EBooks by Ice Zero
Posted: July 3rd, 2009, 7:55am CEST by Ice Zero

Description: Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities.
Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you’ll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended.
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Posted: July 3rd, 2009, 7:25am CEST by Ice Zero
Paperback: 352 pages
Publisher: Course Technology PTR; 2 edition (October 11, 2007)
Language: English
ISBN-10: 1598634801
ISBN-13: 978-1598634808
Format: PDF
Description: If you are new to programming with C and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner™ series teach the principles of programming through simple game creation. C is not an easy language to learn, but fortunately the clear explanations, examples, and pictures in this book make learning C easy and fun. Each chapter contains programming challenges, a chapter review, and a complete program that uses chapter-based concepts to construct an easily built application.
You will acquire the skills that you need for more practical C programming applications and will learn how these skills can be put to use in real-world scenarios. Additionally, by the time you finish this book, you will be able to apply the programming principles you’ve learned to the next programming language you tackle.
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Posted: July 2nd, 2009, 2:33pm CEST by Ice Zero
Paperback: 492 pages
Publisher: Wiley-IEEE Computer Society Pr (February 9, 2009)
Language: English
ISBN-10: 0470294558
ISBN-13: 978-0470294550
Format: PDF
Description: The book is organized around basic principles of software project management: planning and estimating, measuring and controlling, leading and communicating, and managing risk.
Introduces software development methods, from traditional (hacking, requirements to code, and waterfall) to iterative (incremental build, evolutionary, agile, and spiral).
Illustrates and emphasizes tailoring the development process to each project, with a foundation in the fundamentals that are true for all development methods.
Topics such as the WBS, estimation, schedule networks, organizing the project team, and performance reporting are integrated, rather than being relegating to appendices.
Each chapter in the book includes an appendix that covers the relevant topics from CMMI-DEV-v1.2, IEEE/ISO Standards 12207, IEEE Standard 1058, and the PMI Body of Knowledge.
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Posted: June 18th, 2009, 11:53am CEST by Ice Zero

Description: Learn good map design techniques for BizTalk Server and you will make huge differences to the processing speed of your implementation, as well as to the scalability and maintainability of your code. Regardless of your experience, expert authors Jim Dawson and John Wainwright ensure you make the right choices to reap the rewards and avoid the potential penalties of poor design.
Pro Mapping in BizTalk Server 2009 provides in–depth coverage of all aspects of mapping to enable you to quickly and efficiently incorporate logic that will fulfill your mapping requirements. While the mapping techniques will be useful for all versions of BizTalk Server, the code is tailored toward BizTalk Server 2006 R3 and demonstrates the latest approaches to standard maps, EDI data, and RFID components. You’ll refer again and again to the multiple solutions that will help solve your new mapping challenges, and soon find this is an essential reference for any BizTalk implementation.
What you’ll learn
Solve complex problems within the mapping engine rather than by resorting to custom programming.
Become familiar with facets of the EDI standard, such as ASCII X12 and EDIFACT, the types of mapping problems these standards cause, and solutions to those problems.
Discover a migration path for developers familiar with the Mercator, Gentran, Application Integrator, and other mapping engines to move to the BizTalk engine.
Reduce the cost of mapping by decreasing the time required to complete and test complex maps.
Get a clear description of the simpler methods that can be employed to solve seemingly complex problems.
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Posted: June 18th, 2009, 10:36am CEST by Ice Zero

Description: Electricity for the Entertainment Electrician and Technician will reinforce the fundamentals of electricity and explain the principles of power distribution, important safety issues, and discuss techniques and practices around the world. Topics include:
* DC and AC electricity
* Electrical safety
* Grounding/earthing
* Overcurrent and undercurrent protection
* Power disstribution systems
* Dimming systems
* Best practices in the theatrical industry
This is the only reference available that gives you all the information you need specific to YOUR field! No longer will you have to sift through general electrician’s handbooks. The entertainment technology field is changing all the time and this reference will give you enough information to prepare you for a future in the industry or reinforce the practical experience you have already gained. If you understand the principles in this book, you will be well prepared to face the challenges of the day.
* Finally, all the electricity information you need in one place specific to your industry.
* Accompanying Website with practice tests if you are training for electrical work in the entertainment industry and animations to illustrate points in the book.
* Great study tool for those studying for electrical exams.
* Illustrations throughout give you detailed how-to information!
* Written by an ETCP (Entertainment Technicial Certification Program) recognized trainer.
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Posted: June 18th, 2009, 10:14am CEST by Ice Zero

Description: Computational models can be found everywhere in present day science and engineering. In providing a logical framework and foundation for the specification and design of specification languages, Raymond Turner uses this framework to introduce and study computable models. In doing so he presents the first systematic attempt to provide computational models with a logical foundation.
Computable models have wide-ranging applications from programming language semantics and specification languages, through to knowledge representation languages and formalism for natural language semantics. They are also implicit in computer modelling in many areas of physical and social science.
This detailed investigation into the logical foundations of specification and specification languages and their application to the definition of programming languages, coupled with a clear exposition of theories of data and computable models as mathematical notions will be welcomed by researchers and graduate students.
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Posted: June 18th, 2009, 10:10am CEST by Ice Zero

Description: This book contains a collection of the best papers presented at the VII International Conference on Interacción Persona-Ordenador (IPO), Human-Computer Interaction in Spanish, which took place in Puertollano (Ciudad Real) on November 13th-17th, 2006. In its seventh edition this conference has become a multidisciplinary forum for the discussion and dissemination of novelty research in Human-Computer Interaction. The main goal of Interacción 2006 was to expand the conference scope with internationally recognised invited speakers. Other goals such as enriching the relationship between industry and academia, and incorporating workshops and tutorials of quality to the conference structure were also achieved.
This book is organised according to the main areas of both basic and applied research that were presented at the conference. These areas were: Ergonomics and Human Factors, Ubiquitous Computing and Ambient Intelligence, User-Centred Design, Usability and Accessibility, Systems and Models for Collaboration, Interaction in Teaching and Learning, Design and Development of User Interfaces, Virtual and Augmented Reality, Interaction and People with Special Needs.
This work is suitable for all scientists interested in HCI research.
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