4 eBooks tagged "Guide and Tutorial"
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3rd,
2007
Posted: September 14th, 2007, 6:24pm CEST

The Standard Template Library (STL) represents a breakthrough in C++ programming methodology. Comprising a set of C++ generic data structures and algorithms, STL provides reusable, interchangeable components adaptable to many different uses without sacrificing efficiency. Adopted by the ANSI/ISO C++ Standards Committee, STL is an important addition to every C++ programmer's portfolio of skills.
This book introduces you to STL and provides the information and techniques you need to become a proficient STL programmer. The book includes a tutorial, a thorough description of each element of the library, numerous sample applications, and a comprehensive reference.
You will find in-depth explanations of iterators, generic algorithms, containers, and function objects. Several larger, non-trivial applications, including a dictionary lookup program, demonstrate how to put STL's power and flexibility to work. The book will also show you how to integrate STL with object-oriented programming techniques, while the comprehensive and detailed STL reference guide will be a constant and convenient companion as you learn to work with the library.
About the Author
David R. Musser, currently of Rensselaer Polytechnic Institute, has been involved with STL almost from its inception. Collaborating with its creator, Alexander Stepanov, he helped develop the first implementation and contributed to STL's inclusion in the ANSI/ISO C++ standard.
Atul Saini is President and CEO of Modena S
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Posted: September 4th, 2007, 12:01pm CEST

Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications.
* Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones
* Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60
* Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.
About the Author
Reuben Edwards and Paul Coulton are well-established researchers in the area of mobile systems and applications. As World leading academics for Symbian education, they are part of the Nokia Symbian Educators Group, which have been trained to the same standard as all Nokia Symbian developers. They run the only MSc in Mobile Games Design and M-Commerce Systems in the World and they have formed a company, which specializes in Mobile Applications Development.
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Posted: September 2nd, 2007, 1:07pm CEST

Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications.
* Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones
* Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60
* Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.
About the Author
Reuben Edwards and Paul Coulton are well-established researchers in the area of mobile systems and applications. As World leading academics for Symbian education, they are part of the Nokia Symbian Educators Group, which have been trained to the same standard as all Nokia Symbian developers. They run the only MSc in Mobile Games Design and M-Commerce Systems in the World and they have formed a company, which specializes in Mobile Applications Development.
Read more...
Full download
Posted: September 2nd, 2007, 1:07pm CEST

Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications.
* Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones
* Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60
* Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.
About the Author
Reuben Edwards and Paul Coulton are well-established researchers in the area of mobile systems and applications. As World leading academics for Symbian education, they are part of the Nokia Symbian Educators Group, which have been trained to the same standard as all Nokia Symbian developers. They run the only MSc in Mobile Games Design and M-Commerce Systems in the World and they have formed a company, which specializes in Mobile Applications Development.
Read more...
Full download