
Science October 26 2007
PDF | English | 40 MB

Artists have aspired for centuries to master the technique of drawing the human figure. Live models have been studied in intricate detail in order to create lifelike renderings. Today, advances in technology make it possible for artists to use virtual models, eliminating limitations that surround live models. Poser Figure Artist from e frontier offers artists an incredible program that makes it easier than ever to conquer the art of the human form. Figure Drawing with Virtual Models is your guide to getting the most out of Poser Figure Artist. You'll cover the basics of the human anatomy, including skeletal and muscular structure, as you learn how to create and draw your initial figure. Working within Poser Figure Artist, you'll learn how to set and adjust your model's pose, visualize the composition of your sketch, and make subtle changes to the lighting that surrounds your model. You'll also cover the pros and cons of a dynamic model over a virtual model. The accompanying CD-ROM includes a 30-day trial version of Figure Artist as well as a QuickTime movie tutorial and an interview with a practicing artist. Perfecting your figure drawing techniques has never been easier.
Link
http://www.icefile.info/index.php?page=main&id=1644f909&name=1598633287.rar

Offered by Canon, Nikon, Minolta, Sony, and other leading camera manufacturers, the Camera Raw format lets photographers create high-resolution "digital negatives"-uncompressed, unprocessed images that they can then manage and convert using Photoshop.
* Cameras featuring Camera Raw capabilities are now priced as low as $300.
* This book explains what Camera Raw is, why serious amateur and professional photographers need it, and how to make the most of it using Photoshop's powerful Camera Raw plug-in.
* Topics covered include evaluating and working with Camera Raw images, harnessing Photoshop Camera Raw tools, using metadata, understanding color, and correcting images.
Link
http://www.icefile.info/index.php?page=main&id=fa5682306&name=0471774820.rar

Scott Kelby, the man who changed the "digital darkroom" forever with his groundbreaking, #1 bestselling, award-winning book The Photoshop Book for Digital Photographers, now tackles the most important side of digital photography--how to take pro-quality shots using the same tricks today's top digital pros use (and it's easier than you'd think).
This entire book is written with a brilliant premise, and here’s how Scott describes it: "If you and I were out on a shoot, and you asked me, 'Hey, how do I get this flower to be in focus, but I want the background out of focus?' I wouldn't stand there and give you a lecture about aperture, exposure, and depth of field. In real life, I'd just say, 'Get out your telephoto lens, set your f/stop to f/2.8, focus on the flower, and fire away.' You d say, 'OK,' and you'd get the shot. That's what this book is all about. A book of you and I shooting, and I answer the questions, give you advice, and share the secrets I've learned just like I would with a friend, without all the technical explanations and without all the techno-photo-speak."
This isn't a book of theory—it isn't full of confusing jargon and detailed concepts: this is a book of which button to push, which setting to use, when to use them, and nearly two hundred of the most closely guarded photographic "tricks of the trade" to get you shooting dramatically better-looking, sharper, more colorful, more professional-looking photos with your digital camera every time you press the shutter button.
Here's another thing that makes this book different: each page covers just one trick, just one single concept that makes your photography better. Every time you turn the page, you'll learn another pro setting, another pro tool, another pro trick to transform your work from snapshots into gallery prints. There's never been a book like it, and if you're tired of taking shots that look "OK," and if you’re tired of looking in photography magazines and thinking, "Why don't my shots look like that?" then this is the book for you.
Link
http://www.icefile.info/index.php?page=main&id=a930b713&name=032147404X.rar

IEEE Computer October 2007
ISSN : 0018-9162
112 pages
PDF
The tough challenges imposed by many products that are mainstays of modern society mean that embedded computing needs to introduce new hardware and software concepts!!
The first feature article in this special issue outlines the educational,
industrial, and policy changes that will enable manufacturers and, more importantly, the public to capitalize on the huge potential that emerging hardware and communications technologies offer.
The other three theme articles describe state-of-the-art technologies in major embedded systems—automotive, consumer, and cellular telephony—that shape our daily lives.
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Author(s) : Yury Magda
Publisher : A-LIST
Year : May 2004
ISBN : 193176932X
Language : English
Pages : 464
File type : CHM
Size : 134.3 MB (book + source code)
Describing how the Assembly language can be used to develop highly effective C++ applications, this guide covers the development of 32-bit applications for Windows. Areas of focus include optimizing high-level logical structures, creating effective mathematical algorithms, and working with strings and arrays. Code optimization is considered for the Intel platform, taking into account features of the latest models of Intel Pentium processors and how using Assembly code in C++ applications can improve application processing. The use of an assembler to optimize C++ applications is examined in two ways, by developing and compiling Assembly modules that can be linked with the main program written in C++ and using the built-in assembler. Microsoft Visual C++ .Net 2003 is explored as a programming tool, and both the MASM 6.14 and IA-32 assembler compilers, which are used to compile source modules, are considered.
As one of the most powerful development tools, the Microsoft Visual C++ .NET development environment offers the programmer a wide variety of features for the development of applications of any type and level of complexity. Nevertheless, most serious applications are written with much manual work. This is because none of the high-level language development tools can provide maximum performance. This is the truth based on the structure and semantics of high-level languages.
A possible solution to the application optimization problem is the use of assembly language. Note that it is possible to write an application without using this language. There are many programs that do not require optimization. However, with regard to real-time applications, device drivers, multimedia applications, sound processing applications, graphics applications, and any applications, for which the time of execution is important, the use of assembly language is inevitable because no other optimization method will work.
This book will focus on the use of assembly language in programs created with Visual C++ .NET 2003, currently the most powerful C++ development environment. The material of this book will disclose two relatively independent aspects of using it as a stand-alone tool for creating individual procedures in the form of object modules and as a built-in tool integrated in C++ .NET. Microsoft continually improves the inline assembler.
This book is not a tutorial on assembly language, nor on C++ .NET. It assumes that you have a certain knowledge of these programming areas.
TABLE OF CONTENT:
Chapter 01 - Developing Efficient Program Code
Chapter 02 - Optimizing Calculation Algorithms
Chapter 03 - Developing and Using Procedures in Assembly Language
Chapter 04 - Optimizing C++ Logical Structures with Assembly Language
Chapter 05 - Assembly Module Interface to C++ Programs
Chapter 06 - Developing and Using Assembly Subroutines
Chapter 07 - Linking Assembly Modules with C++ .NET Programs
Chapter 08 - Dynamic Link Libraries and Their Development in Assembly Language
Chapter 09 - Basic Structures of Visual C++ .NET 2003 Inline Assembler
Chapter 10 - Inline Assembler and Application Optimization. MMX and SSE Technologies
Chapter 11 - Optimizing Multimedia Applications with Assembly Language
Chapter 12 - Optimizing Multithread Applications with Assembly Language
Chapter 13 - C++ Inline Assembler and Windows Time Functions
Chapter 14 - Using Assembly Language for System Programming in Windows
Chapter 15 - Optimizing Procedure-Oriented Applications and System Services
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