Unified Modeling Language (UML) is a general-purpose notation language for specifying and visualizing complex software, especially large, object-oriented projects...
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Unified Modeling Language (UML) is a general-purpose notation language for specifying and visualizing complex software, especially large, object-oriented projects...
“This text offers a current, condensed treatment of advanced accounting topics and a unique emphasis on accounting research. Taking a macro approach and then relating it back to an application, the text attempts to explain the “why” behind accounting, in addition to the procedural methods. The authors are active teachers and have been successfully using [...]
A revision of the market leader, Kreyszig is known for its comprehensive coverage, careful and correct mathematics, outstanding exercises, helpful worked examples, and self-contained subject-matter parts for maximum teaching flexibility. The new edition provides invitations - not requirements - to use technology, as well as new conceptual problems, and new projects that focus on writing and working in teams.
This is an absolutely great book. At over 1000 pages it's a real opus - covering everything from ordinary differential equations, linear algebra, vector calculus, fourier analysis, complex analysis and probability. It's exceptionally well written - with plenty of clear examples, diagrams and exercises - constantly cross referencing back to the particular idea or formula that an example is employing. It presupposes only elementary calculus - and so makes an excellent university textbook to accompany study, or as a self-study book to further your maths knowledge. Read more...
A revision of the market leader, Kreyszig is known for its comprehensive coverage, careful and correct mathematics, outstanding exercises, helpful worked examples, and self-contained subject-matter parts for maximum teaching flexibility. The new edition provides invitations - not requirements - to use technology, as well as new conceptual problems, and new projects that focus on writing and working in teams.
This is an absolutely great book. At over 1000 pages it's a real opus - covering everything from ordinary differential equations, linear algebra, vector calculus, fourier analysis, complex analysis and probability. It's exceptionally well written - with plenty of clear examples, diagrams and exercises - constantly cross referencing back to the particular idea or formula that an example is employing. It presupposes only elementary calculus - and so makes an excellent university textbook to accompany study, or as a self-study book to further your maths knowledge. Read more...
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
About the Author
Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP. Read more...
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
About the Author
Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP. Read more...
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
About the Author
Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP. Read more...
Advanced Engineering Mathematics, 2003
by K.A. Stroud
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Advanced Engineering Mathematics
by Dean G. Duffy
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Basic Engineering Mathematics, Fourth Edition
by John Bird
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Advanced Engineering Mathematics
by Michael Greenberg
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Higher Engineering Mathematics, Fifth Edition
by John Bird
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Advanced Engineering Mathematics, 9th Edition
by Erwin Kreyszig
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Understanding Engineering Mathematics
by Bill Cox
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Advanced Engineering Mathematics
by Alan Jeffrey
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Mastering Technical Mathematics, Third Edition
by Stan Gibilisco
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Maths A Student's Survival Guide
A Self-Help Workbook for Science and Engineering Students
by Jenny Olive
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How Round Is Your Circle?
Where Engineering and Mathematics Meet
by John Bryant
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Mathematical Methods in Science and Engineering
by Selcuk Bayin
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All You Wanted to Know about Mathematics but Were Afraid to Ask
by Louis Lyons
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Essentials of Applied Mathematics for Scientists and Engineers
by Robert Watts
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Helping Engineers Learn Mathematics Workbooks
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Author(s) : Savo Glisic
Publisher : Wiley
Year : Jun 2004
ISBN 10 : 0470867760
ISBN 13 : 9780470867761
Language : English
Pages : 878
File type : PDF
Size : 15.4 MB
At the present time, the wireless communications research community and industry are about to start discussions on standardization activities for the fourth generation (4G) of these systems. In the meantime, the research community has generated a number of promising solutions for signi�cant improvements in system performance. Adaptive coding and modulation, iterative (turbo) decoding algorithms, space–time coding, multiple antennas and MIMO channels, multicarrier modulation, multiuser detection and ultra wideband radio are examples of enabling technologies for 4G.
The focus of the book is on the system elements that provide adaptability and recon�gurability, and discussion of how much these features can improve the system performance. At the same time, the book provides a solid overview of the conventional technologies, although this is not the focus of our discussion. The measure of performance is the recon�guration ef�ciency de�ned as a ratio between the recon�guration (signal to noise ratio) gain and the relative increase in complexity.
The content of this book is based on the results of the research community in the �eld of wireless communications across the globe, and a number of authors have been explicitly cited in the text. This by no means represents an exhaustive list of those whose work isbuilding up the enabling technology for 4G.
TABLE OF CONTENT:
Chapter 01 - Fundamentals
Chapter 02 - Adaptive Coding
Chapter 03 - Adaptive and Recon�gurable Modulation
Chapter 04 - Space–Time Coding
Chapter 05 - Code Division Multiple Access – CDMA
Chapter 06 - Time Division Multiple Access – TDMA
Chapter 07 - Orthogonal Frequency Divison Multiplexing
Chapter 08 - Ultra Wide Band Radio
Chapter 09 - Antenna Array Signal Processing
Chapter 10 - Adaptive Recon�gurable Software Radio
Chapter 11 - Examples of Software Radio Architectures
Chapter 12 - Network Overlay in 4G
Chapter 13 - User Location in 4G Networks
Chapter 14 - Channel Modeling and Measurements for 4G
Chapter 15 - Adaptive 4G Networks
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Publisher: Prima Games
Language: English
ISBN: 0761540636
Paperback: 192 pages
Data: November 5, 2002
Format: PDF
Description: Shape the Future of Civilization.
·Strategies for every Victory condition
·Tips and tricks for City and Empire management
·Advanced combat tactics to help you win every battle
·In-depth tips for improving your civilization's cultural status
·Analysis of the new units, improvements, and Wonders
·Secrets for achieving multiplayer domination
![Advanced Photoshop Magazine Issue 29 [PDF+CD]](http://i30.tinypic.com/147j4l.jpg)
Advanced Photoshop Magazine Issue 29
Issues 29 With CD | Quality: Original | 560 Mb. | Language: English | Rapidshare Links | Official Site
![Advanced Photoshop Magazine Issue 26 [PDF+CD]](http://i32.tinypic.com/kdqxjp.jpg)
Advanced Photoshop Magazine Issue 26
Issues 26 With CD | Quality: Original | 590 Mb. | Language: English | Rapidshare Links | Official Site
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Advanced Photoshop Magazine Issue 26
Issues 26 With CD | Quality: Original | 590 Mb. | Language: English | Rapidshare Links | Official Site
Advanced Grammar in Use contains 120 units of grammar explanation and practice exercises. It provides coverage of those language areas advanced-level students will find most rewarding to study. It retains the clarity of presentation of other books in the 'in Use' family. Two-page units present grammar explanation and examples, including typical student mistakes, on left-hand pages, and useful and varied practice on right-hand pages. Extra practice exercises at the back provide further challenging and contrastive practice of grammar points from different units. A study guide helps students find those areas most appropriate for their study. Grammar areas are cross-referenced throughout. There are useful appendices dealing with verb forms, and a glossary and all answers are given at the back. Read more...
Advanced Photoshop Magazines
15 Issues and companion CDs
Language - English | format - PDF
Size - up to 250 meg each for magazines - up to 500 meg for CDs



