dbeBooks.net - An Ebook Library
Posted: December 21st, 2007, 10:00pm CET by Ice Zero
Publisher: Course Technology PTR; 1 edition
Language: English
ISBN: 1592005039
Paperback: 296 pages
Data: September 9, 2004
Format: PDF
Description: Are you a traditional scrapbook enthusiast looking for a way to organize your memories electronically? Have you never tried scrapbooking because you're not sure where to start? "Digital Scrapbooking" is here to start you on your journey! Cover the fundamentals of digital photography and digital scrapbook elements-incorporating existing elements or even creating your own. Even if you've never put together a scrapbook page, you'll get the tips you need to start organizing your photographs into vibrant, exciting scrapbook pages right on your computer. When you're finished, you'll get tips for sharing your newly created memory pages in print or online.
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Posted: December 21st, 2007, 8:00pm CET by Ice Zero
Publisher: New Riders Press
Language: English
ISBN: 0321376005
Paperback: 320 pages
Data: April 22, 2006
Format: CHM
Description: Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.
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Posted: December 21st, 2007, 6:00pm CET by Ice Zero
Publisher: New Riders Press
Language: English
ISBN: 0735709181
Paperback: 360 pages
Data: August 19, 2001
Format: PDF
Description: This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.
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Posted: December 21st, 2007, 4:00pm CET by Ice Zero
Publisher: Focal Press; 1 edition
Language: English
ISBN: 0240805100
Paperback: 472 pages
Data: August 5, 2004
Format: PDF
Description: The first professional book to explore and analyze digital storytelling across interactive media and genresthis book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create todays entertainment.
Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization.
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Posted: December 21st, 2007, 2:00pm CET by Ice Zero
Publisher: Coriolis Group Books; 1st edition
Language: English
ISBN: 1588802639
Paperback: 328 pages
Data: December 11, 2001
Format: PDF
Description: Professional photographer tricks are shared to develop professional images immediately! Digital Photography and Imaging provides a thorough understanding of everything one needs to know about how digital cameras and scanners work together to produce outstanding images. This book educates on the special requirements and advantages of digital imaging compared to conventional photography; as well as, takes one beyond point-and-click as it explains how to create well-designed slide shows, ways to edit for creating professional or fun shots, how to output images with various devices and ways of sharing, and how to use digital cameras and scanners to develop Web images.
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Posted: December 21st, 2007, 12:00pm CET by Ice Zero
Publisher: New Riders Press
Language: English
ISBN: 1562059548
Paperback: 304 pages
Data: July 17, 2000
Format: PDF
Description: Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include: What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color: temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies: natural lighting, interior lighting, character lighting, and effects lighting.
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Posted: December 21st, 2007, 10:00am CET by Ice Zero
Publisher: New Riders Press
Language: English
ISBN: 0735712018
Paperback: 456 pages
Data: May 24, 2003
Format: CHM
Description: You code. And code. And code. You build only to rebuild. You focus on making your site compatible with almost every browser or wireless device ever put out there. Then along comes a new device or a new browser, and you start all over again.
You can get off the merry-go-round.
It's time to stop living in the past and get away from the days of spaghetti code, insanely nested table layouts, tags, and other redundancies that double and triple the bandwidth of even the simplest sites. Instead, it's time for forward compatibility.
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Posted: December 21st, 2007, 8:00am CET by Ice Zero
Publisher: McGraw-Hill/TAB Electronics; 1 edition
Language: English
ISBN: 0071414940
Paperback: 330 pages
Data: October 2, 2003
Format: PDF
Description: Digital animation has become essential part of commercials, corporate presentations, and filmmaking. Virtually every commercial on television, and most TV shows and films, use digital animation effects. Hugely reduced start up costs have resulted in small digital animation studios cropping up all over the country, and established video shops adding animation to their palettes. This is a one-stop resources for setting up and operating an animation studio - it deals with every basic digital animation technique in step by step methods, and covers each major software package available. It is designed to be a must-have resource for one of media's fastest growing markets.
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Posted: December 21st, 2007, 6:17am CET by Ice Zero
Language: English
Paperback: 100 pages
Format: PDF
Size: 18 Mb
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Posted: December 21st, 2007, 6:13am CET by Ice Zero
Language: English
Paperback: 154 pages
Format: PDF
Size: 33 Mb
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Posted: December 21st, 2007, 6:00am CET by Ice Zero
Publisher: Muska & Lipman/Premier-Trade; 1 edition
Language: English
ISBN: 1592001491
Paperback: 368 pages
Data: September 12, 2003
Format: CHM
Description: "Corel Painter 8 Fast & Easy" puts you on the fast track to master the latest version of this popular application. Through step-by-step instructions and screen shots, you’ll learn a variety of techniques and creative tricks to create artwork quickly and make your work stand out. Use your imagination and create masterpieces that go beyond the capabilities of a traditional canvas and brush!
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Posted: December 21st, 2007, 4:00am CET by Ice Zero
Publisher: Charles River Media; 1 edition
Language: English
ISBN: 1584502843
Paperback: 600 pages
Data: May 2004
Format: PDF
Description: The Linux TCP/IP Stack: Networking for Embedded Systems provides an in-depth guide to implementing and using the Linux TCP/IP stack in embedded systems projects. It begins with a general overview of TCP/IP networking, with background information on applicable networking standards. From there, it details the TCP/IP implementation in Linux 2.6 by following a packet of data as it flows through the stack from the sending system, out the wire, and back through the input side of the stack in the receiving machine. This unique approach gives programmers an "inside" look at the entire process. Throughout the text, topics of particular interest to engineers implementing embedded systems are discussed, such as sockets, network interfaces, application layer protocols, and practical considerations. This is a great resource for embedded systems programmers and engineers, as well as networking professionals interested in learning more about the implementation of Linux TCP/IP in the 2.6 kernel.
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Posted: December 21st, 2007, 2:00am CET by Ice Zero
Publisher: Apress; 2Rev Ed edition
Language: English
ISBN: 1590598997
Paperback: 824 pages
Data: October 29, 2007
Format: PDF
Description: Pro Oracle Spatial for Oracle Database 11g shows how to take advantage of Oracle Database's built-in feature set for working with location-based data. A great deal of the information used in business today is associated with location in some way, and analysis of that data is becoming ever more important in today's mobile and highly connected world. In Pro Oracle Spatial for Oracle Database 11g, authors Ravi Kothuri and Albert Godfrind address
* The special nature of spatial data and its role in professional and consumer applications
* Issues in spatial data management such as modeling, storing, accessing, and analyzing spatial data
* The Oracle Spatial solution and the integration of spatial data into enterprise databases
* How spatial information is used to understand business and support decisions, to manage customer relations, and to better serve private and corporate users
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Posted: December 21st, 2007, 12:00am CET by Ice Zero
Publisher: Course Technology PTR; 1 edition
Language: English
ISBN: 1592005853
Paperback: 360 pages
Data: October 13, 2004
Format: PDF
Description: Learn the essential skills needed to demystify game programming and harness the power of Windows® and DirectX®. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library - great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!
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