduate courses in software engineering.
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Posted: May 23rd, 2009, 10:44am CEST by sruthin

Oracle XML DB Developer's Guide 10g
Oracle XML DB is not a separate server but rather the name for a distinct group of technologies related to high-performance XML storage and retrieval available in Oracle Database. Oracle XML DB can also be thought of as an evolution of the Oracle Database that encompasses both SQL and XML data models in a highly interoperable manner, thus providing native XML support.
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Posted: May 23rd, 2009, 10:42am CEST by sruthin

Foundations of Computer Science
- Publisher: Cengage Learning Business Press; 2 edition (December 5, 2007)
- Language: English
- ISBN-10: 1844807002
- ISBN-13: 978-1844807000
Product Description
Based on the ACM model curriculum guidelines, this easy-to-read and easy-to-navigate text covers all the fundamentals of computer science required for first year students embarking on a computing degree. Divided into five parts – computer and data, computer hardware, computer software, data organization and with an introduction to some of the more advanced topics – Foundations of Computer Science gives students a bird’s eye view of the subject. Each chapter includes key terms, summaries, review questions, multiple-choice questions, and exercises to enhance learning, while introducing tools such as UML
, structure chart and pseudocode, which students will need in order to succeed in later courses. The text is also supported by numerous figures, examples, exercises, selected solutions and a test bank, all designed to ease and aid the learning process. Updated to cover the latest technologies and changes to course requirements, this second edition features new and updated coverage of: Artificial Intelligence, Computer Ethics and Crimes, Networking, LINUX, and Security.
About the Author
Behrouz A. Forouzan has more than 32 years of electronics and computer science experience in industry and academia. His industry experience includes designing electronic systems. After leaving the industry, he joined De Anza College as a professor of computer science. In addition to this text, he has authored and co-authored nine other textbooks including: Computer Science: A Structured Approach Using C, Computer Science: A Structured Approach Using C++, and Data Structures: A Pseudocode Approach with C++.
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Posted: May 23rd, 2009, 10:40am CEST by sruthin

Computer Vision: Algorithms and Applications
The book emphasizes basic techniques that work under real-world conditions, not the esoteric mathematics that has intrinsic elegance but less practical applicability. The text is suitable for teaching a senior-level undergraduate course in computer vision to students in computer science and electrical engineering.
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Posted: May 23rd, 2009, 10:39am CEST by sruthin

Professional PHP4
This book is a resource for working PHP developers who want to take their skills to the next level. Although it assumes a conceptual familiarity with programming and databases in general, anyone who knows PHP enough to code and maintain small web applications can use this book. We also assume an interest in designing large web sites and general network programming to make full use of this book.
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Posted: May 23rd, 2009, 10:38am CEST by sruthin

Character Emotion in 2D and 3D Animation
- Publisher: Course Technology PTR; 1 edition (September 7, 2007)
- Language: English
- ISBN-10: 1598633813
- ISBN-13: 978-1598633818
Product Description
Learn how to animate emotion in your characters and add drama to your animation! Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion. It also deals with adding emotion and drama to a scene or setting. A majority of animation books cover emotion as a side element. Character emotion is a major element that plays a vital role in the believability of the character. Character Emotion in 2D and 3D Animation offers comprehensive coverage of the techniques that can help you create believable emotion in your characters.
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Posted: May 23rd, 2009, 10:36am CEST by sruthin

Web Comics for Teens
- Publisher: Course Technology PTR; 1 edition (January 25, 2008)
- Language: English
- ISBN-10: 1598634674
- ISBN-13: 978-1598634679
Product Description
Are you always doodling heroes and villains for your own comic adventures? Have you ever imagined creating your own comic book for others to read? With “Web Comics for Teens”, you can! “Web Comics for Teens” introduces you to the skills, tools, and programs you need to create your own web comics, comics, and cartoons published on the World Wide Web.
The book begins with an introduction to basic pencil and ink drawing techniques to help you hone your illustration skills. You’ll learn how to create memorable characters that come to life and how to develop your own unique drawing style. From there you’ll discover how to compose and lay out a comic strip and get tips to help you create a great story. Once you have the basics of the story down you’ll learn how to incorporate popular comical themes to add wit and humor to your comic. When your story is complete the book will show you how to use Flash software to bring your web comic to life with awesome backgrounds, cool animation, and sound effects. And if you want to take your art to the next level, you’ll get the tips and information you need to host and publish your web comic on the internet where you can share it with others. With “Web Comics for Teens”, you could be the next web comic star!
About the Author
Michael Duggan is a writer and artist currently residing in the forests of the Ozark Mountains. He got started drawing cartoons at age three and sold his first gag strip to a local newspaper when he was still in high school. His work has appeared in multiple publications since. Duggan is the author of two textbooks, The Official Guide to 3D GameStudio and Torque for Teens, both of which he illustrated with his zany characters. He runs the site MDDuggan.com and teaches game design at North Arkansas College. In the personal philosophy of the late Jim Henson, Duggan hopes to leave this world a better place than what it was when he entered it.
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Posted: May 23rd, 2009, 10:32am CEST by sruthin