![Advanced Photoshop Magazine Issue 37 [PDF+CD]](http://i29.tinypic.com/2wnz2xd.jpg)
Advanced Photoshop Magazine Issue 37
Issues 37 With CD | Quality: Best | 795 Mb. | Language: English | Rapidshare Links | Official Site

Advanced Photoshop Magazine Issue 33
Issues 33 Without CD! | Quality: Very Good | 240 Mb. | Language: English | Rapidshare Links | Official Site

Advanced Photoshop Magazine Issue 32
Issues 32 Without CD! | Quality: Very Good | 240 Mb. | Language: English | Rapidshare Links | Official Site

Advanced Photoshop Magazine Issue 31
Issues 31 Without CD! | Quality: Original | 240 Mb. | Language: English | Rapidshare Links | Official Site
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Advanced Photoshop Magazine Issue 30
Issues 30 With CD | Quality: Original | 500 Mb. | Language: English | Rapidshare Links | Official Site

Advanced Photoshop Magazine Issue 37 Plus Content CD - 797 MB
Techniques
The latest and greatest techniques;
- Advanced photomontage tricks
- Build the ultimate Photoshop computer
- Take your Photoshop art outdoors
Creative Tutorials
Challenging & inspiring Masterclasses inc;
- Design original & intricate montages
- Paint a convincing bonfire scene
- Design a metalFX image
Also featured;
- Top essential cameras for Christmas 2007
- New game: Photoshop consequences
- Interview with Raymond Swanland
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Advanced Photoshop Magazine Issue 27
Issues 27 With CD | Quality: Original | 740 Mb. | Language: English | Rapidshare Links | Official Site
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Advanced Photoshop Magazine Issue 26
Issues 26 With CD | Quality: Original | 590 Mb. | Language: English | Rapidshare Links | Official Site

Issues 24 Without CD! | PDF | Quality: Original | 150 Mb. | Language: English | Rapidshare Links | Official Site
Publisher: Langford’s Advanced Photography
Language: English
ISBN: 0240520386
Paperback: 432 pages
Data: Jan 2008
Format: PDF
Description: The 7th edition of Langford’s Advanced Photography brings this bestselling advanced guide bang up to date. Efthimia Bilissi maintains Michael Langford’s renowned level of technical detail, balancing art and technique, whilst adding information on all the latest digital technologies. (more…)

Advanced Photoshop #40
JPG | ENG | 77 Mb | 100 pages
Techniques
The latest and greatest techniques:
- Master the Channels palette
- How to draw a golden-age comic-book hero
- Fantasy photomontage skills
Creative Tutorials
Challenging & inspiring Masterclasses inc:
- Create a cyborg
- Design a mixed-media montage
- Make a colourful spacescape
Also featured
- Inside the videogames art industry
- Expert tips for turning professional
- Interview with Ray Caesar
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http://www.megaupload.com/?d=HNVAJW92
or
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pass: deadzoners.info
![Advanced Photoshop Magazine Issue 37 [PDF+CD]](http://i29.tinypic.com/2wnz2xd.jpg)
Advanced Photoshop Magazine Issue 37
Issues 37 With CD | Quality: Best | 795 Mb. | Language: English | Rapidshare Links | Official Site

Advanced Photoshop Magazine Issue 33
Issues 33 Without CD! | Quality: Very Good | 240 Mb. | Language: English | Rapidshare Links | Official Site