EBooks by MHUHL
Posted: January 16th, 2008, 3:46am CET by MHUHL

Expert F# is about practical programming in a beautiful language that puts the power and elegance of functional programming into the hands of .NET developers. In combination with .NET, F# achieves unrivaled levels of programmer productivity and program clarity. This books serves as
The authoritative guide to F# by the designer of F#
A comprehensive reference of F# concepts, syntax, and features
A treasury of expert F# techniques for practical, real-world programming
While inspired by OCaml, F# isn't just another functional programming language. Drawing on many of the strengths of both OCaml and .NET, it's a general-purpose language ideal for real-world development. F# integrates functional, imperative, and object-oriented programming styles so you can flexibly and elegantly solve programming problems, and brings .NET development alive with interactive execution. Whatever your background, you'll find that F# is easy to learn, fun to use, and extraordinarily powerful. F# will help change the way you think about and go about programming.
Written by F#'s designer and two active contributors, Expert F# is the authoritative, comprehensive, and in-depth guide to the language and its use. Designed to help others become experts, the book gives a thorough introduction to the F# language from quick essentials to in-depth advanced topics such as active pattern matching, aggregate data types and operators, sequence expressions, lazy values, mutable data and side-effects, generics, type augmentations, functional decomposition and code organization.
The second half of the book is devoted to examining the practical application of F#, providing elegant solutions to common programming tasks including UI implementation, data access, web and distributed programming, symbolic and numerical computations, concurrent programming, testing, profiling, and interoperability with other languages. The latest hot developments in F# and .NET are also addressed, including Active Patterns, implicit class construction, integration with LINQ over relational data, meta programming and useful tips for working with Visual Studio and F# command-line tools.
The world's foremost experts in F# show you how to program in F# the way they do! Download:
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Posted: January 16th, 2008, 3:44am CET by MHUHL

Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy-Award winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today's leading Flash animation studios, it gives you valuable tips and tricks to take your Flash animation to the next level. Divided into three phases of production (pre-production, animation, post-production) this book breaks the Flash animation process into smaller, more manageable steps. And because the authors approach the animation process from various perspectives (such as producer, animator, and editor) the book balances many of the real-world issues facing today's Flash animators, from artistic to technical to financial. The book starts off by looking at planning and designing an animation project, including working out your goals, and putting together character libraries and storyboards. Next up we look at the production phase, which includes using plug-ins to make your work more efficient, implementing your animation, and adding special effects. Finally, we look at post-production work, including how After Effects can be used effectively alongside Flash for tasks such as camera mechanics, how to make Flash not look like Flash, and tips and tricks from the experts. Whatever the reason, like millions of others around the world you've become interested in Flash animation. And you've come to the right place to learn more. This book is compatible with pretty much any fairly recent version of Flash.
Covers the full process of Flash animation, through preproduction, production, and post production
Covers many practical techniques, including creating character libraries, using plugins, and camera mechanics with After Effects.
Written by the Emmy award winning ANIMAX studios team
What you'll learn
How to effectively plan an animation project
How to put together storyboards
How to create elegant character libraries
How to set up your .fla file, ready for animation to commence
How to make more efficient use of your time with plugins, where to find good plugins, and how to create your own
How to animate, frame by frame, or using tweens
Why After Effects can be better than Flash for some tasks.
Effective After Effects Techniques, such as camera mechanics
How to make Flash not look like Flash Download:
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Posted: January 16th, 2008, 3:42am CET by MHUHL

If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript, Flash's coding language, to provide dynamic effects, enable user interaction, and manipulate data. Adobe just made things even more powerful with ActionScript 3.0. They've taken ActionScript and expanded it into a fully-fledged programming language, with full object-oriented capabilities, improved events, sounds and video support, and drawing capabilities, support for regular expressions, and much, much more. Whether you are an aspiring ActionScript developer, or an experienced ActionScript developer who wants to upgrade your knowledge to version 3.0, this book teaches all you need to know to start to harness the power of ActionScript 3.0 using Flash CS3, Flex 2 or Flex 3. It covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. The sensible layout of the book makes it easy to refer back to techniques when you need to, and there are even reference sections at the back of the book to allow you to look up syntax quickly. With this book as your guide, you'll be creating killer ActionScript powered Flash applications before you know it! Download:
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Posted: January 16th, 2008, 3:40am CET by MHUHL

