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This text is a handbook of instructions written for the programmer or analyst that shows how to insert common algorithmic functions in C# into one's source code. The code is listed on a companion CD for easy transfer to one's current C# program. The first 12 chapters discuss specifics of the Visual C# compiler: the integrated developer environment (IDE); moving projects from one location to another; passing information between windows; Visual C# code placement; classes, constructors, overloading, and helps; data types and declarations; conversions between data types; string manipulation and on-line data storage; branching and looping; and arithmetic.

C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games. This is primarily a book about ideas and concepts: it is not just a source of C++ code to use in your game project. Instead, C++ for Game Programmers covers how things work from a game-development perspective, and provides practical rules to follow. It points out the most effective C++ practices and steers developers away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems faced by most developers, and focuses on techniques that have been proven in real games. Additionally, specific new technologies such as STL are covered in detail, along with the challenges specific to different platforms such as PCs or game consoles. The techniques presented apply to all aspects of game programming, including graphics, physics, and AI. C++ for Game Programmers is the perfect resource for game programmers looking to perfect their C++ skills, and experienced programmers interested in entering the game industry. Graphics, embedded systems, and real-time systems programmers facing the same challenges as game programmers will also benefit from the ideas and techniques covered. (more…)
Shows you how to use all of the library functions mandated by the ANSI and ISO standards for the programming language C. Also explains how the library was meant to be used and how it can be used.
Prentice Hall's most important C programming title in years. A companion volume to Kernighan and Ritchie's C PROGRAMMING LANGUAGE. A collection of reusable functions (code for building data structures, code for performing math functions and scientific calculations, etc.) which will save C programmers time and money especially when working on large programming projects. The C Library is part of the ANSI (American National Standard Institute) for the C Language. This new book contains the complete code for the library. It covers elements of the library with which even the most experienced C programmers are not familiar such as internationalization (the ability to write programs that can adapt to different cultural locales, for example, using the C library, programmers can write software that manipulates large character sets such as Kanji). Structured like the Standard C Library, it contains 15 headers declaring or defining all of the names in the library. A separate chapter covers each header, including excerpts from relevant portions of the C Standard showing all codes needed to implement each portion of the library and explaining why it is necessary. The book teaches readers the concepts and design issues associated with library building. Using this book, programemrs will be less li Read more...
This book's three parts take readers with no prior C++ knowledge all the way from basic concepts, through object-oriented programming and design techniques, to advanced C++ features and techniques. Coverage of object-oriented programming emphasizes various methods of expressing commonality and abstraction, and the advanced coverage illustrates coordination of advanced C++ by developing several interesting examples, including array classes, pointer classes, systems employing abstract algebra, FORTRAN-based matrices, function mapping, and data fitting.
From the Inside Flap
Like many scientists and engineers, much of our work involves writing computer programs. Recently we have been writing those programs in C++. We think that our programs are better and that we can do better science and engineering with these programs because they are written in C++. We think you should try C++, and we wrote this book to help you get started.
C++ is one of several new languages that use a programming style called object-oriented programming. To write large programs that are correct, readable, modifiable, affordable, and efficient requires the same creative effort and persistence characteristic of other endeavors in science and engineering. Traditional programming languages, including FORTRAN and C, force us to communicate with the computer in a demeaningly simplistic manner. C++ and an object-oriented programming style elevate the communication to a more abstract level: They provide me Read more...
Offers complete coverage of the C++ programming language. This title offers provides all the tools necessary for experienced and novice programmers to master C++, including: thorough coverage of the Standard Template Library; complete and fully executable code throughout; sections highlighting programming tips and common pitfalls; and a logical order of coverage of C++ topics in order for readers to better understand the language. This book is appropriate for anyone interested in learning how to programming using the C++ programming language. Read more...
This book's three parts take readers with no prior C++ knowledge all the way from basic concepts, through object-oriented programming and design techniques, to advanced C++ features and techniques. Coverage of object-oriented programming emphasizes various methods of expressing commonality and abstraction, and the advanced coverage illustrates coordination of advanced C++ by developing several interesting examples, including array classes, pointer classes, systems employing abstract algebra, FORTRAN-based matrices, function mapping, and data fitting.
From the Inside Flap
Like many scientists and engineers, much of our work involves writing computer programs. Recently we have been writing those programs in C++. We think that our programs are better and that we can do better science and engineering with these programs because they are written in C++. We think you should try C++, and we wrote this book to help you get started.
C++ is one of several new languages that use a programming style called object-oriented programming. To write large programs that are correct, readable, modifiable, affordable, and efficient requires the same creative effort and persistence characteristic of other endeavors in science and engineering. Traditional programming languages, including FORTRAN and C, force us to communicate with the computer in a demeaningly simplistic manner. C++ and an object-oriented programming style elevate the communication to a more abstract level: They provide me Read more...
Offers complete coverage of the C++ programming language. This title offers provides all the tools necessary for experienced and novice programmers to master C++, including: thorough coverage of the Standard Template Library; complete and fully executable code throughout; sections highlighting programming tips and common pitfalls; and a logical order of coverage of C++ topics in order for readers to better understand the language. This book is appropriate for anyone interested in learning how to programming using the C++ programming language. Read more...
"C++ Template Metaprogramming" sheds light on the most powerful idioms of today's C++, at long last delivering practical metaprogramming tools and techniques into the hands of the everyday programmer.
Since the introduction of templates, C++ programmers have discovered surprising and powerful ways to perform computation at compile-time. While the excitement generated by these capabilities among C++ experts has reached the community at large, their practical application remains out-of-reach for many programmers. Literature on C++ template metaprogramming has focused primarily on details of low-level "tricks" at the expense of strong idioms and abstractions, and without illuminating the path from metaprogramming to expressive interfaces and efficient, maintainable software.
This book delivers both "big picture" ideas and practical tools. It explains what metaprogramming is, why it matters, and how the unique combination of features in C++ make it an especially powerful language for metaprogramming. It also presents the Boost Metaprogramming Library, a powerful open source framework of high-level compile-time components based on familiar STL idioms, which makes C++ metaprogramming easy, expressive, and fun. Read more...
C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language. The 2nd edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this 2nd edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code. In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material. Practical C++ Programming thoroughly covers:
* C++ Syntax
* Coding standards and style
* Creation and use of object classes
* Templates
* Debugging and optimization
* Use of the C++ preprocessor
* File input/output
Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language. Read more...
C# is the premier language for .NET development, and is currently the fastestgrowing programming language. It is already being used by 29% of professionalprogrammers, with that percentage expected to continue increasing rapidly. It isstill a relatively new language, however, and developers are still looking forresources to enable them to use it better. Effective C# covers C# from apractical perspective, and provides insight into using the language moreefficiently. The reader will get information based on years of practical C#experience in real world settings. The format of the book is the same that hasproven immensely popular in other books in Scott Meyers' series. The authorhas a devoted following from his regular C# columns in Visual StudioMagazine. Every serious C# developer will keep this book close at hand, toreturn to again and again for advice.
C#'s resemblances to C++, Java, and C make it easier to learn, but there's a downside: C# programmers often continue to use older techniques when far better alternatives are available. In Effective C#, respected .NET expert Bill Wagner identifies fifty ways you can start leveraging the full power of C# in order to write faster, more efficient, and more reliable software.
Effective C# follows the format that made Effective C++ (Addison-Wesley, 1998) and Effective Java (Addison-Wesley, 2001) indispensable to hundreds of thousands of developers: clear, practical explanations, expert tips, and plenty of realistic code examples Read more...
Looking to break into C# programming? Sams Teach Yourself Visual C# 2005 in 24 Hours, Complete Starter Kit is a valuable resource. You will start by learning the basics of the Visual C# environment and begin to build working programs very quickly. As the programs become more complex, you will discover more of the advanced features of the C# programming language and the Visual C# tool.
Set with the practical goal of providing you with a solid foundation from which to grow and develop your C# programming skills, this book is perfect for use in a professional setting or for use with personal projects. The accompanying CD includes Visual C# 2005 Express Edition, a streamlined, easy-to-use development tool that makes Windows programming with C# fun. Jump in with both feet with the help of Sams Teach Yourself Visual C# 2005 in 24 Hours, Complete Starter Kit.
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Introduction to C++ Programming and Graphics
By C. Pozrikidis
* Publisher: Springer
* Number Of Pages: 372
* Publication Date: 2007-06-06
* ISBN-10 / ASIN: 0387689923
* ISBN-13 / EAN: 9780387689920
* Binding: Hardcover
(more…)

