EBooks by mwr
Posted: November 20th, 2008, 12:47pm CET by mwr

Gaurav Bhatnagar “Introduction to Multimedia Systems”
Academic Press | 2002-01 | ISBN: 0125004532 | 207 pages | PDF | 9,9 MB
Introduction to Multimedia Systems is designed to be a general introduction to the broad field of multimedia… more specifically digital interactive multimedia. The editors have included topics such as the principles of “multiple” and “media,” including sound, two-dimensional and three-dimensional graphics, animation, and text. All of these elements are stitched together by the programmer, or multimedia designer, based on the conceptualization of the designer.
In order to take full advantage of the potential for a wide array of multimedia applications it is important to have a broad understanding of the principles of various media. The person preparing a multimedia “package,” which may include such media as sound, computer graphics, and software, will most likely have a strong background in only one or perhaps none of the media to be used. Introduction to Multimedia Systems has been developed to be the first place to turn, both as an introductory textbook or as a professional reference for anyone diving into multimedia preparation. Multimedia is first and foremost a medium of communication. In order to take advantage of the nearly unlimited potential provided by digital environments a full survey of multimedia capabilities is covered in this book.
Website Feature: Learning by doing! The editors currently use the book in combination with a wide array of sample software and weblinks for students to learn how to build by example. Each part of the book will have a direct link to a publicly accessible website that will maintain these available software tools. The weblinks will be updated as software versions advance, and most of the software involves demo or scaled down versions of commercially available multimedia design software/editing tools.
This is a carefully written and edited book specifically designed to be a general introduction to the broad field of multimedia
Covers all the general topics of multimedia namely the principles of ‘multiple’ and ‘media’, including sound, 2D and 3D graphics, animation and text

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Posted: November 20th, 2008, 12:39pm CET by mwr

Andy McKay “Plone”
Addison Wesley Verlag | 2005-04-30 | ISBN: 3827322065 | 588 pages | PDF | 8,23 MB
Dieses erste deutschsprachige Buch zu Plone ist genau das umfassende Handbuch, das Administratoren und Entwickler für den Betrieb und die Programmierung von Plone benötigen. Autor Andy McKay gehört zum Kern des Plone-Entwicklerteams und kann so mit dem maßgeblichsten Wissen zu Installation, Anpassung, Integration von Plone in bestehende Webumgebungen sowie der Programmierung von Plone-Anwendungen aufwarten.

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Posted: November 20th, 2008, 7:20am CET by mwr

Fundamentals of Database Systems (4th Edition)
1009 pages | Publisher: Addison Wesley; 4 edition (July 23, 2003) | English | ISBN: 0321122267| PDF | 38 MB
Product Description
Fundamentals of Database Systems has become the world-wide leading textbook because it combines clear explanations of theory and design, broad coverage of models and real systems, and excellent examples with up-to-date introductions and modern database technologies. This book has been revised and updated to reflect the latest trends in technological and application development. This fourth edition expands on many of the most popular database topics, including SQL, security, and data mining along with an introduction to UML modeling and an entirely new chapter on XML and Internet databases.

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Posted: November 20th, 2008, 7:10am CET by mwr

Ingemar Cox, Matthew Miller, Jeffrey Bloom, Jessica Fridrich, Ton Kalker “Digital Watermarking and Steganography, 2nd Ed.”
Morgan Kaufmann | 2007-11-16 | ISBN: 0123725852 | 624 pages | PDF | 5,3 MB
Digital audio, video, images, and documents are flying through cyberspace to their respective owners. Unfortunately, along the way, individuals may choose to intervene and take this content for themselves. Digital watermarking and steganography technology greatly reduces the instances of this by limiting or eliminating the ability of third parties to decipher the content that he has taken. The many techiniques of digital watermarking (embedding a code) and steganography (hiding information) continue to evolve as applications that necessitate them do the same. The authors of this second edition provide an update on the framework for applying these techniques that they provided researchers and professionals in the first well-received edition. Steganography and steganalysis (the art of detecting hidden information) have been added to a robust treatment of digital watermarking, as many in each field research and deal with the other. New material includes watermarking with side information, QIM, and dirty-paper codes. The revision and inclusion of new material by these influential authors has created a must-own book for anyone in this profession.
*This new edition now contains essential information on steganalysis and steganography
*New concepts and new applications including QIM introduced
*Digital watermark embedding is given a complete update with new processes and applications

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Posted: November 20th, 2008, 7:03am CET by mwr