This book is for any Flex developer who has mastered the basics, but wants to take their skills to the top levelit is packed with essential practical techniques in use in a professional production environment, which you can learn from and use in your own Flex 2 or Flex 3 applications. Written by a team of expert developers from the Los Angeles-based Almer/Blank consultancy, the book takes you through exactly how they built the popular Rich Media X (RMX) application for Adobe user groups, step by step. Assuming the basics, they take you through planning the project, wireframing and application design, putting the basic structure together (including the PHP and MySQL backend,) customizing the look and feel of the application (to make it not just look like any other Flex application,) and implementing all the killer features that make the RMX great, such as blog, wiki, content aggregation from RSS and other sources, video, audio visualizer, events calendar, and advertising mechanisms.
Learn how Rich Media X was built!
A real-world Flex book, written by experts using the technology in their day-to-day work
Contains all the killer features you need to build up your own web 2.0 Flex applicationblog, wiki, video, content aggregation, events calendar, and much more.
What youll learn
How to effectively plan and wireframe a professional Flex application
How to customize the look and feel of Flex 2 and Flex 3so that it doesn't look like Flex
How to implement a server-side backend for a Flex application (in PHP and MySQL)
Effective video techniques using the On2 codec
The best way to implement several killer web 2.0 features in Flex, including a blog, wiki, events calendar, and more
How to implement advertising on a Flex site using DoubleClick's DartMotif
How to create an audio visualizer in Flex Download:
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Posted: January 16th, 2008, 3:35am CET by MHUHL

Want to take Ruby to the limit? Looking for new, powerful, and creative ideas that will take Ruby beyond Rails and web programming? If you’re comfortable with Ruby, you’ll be itching to go further–apply Practical Ruby Projects: Fresh Ideas with Ruby and become a master of advanced Ruby techniques.
Rubyist Topher Cyll brings several imaginative projects to this book, ranging from making generative music, animations, and turn-based games to implementing simulations, algorithms, and even an implementation of Lisp!
Art, music, theory, and games–this book has it all. Best of all, it’s all done with Ruby.
Each chapter, in addition to making you say “Cool–I hadn’t thought of that before,†looks at solving tricky development problems, enforces best practices, and encourages creative thinking. You’ll be building your own exciting, imaginative Ruby Projects in no time.
Create imaginative and innovative Ruby programming projects.
Learn how to solve tricky development problems, be guided by best practices, and be inspired to think creatively.
Don’t waste time on the basics–it’s assumed you know the fundamentals of Ruby already.
What you’ll learn
How to set up Ruby on Windows, Mac OSX, and Linux
How to create UIs with RubyCocoa
How to create a Lisp implementation in Ruby
How to create generative music and turn-based adventure games in Ruby
How to model things and create algorithms in Ruby
Several more Ruby best practices and programming techniques that will save you hours of programming time Download:
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Posted: January 16th, 2008, 3:33am CET by MHUHL

As a Flex developer, you'll no doubt come across repetitive problems every day in your workwouldn't it be nice to have a library of solutions to turn to, to solve these problems quickly and easily? Well, this book provides just that, with over 100 solutions to common problems in one easy volume. In Flex 2 Solutions, renowned Flash and Flex expert Marco Casario assumes you know the basics, and dives straight into practical code examples that you could build up yourselves via step by step tutorials, and plug straight in to your own code, saving you hours of development time. Areas explored include Flex 2 components, charting, working with remote data, data validation, displaying data with list based controls, controlling the look and feel of your applications, application security, working with dynamic data sources (such as ColdFusion, PHP, and Java backends,) and much more. In each solution, Marco takes you through the workings of the example step by step, and then presents some expert's tips, which will take your understanding further, and give you unique insights into Flex development.
Over 100 Solutions to common problems included
Plug the code example straight into your own applications, saving hours of development time
Covers the full spectrum of Flex 2 topics, from styling your applications, to security, and interfacing with databases.
What youll learn
Tips on using Flex components
How to validate and format data
How to manage complex data
Filtering, sorting and using cursors on data with collection classes
How to consume Web Services using RPC components
How to display data using list-based controls
How to effectively compile and deploy Flex applications
How to customize the look and feel of your applications
How to make your applications more secure
How to become more efficient in using the Flex Builder IDE
Unique tricks such as calculating memory usage, making your Flex application into an active desktop, and customizing states
How to use the ColdFusion Extensions for Flex Builder
How to interface your Flex applications with server-side code written in PHP, Java, Rails, and ColdFusion
Working with Flex in enterprise enviroment using the Flex Data Services, Java Remote Object and AMFPHP Download:
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Posted: January 16th, 2008, 3:31am CET by MHUHL

I'm a fan of Java-based frameworks (such as Echo 2) and was looking forward to this book on ZK as a nice introduction to the framework.
The book is slim but delivers on exactly the kind of content I was hoping for. It starts with a great overview, and then has a few real world examples.
I would have loved to see more information on working in pure Java (richlets), but otherwise found the content to be great for the size.
The only oddity is that my copy appears to have been printed off a screen-resolution PDF - all of the text, images, etc. look worse than if I ran it off on my home laser printer. I'm going to chalk this up to an oddity of how this particular edition was run off, but I would hope that this is a rare QC issue that would be quickly fixed. Download:
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