Navigation Technology
- Publisher: AIAA (American Institute of Aeronautics & Ast; 2nd edition (February 2005)
- Language: English
- ISBN-10: 1563476932
- ISBN-13: 978-1563476938
Description: Inertial navigation is widely used for the guidance of aircraft, missiles ships and land vehicles, as well as in a number of novel applications such as surveying underground pipelines in drilling operations. This book sets out to provide a clear and concise description of the physical principles of inertial navigation, the associated growth of errors and their compensation. There is also detailed treatment of recent developments in inertial sensor technology and a description of techniques for implementing and evaluating such systems. This new edition includes a number of refinements covering sensor technology, geodesy and error modelling, the major additions to the original text are new chapters on MEMS technology and intertial system applications.
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Posted: May 23rd, 2009, 10:31am CEST by sruthin

Gordon R. Willey and American Archaeology: contemporary perspectives
- Publisher: University of Oklahoma Press (May 30, 2007)
- Language: English
- ISBN-10: 080613805X
- ISBN-13: 978-0806138053
Product Description
For an appreciation of the growth of American archaeology over the second half of the twentieth century, one need look no further than the career of Gordon R. Willey. A preeminent archaeologist and New World theorist, Willey made innumerable contributions to the prehistory of the Americas and helped establish the leading methodological and theoretical paradigm used in American archaeology.
This volume of original essays gauges the wide-ranging impact of Willey’s lifework. The editors have selected ten of his key publications and solicited assessments of their lasting influence from well-known archaeologists.
This volume not only analyzes Willey’s impact on culture history and archaeological thought but also shows his human side, places his writing in historical context, and offers a unique overview of the growth of American archaeology over the past six decades.
About the Author
Jeremy A. Sabloff is the Christopher H. Browne Distinguished Professor of Anthropology and Curator of Mesoamerican Archaeology at the University of Pennsylvania Museum. William L. Fash is the Bowditch Professor of Central American and Mexican Archaeology and Ethnology and the Howells Director of the Peabody Museum of Archaeology and Ethnology at Harvard University.
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Posted: May 23rd, 2009, 10:30am CEST by sruthin

Building Solutions with the Microsoft .NET Compact Framework
- Publisher: Addison-Wesley Professional (November 7, 2003)
- Language: English
- ISBN-10: 0321197887
- ISBN-13: 978-0321197887
Product Description
The .NET Compact Framework (CF) is a version of the .NET Framework for mobile devices such as cell phones, PDAs, and Pocket PCs. The final versions of the CF and the Smart Device Extensions (SDE) were released in February of 2003, yet in spite of widespread interest in the technology, there has been very little information released so far to help developers master these powerful new tools.
Together the CF and the SDE provide a rich development environment for building both stand-alone and connected applications on both the Pocket PC and Windows CE platforms. The authors have been teaching developers about the CF and SDE for months now, and have based this book on the real-world questions raised - and solutions developed - in those training sessions. The authors strike a perfect balance between the “whys” of mobile development, the architecture, and the “hows”, the best practices. Busy developers will appreciate their concise style.
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Posted: May 23rd, 2009, 10:28am CEST by sruthin

Advanced 2D Game Development
- Publisher: Course Technology PTR; 1 edition (June 9, 2008)
- Language: English
- ISBN-10: 1598633422
- ISBN-13: 978-1598633429
Product Description
Get ready to build a complete, professional-quality 2D game engine from start to finish! “Advanced 2D Game Development” is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter.
Through the creation of the game engine, you’ll learn step by step how to write solid code for multiple compilers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.
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Posted: May 23rd, 2009, 10:27am CEST by sruthin

The C++Course provides a general introduction to programming in C++. This edition of the eBook “C++Course” is based on the well-known book by Allen B. Downey, “How to Think Like a Computer Scientist”. The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately.
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Posted: May 23rd, 2009, 10:26am CEST by sruthin

- Publisher: Course Technology PTR; 1 edition (January 25, 2008)
- Language: English
- ISBN-10: 1598635115
- ISBN-13: 978-1598635119
Product Description
“Beginning Scripting Through Game Creation” teaches basic programming concepts using simple games as examples. The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and JavaScript, with some discussion of other programming languages. Functions, variables, objects, and events are introduced.
The text also covers techniques that will help you become familiar with your audience and work iteratively to produce a finished program. Each chapter begins with an overview of the concepts that will be covered, followed by instructions on how to implement them, and finishing with a summary and review questions so you can practice your new skills. Simple games are used throughout the book to provide challenging but approachable examples that help you maximize your understanding of the concepts and skills being taught. You will learn essential skills that will enable you to build upon the book’s projects and make them your own. Real-life examples and tips throughout the book help you think about and apply what you are learning. No prior programming or scripting experience is necessary, so you can get started right away with “Beginning Scripting Through Game Creation”!
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