<P>This book constitutes the refereed proceedings of the 19th Australian Joint Conference on Artificial Intelligence, AI 2006, held in Hobart, Australia in December 2006...
Related tags: in [+], Programming [+], Game [+], Engine [+], Artificial [+], Advances [+], 2006 [+]
Publisher: Charles River Media; 1 edition
Language: English
ISBN: 1584503440
Paperback: 624 pages
Data: September 2004
Format: PDF
Description: AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different techniques used. In addition, it surveys the capabilities of the different techniques used in some current AI engines, and covers common pitfalls, design considerations, and optimizations. If you're having difficulty determining which techniques to use, or looking for working code best suited to a particular game, you'll find the answers here. You'll also find a clean, usable interface for a variety of game AI techniques with an emphasis on primary decision-making paradigms.