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A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games.
Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).
The overall goal of this book is to provide introductory coverage of Symbian OS and get developers who have little or no knowledge of Symbian OS developing as quickly as possible.
* A clear and concise text on how Symbian OS architecture works and the core programming techniques and concepts needed to be a solid, competent Symbian programmer
* Shows how Symbian OS architecture and programming compares with other mobile operating systems (to help transition and for better understanding)
* Provides multiple examples and extra descriptions for areas most difficult for new programmers who are unfamiliar to the unique OS architecture
* Contains many tips and techniques documented only, up until now, by scattered white papers and newsgroup threads
* Describes many details of inner operations of Symbian OS, focusing specifically on those needed to become a competent programmer
The book will cover development ranging from low-level system programming to end user GUI applications. It also covers the development and packaging tools, as well as providing some detailed reference and examples for key APIs. Read more...
The overall goal of this book is to provide introductory coverage of Symbian OS and get developers who have little or no knowledge of Symbian OS developing as quickly as possible.
* A clear and concise text on how Symbian OS architecture works and the core programming techniques and concepts needed to be a solid, competent Symbian programmer
* Shows how Symbian OS architecture and programming compares with other mobile operating systems (to help transition and for better understanding)
* Provides multiple examples and extra descriptions for areas most difficult for new programmers who are unfamiliar to the unique OS architecture
* Contains many tips and techniques documented only, up until now, by scattered white papers and newsgroup threads
* Describes many details of inner operations of Symbian OS, focusing specifically on those needed to become a competent programmer
The book will cover development ranging from low-level system programming to end user GUI applications. It also covers the development and packaging tools, as well as providing some detailed reference and examples for key APIs. Read more... 