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Fetched: March 7th, 2008, 10:07am CET by Kevin Lano
A revision of the market leader, Kreyszig is known for its comprehensive coverage, careful and correct mathematics, outstanding exercises, helpful worked examples, and self-contained subject-matter parts for maximum teaching flexibility. The new edition provides invitations - not requirements - to use technology, as well as new conceptual problems, and new projects that focus on writing and working in teams.
This is an absolutely great book. At over 1000 pages it's a real opus - covering everything from ordinary differential equations, linear algebra, vector calculus, fourier analysis, complex analysis and probability. It's exceptionally well written - with plenty of clear examples, diagrams and exercises - constantly cross referencing back to the particular idea or formula that an example is employing. It presupposes only elementary calculus - and so makes an excellent university textbook to accompany study, or as a self-study book to further your maths knowledge. Read more...
Posted: February 23rd, 2008, 3:31pm CET
A revision of the market leader, Kreyszig is known for its comprehensive coverage, careful and correct mathematics, outstanding exercises, helpful worked examples, and self-contained subject-matter parts for maximum teaching flexibility. The new edition provides invitations - not requirements - to use technology, as well as new conceptual problems, and new projects that focus on writing and working in teams.
This is an absolutely great book. At over 1000 pages it's a real opus - covering everything from ordinary differential equations, linear algebra, vector calculus, fourier analysis, complex analysis and probability. It's exceptionally well written - with plenty of clear examples, diagrams and exercises - constantly cross referencing back to the particular idea or formula that an example is employing. It presupposes only elementary calculus - and so makes an excellent university textbook to accompany study, or as a self-study book to further your maths knowledge. Read more...
Posted: February 19th, 2008, 2:06pm CET
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
About the Author
Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP. Read more...
Posted: February 17th, 2008, 2:08pm CET
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
About the Author
Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP. Read more...
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
About the Author
Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP. Read more...

Publisher: Prima Games
![Advanced Photoshop Magazine Issue 29 [PDF+CD]](http://i30.tinypic.com/147j4l.jpg)
Posted: February 17th, 2008, 12:08pm CET by akhareshe
![Advanced Photoshop Magazine Issue 26 [PDF+CD]](http://i32.tinypic.com/kdqxjp.jpg)
Posted: February 7th, 2008, 12:47pm CET by cash

![Advanced Photoshop Magazine Issue 26 [PDF+CD]](http://i32.tinypic.com/kdqxjp.jpg)
Advanced Grammar in Use contains 120 units of grammar explanation and practice exercises. It provides coverage of those language areas advanced-level students will find most rewarding to study. It retains the clarity of presentation of other books in the 'in Use' family. Two-page units present grammar explanation and examples, including typical student mistakes, on left-hand pages, and useful and varied practice on right-hand pages. Extra practice exercises at the back provide further challenging and contrastive practice of grammar points from different units. A study guide helps students find those areas most appropriate for their study. Grammar areas are cross-referenced throughout. There are useful appendices dealing with verb forms, and a glossary and all answers are given at the back. Read more...




Posted: February 26th, 2008, 5:09pm CET by akhareshe
![Advanced Photoshop Magazine Issue 37 [PDF+CD]](http://i29.tinypic.com/2wnz2xd.jpg)
Posted: February 26th, 2008, 12:36pm CET by akhareshe

Posted: February 23rd, 2008, 10:07pm CET by akhareshe

Posted: February 23rd, 2008, 8:25pm CET by akhareshe

Posted: February 21st, 2008, 4:54pm CET by akhareshe
![Advanced Photoshop Magazine Issue 30 [PDF+CD]](http://i30.tinypic.com/14bhvlh.jpg)
Posted: February 20th, 2008, 4:10am CET by cash

Posted: February 18th, 2008, 2:19pm CET by akhareshe
![Advanced Photoshop Magazine Issue 27 [PDF+CD]](http://i26.tinypic.com/axzf2a.jpg)
Posted: February 17th, 2008, 12:08pm CET by akhareshe
![Advanced Photoshop Magazine Issue 26 [PDF+CD]](http://i32.tinypic.com/kdqxjp.jpg)
Posted: February 15th, 2008, 12:52am CET by akhareshe

Posted: February 7th, 2008, 12:47pm CET by cash

Publisher: Langford’s Advanced Photography
Language: English
ISBN: 0240520386
Paperback: 432 pages
Data: Jan 2008
Format: PDF
Description: The 7th edition of Langford’s Advanced Photography brings this bestselling advanced guide bang up to date. Efthimia Bilissi maintains Michael Langford’s renowned level of technical detail, balancing art and technique, whilst adding information on all the latest digital technologies. (more…)



![Advanced Photoshop Magazine Issue 37 [PDF+CD]](http://i29.tinypic.com/2wnz2xd.jpg)
Posted: February 27th, 2008, 12:15am CET by akhareshe