Matthew Fuller “Software Studies: A Lexicon”
The MIT Press | 2008-06-30 | ISBN: 0262062747 | 334 pages | PDF | 1,2 MB
This collection of short expository, critical, and speculative texts offers a field guide to the cultural, political, social, and aesthetic impact of software. Computing and digital media are essential to the way we work and live, and much has been said about their influence. But the very material of software has often been left invisible. In Software Studies, computer scientists, artists, designers, cultural theorists, programmers, and others from a range of disciplines each take on a key topic in the understanding of software and the work that surrounds it. These include algorithms; logical structures; ways of thinking and doing that leak out of the domain of logic and into everyday life; the value and aesthetic judgments built into computing; programming’s own subcultures; and the tightly formulated building blocks that work to make, name, multiply, control, and interweave reality.
The growing importance of software requires a new kind of cultural theory that can understand the politics of pixels or the poetry of a loop and engage in the microanalysis of everyday digital objects. The contributors to Software Studies are both literate in computing (and involved in some way in the production of software) and active in making and theorizing culture. Software Studies offers not only studies of software but proposes an agenda for a discipline that sees software as an object of study from new perspectives.

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Posted: November 20th, 2008, 6:55am CET by mwr

Guojun Gan, Chaoqun Ma, Jianhong Wu ” Data Clustering: Theory, Algorithms, and Applications”
SIAM, Society for Industrial and Applied Mathematics | 2007-05-30 | ISBN: 0898716233 | 466 pages | PDF | 2,6 MB
Cluster analysis is an unsupervised process that divides a set of objects into homogeneous groups. This book starts with basic information on cluster analysis, including the classification of data and the corresponding similarity measures, followed by the presentation of over 50 clustering algorithms in groups according to some specific baseline methodologies such as hierarchical, center-based, and search-based methods. As a result, readers and users can easily identify an appropriate algorithm for their applications and compare novel ideas with existing results. The book also provides examples of clustering applications to illustrate the advantages and shortcomings of different clustering architectures and algorithms. Application areas include pattern recognition, artificial intelligence, information technology, image processing, biology, psychology, and marketing. Readers also learn how to perform cluster analysis with the C/C++ and MATLAB® programming languages. Audience The following groups will find this book a valuable tool and reference: applied statisticians; engineers and scientists using data analysis; researchers in pattern recognition, artificial intelligence, machine learning, and data mining; and applied mathematicians. Instructors can also use it as a textbook for an introductory course in cluster analysis or as source material for a graduate-level introduction to data mining. Contents Preface; Chapter 1: Data Clustering; Chapter 2: Data Types; Chapter 3: Scale Conversion; Chapter 4: Data Standardizatin and Transformation; Chapter 5: Data Visualization; Chapter 6: Similarity and Dissimilarity Measures; Chapter 7: Hierarchical Clustering Techniques; Chapter 8: Fuzzy Clustering Algorithms; Chapter 9: Center Based Clustering Algorithms; Chapter 10: Search Based Clustering Algorithms; Chapter 11: Graph Based Clustering Algorithms; Chatper 12: Grid Based Clustering Algorithms; Chapter 13: Density Based Clustering Algorithms; Chapter 14: Model Based Clustering Algorithms; Chapter 15: Subspace Clustering; Chapter 16: Miscellaneous Algorithms; Chapter 17: Evaluation of Clustering Algorithms; Chapter 18: Clustering Gene Expression Data; Chapter 19: Data Clustering in MATLAB; Chapter 20: Clustering in C/C++; Appendix A: Some Clustering Algorithms; Appendix B: Thekd-tree Data Structure; Appendix C: MATLAB Codes; Appendix D: C++ Codes; Subject Index; Author Index

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Posted: November 20th, 2008, 6:48am CET by mwr

Michael T. Goodrich, Roberto Tamassia “Data Structures and Algorithms in Java”
Wiley | 2005-08-24 | ISBN: 0471738840 | 720 pages | PDF | 13,9 MB
Fundamental data structures in a consistent object-oriented framework
Now revised to reflect the innovations of Java 5.0, Goodrich and Tamassia’s Fourth Edition of Data Structures and Algorithms in Java continues to offer accessible coverage of fundamental data structures, using a consistent object-oriented framework. The authors provide intuition, description, and analysis of fundamental data structures and algorithms. Numerous illustrations, web-based animations, and simplified mathematical analyses justify important analytical concepts.
Key Features of the Fourth Edition:
* Updates to Java 5.0 include new sections on generics and other Java 5.0 features, and revised code fragments, examples, and case studies to conform to Java 5.0.
* Hundreds of exercises, including many that are new to this edition, promote creativity and help readers learn how to think like programmers and reinforce important concepts.
* New case studies illustrate topics such as web browsers, board games, and encryption.
* A new early chapter covers Arrays, Linked Lists, and Recursion.
* A new final chapter on Memory covers memory management and external memory data structures and algorithms.
* Java code examples are used extensively, with source code provided on the website.
* Online animations and effective in-text art illustrate data structures and algorithms in a clear, visual manner.

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