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Posted: February 20th, 2007, 7:59am CET by Administrator
Publisher: ApressAuthor: Deepak VohraISBN: 1590597060Release Date: 07 September 2006
eBook DescriptionPro XML Development with Java Technology has been written to help you, the professional Java developer who needs a practical hands-on guide to marrying these technologies together effectively. There are a lot of books out there, but none really explore the combination deeply, and they are [...]
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Posted: January 22nd, 2008, 10:02am CET by akg

Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands…
Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java™ technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school.
Topics are split into three sections: Java 3D™ API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.
You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.
Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.
Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript™ scripting as well as the desktop and system tray interfaces.
Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.
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