
Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters.
- Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations.
- Discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more.
- Find out how to use the animation controls and animate using inverse kinematics.
- Explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls.
- Learn how to use dynamics for secondary body motion and clothing.
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LightWave 3D is one of the most popular 3D packages on the market today, offering the most complete set of tools, the best-looking and fastest out-of-the-box renderer, and one of the most powerful IK engines available. Professional director and animator Timothy Albee updates the best-selling LightWave 3D 7 Character Animation with discussions of advanced animation tools, facial animation, and IK Booster. In addition, he details how to use LightWave to build strong, dependable character setups; provides proven, hands-on tools for mastering the complex mechanics of animation; and covers the importance of storytelling and acting through animation.
- Explore the complete crafting of powerful and reliable character setups.
- Master subtle acting techniques that imbue scenes with life, drama, and power, such as anticipation, gesture, overlapping action, and silhouette.
- Discover how IK Booster adds more power, ease, and functionality to LightWave’s existing Inverse Kinematics system.
- Use LightWave’s Dope Sheet, Dope Track, and Motion Mixer tools to improve your output in creating animation.
- Find out how to use morph targets to sculpt your characters’ facial performances.
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