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Posted: December 22nd, 2007, 11:04pm CET

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German weekly magazine

Focus 52/07 vom 24.12.2007

pdf-Datei   11,7 MB    RS

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Posted: December 22nd, 2007, 7:58pm CET

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OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation.

OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you’re looking for. You’ll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips.

 

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Posted: December 22nd, 2007, 4:28pm CET

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Codes & Cheats Winter 2007 Edition

417 pages | PDF |
Over 16,000 Secret Codes

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Posted: December 22nd, 2007, 10:13am CET

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Author(s) : Roland Backhouse
Publisher : Wiley
Year : Mar 2003
ISBN 10 : 0470848820
ISBN 13 : 9780470848821
Language : English
Pages : 352
File type : PDF
Size : 18.2 MB

This book is about programming per se. It is about the most elementary principles of program construction—problem decomposition, invariant properties, and guarantees of progress. It is intended to appeal to both novice programmers, who wish to start on the right track, and to experienced programmers who wish to properly master their craft.


Although the subject matter of the book is 'elementary', in the sense of foundational, it is not 'easy'. Programming is challenging, and it is wrong to skirt the issues or to wrap it up  in a way that makes it seem otherwise. I have lectured on this material for many years, mostly to undergraduates on computing science degrees, and, occasionally, to professional programmers. Inevitably, it is the experienced programmers who appreciate its value the most. Novice programmers have the additional  hurdle of learning how to write code—too often in a highly complex programming language. For them, the problem is the programming language, whereas, of course, the programming language should not be a problem, but part of the solution.

The book has been written primarily for self-study. Many exercises have been supplied, with complete solutions, interspersed throughout the text. Only by making a serious attempt at the exercises can the material be properly mastered. My hope is that readers will do the exercises as they read, rather than postponing them until the chapter has been completed. Many of the exercises are quite challenging; the solutions are there to be consulted,  so that the reader can build up confidence and experience in an effective, calculational style of reasoning.

TABLE OF CONTENT:
Chapter 01 - A Science of Computing
Chapter 02 - A Searching Problem and Its Solution
Chapter 03 - Calculational Proof
Chapter 04 - Implementation Issues
Chapter 05 - Calculational Logic: Part 1
Chapter 06 - Number Conversion
Chapter 07 - Calculational Logic: Part 2
Chapter 08 - Maximum and Minimum
Chapter 09 - The Assignment Statement
Chapter 10 - Sequential Composition and Conditional Statements
Chapter 11 - Quantifiers
Chapter 12 - Inductive Proofs and Constructions
Chapter 13 - Iteration
Chapter 14 - Sorting and Searching Algorithms
Chapter 15 - Remainder Computation
Chapter 16 - Cyclic Codes


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Posted: December 22nd, 2007, 7:58am CET

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Cuisine at home | 57Pages | 3.80 MB

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