Publisher: O'Reilly Media, Inc.; 3 edition
Publisher: Addison-Wesley Professional; Pap/Cdr edition
Introduction to C++ Programming and Graphics
By C. Pozrikidis
* Publisher: Springer
* Number Of Pages: 372
* Publication Date: 2007-06-06
* ISBN-10 / ASIN: 0387689923
* ISBN-13 / EAN: 9780387689920
* Binding: Hardcover
(more…)















Learn to Program with C++

C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games. This is primarily a book about ideas and concepts: it is not just a source of C++ code to use in your game project. Instead, C++ for Game Programmers covers how things work from a game-development perspective, and provides practical rules to follow. It points out the most effective C++ practices and steers developers away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems faced by most developers, and focuses on techniques that have been proven in real games. Additionally, specific new technologies such as STL are covered in detail, along with the challenges specific to different platforms such as PCs or game consoles. The techniques presented apply to all aspects of game programming, including graphics, physics, and AI. C++ for Game Programmers is the perfect resource for game programmers looking to perfect their C++ skills, and experienced programmers interested in entering the game industry. Graphics, embedded systems, and real-time systems programmers facing the same challenges as game programmers will also benefit from the ideas and techniques covered. (more…)
Absolute C++ (2nd Edition) (Savitch Series)

Offers complete coverage of the C++ programming language. This title offers provides all the tools necessary for experienced and novice programmers to master C++, including: thorough coverage of the Standard Template Library; complete and fully executable code throughout; sections highlighting programming tips (more…)

Offers complete coverage of the C++ programming language. This title offers provides all the tools necessary for experienced and novice programmers to master C++, including: thorough coverage of the Standard Template Library; complete and fully executable code throughout; sections highlighting programming tips and common pitfalls; and a logical order of coverage of C++ topics in order for readers to better understand the language. This book is appropriate for anyone interested in learning how to programming using the C++ programming language.
http://mihd.net/eapxg9
http://rapidshare.com/files/87987901/Absolute_C__.pdf

Jay Hilyard, Stephen Teilhet “C# 3.0 Cookbook ”
O’Reilly Media, Inc. | 2008-01-11 | ISBN: 059651610X | 886 pages | PDF | 2,7 Mb