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17 eBooks tagged "Game"

Related tags: Programming [+], The [+], to [+], Java [+], C [+], with [+], of [+], for [+], Rules [+], Introduction [+], Engine [+], Design [+], in [+], by [+], Pro [+], Practical [+], Play [+], Physics [+], Numbers [+], Killer [+], Guide [+], Graphics [+], Golden [+], Financial [+], Development [+], Detecting [+], Designing [+], Computer [+], Chess [+], Characters [+], Better [+], Beginning [+], Arcade [+], Animators [+], AI [+], 6 [+], 3D [+], apress, Wordware, Publishing, One, NET, All

FlazX


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Fetched: August 19th, 2007, 8:57am CEST by Ian Millington

TagsGame Physics Engine Development The   [edit]

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world...

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eBooks Share


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Xpressionsz


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Ebooks Clan


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USAbooks


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KnowFree


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Posted: January 31st, 2008, 7:31pm CET by Crimson

TagsC for Game   [edit]

C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games. This is primarily a book about ideas and concepts: it is not just a source of C++ code to use in your game project. Instead, C++ for Game Programmers covers how things work from a game-development perspective, and provides practical rules to follow. It points out the most effective C++ practices and steers developers away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems faced by most developers, and focuses on techniques that have been proven in real games. Additionally, specific new technologies such as STL are covered in detail, along with the challenges specific to different platforms such as PCs or game consoles. The techniques presented apply to all aspects of game programming, including graphics, physics, and AI. C++ for Game Programmers is the perfect resource for game programmers looking to perfect their C++ skills, and experienced programmers interested in entering the game industry. Graphics, embedded systems, and real-time systems programmers facing the same challenges as game programmers will also benefit from the ideas and techniques covered. (more…)


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Free-Book-Spot--Latest Books


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dbeBooks.net - An Ebook Library


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ModernGFX.com - Nigmae Community


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AvaxHome RSS:/eBooks/Drawing, Painting and Graphics


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Free ebooks download - KnowFree v2.0 » Business eBooks


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Free ebooks download - KnowFree v2.0 » IT eBooks


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All Free Download Links » Development & Programming


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The Digital Library


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Posted: January 22nd, 2008, 10:02am CET by akg

TagsPro Java 6 3D Game   [edit]



Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands…

Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java™ technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school.

Topics are split into three sections: Java 3D™ API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.

You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.

Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.

Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript™ scripting as well as the desktop and system tray interfaces.

Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.

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