<P>Sensor networks consist of distributed autonomous devices that cooperatively monitor an environment...
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<P>Sensor networks consist of distributed autonomous devices that cooperatively monitor an environment...
By Julia Moor Publisher: Jessica Kingsley Publishers Number Of Pages: 176 Publication Date: 2002-06 Sales Rank: 18383 ISBN / ASIN: 1843100606 EAN: 9781843100607 Binding: Paperback Book Description: Parents of young children on the autism spectrum are often at a loss for ideas about how best to help their child. Playing, Laughing and Learning with Children on the Autism Spectrum shows
ISBN: 0596003447
Title: Learning UML
Author: Sinan Si Alhir
Publisher: O'Reilly
Publication Date: 2003-07-01
Number Of Pages: 304
Average Amazon Rating: 4.0
Book Id 6670
Since the dawn of computing, software designers and developers have searched for ways to describe the systems they worked so hard to create. Flowcharts enabled the concise documentation of program-flow and algorithms. Entity-relationship diagrams enabled database designers to convey the structure underlying the collection of tables and columns that made up a schema. From the beginning, technologists recognized the descriptive power inherent in visual representations of a system, yet it wasn't un
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User-centered design (UCD) is gaining popularity in both the educational and business sectors. This is due to the fact that UCD sheds light on the entire process of analyzing, planning, designing, developing, using, evaluating, and maintaining computer-based learning. User-Centered Design of Online Learning Communities explains how computers can be used to augment human intellect for [...]
Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.
Whether youre a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed.
Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.
Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.
This book is intended for anyone trying to learn the fundamentals of computer programming. The chapters lead the reader through the various steps required for writing a program, introducing the MATLABr? constructs in the process. MATLABr? is used to teach programming because it has a simple programming environment. It has a low initial overhead which allows the novice programmer to begin programming immediately and allows the users to easily debug their programs. This is especially useful for people who have a "mental block" about computers. Although MATLABr? is a high-level language and interactive environment that enables the user to perform computationally intensive tasks faster than with traditional programming languages such as C, C++, and Fortran, the author shows that it can also be used as a programming learning tool for novices. There are a number of exercises at the end of each chapter which should help users become comfortable with the language.
Contents
1. Introduction
1.1 Overview
1.2 Introduction
1.3 Organization and Use
1.4 What This Book is Not
2. Introduction to Programming
2.1 Overview
2.2 Introduction
2.3 Approaching the Problem
2.4 Flowcharts
2.5 Exercises
3. Introduction to MATLAB
3.1 Overview
3.2 Introduction
3.3 Data Representation
3.4 Script or M-Files
3.4.1 The Input Instruction
3.5 Exercises
4. Selecting Between Alternatives
4.1 Overview
4.2 Introduction
4.3 Comparing Numbers
4.4 Comparing Character Strings
4.5 If Read more...
This book is intended for anyone trying to learn the fundamentals of computer programming. The chapters lead the reader through the various steps required for writing a program, introducing the MATLABr? constructs in the process. MATLABr? is used to teach programming because it has a simple programming environment. It has a low initial overhead which allows the novice programmer to begin programming immediately and allows the users to easily debug their programs. This is especially useful for people who have a "mental block" about computers. Although MATLABr? is a high-level language and interactive environment that enables the user to perform computationally intensive tasks faster than with traditional programming languages such as C, C++, and Fortran, the author shows that it can also be used as a programming learning tool for novices. There are a number of exercises at the end of each chapter which should help users become comfortable with the language.
Contents
1. Introduction
1.1 Overview
1.2 Introduction
1.3 Organization and Use
1.4 What This Book is Not
2. Introduction to Programming
2.1 Overview
2.2 Introduction
2.3 Approaching the Problem
2.4 Flowcharts
2.5 Exercises
3. Introduction to MATLAB
3.1 Overview
3.2 Introduction
3.3 Data Representation
3.4 Script or M-Files
3.4.1 The Input Instruction
3.5 Exercises
4. Selecting Between Alternatives
4.1 Overview
4.2 Introduction
4.3 Comparing Numbers
4.4 Comparing Character Strings
4.5 If Read more...
Learning Chinese Characters from Ms. Zhang is a set of textbooks for an elective course of Chinese characters for foreign students without any Chinese learning experience. This set of textbook includes Reading and Writing Chinese Characters and From Characters to Words, separating in a proper way the teaching of writing Chinese characters from that of reading Chinese characters. Reading and Writing Chinese Characters has 2 volumes containing 25 lessons in total. With the help of pictures, Reading and Writing Chinese characters encourages learners to associate pictographic elements with meanings. Grouping pictophonetic characters by their pictographic elements, the book lays special emphasis on writing characters and analyzing the origin and structure of the characters, aiming at helping learners establish a cognitive construct for Chinese characters. Read more...
You don't have to know everything about a car to drive one, and you don't need to know everything about Ruby to start programming with it. Written for both experienced and new programmers alike, Learning Ruby is a just-get-in-and-drive book -- a hands-on tutorial that offers lots of Ruby programs and lets you know how and why they work, just enough to get you rolling down the road.
Interest in Ruby stems from the popularity of Rails, the web development framework that's attracting new devotees and refugees from Java and PHP. But there are plenty of other uses for this versatile language. The best way to learn is to just try the code! You'll find examples on nearly every page of this book that you can imitate and hack.
Briefly, this book:
Outlines many of the most important features of Ruby
Demonstrates how to use conditionals, and how to manipulate strings in Ruby. Includes a section on regular expressions
Describes how to use operators, basic math, functions from the Math module, rational numbers, etc.
Talks you through Ruby arrays, and demonstrates hashes in detail
Explains how to process files with Ruby
Discusses Ruby classes and modules (mixins) in detail, including a brief introduction to object-oriented programming (OOP)
Introduces processing XML, the Tk toolkit, RubyGems, reflection, RDoc, embedded Ruby, metaprogramming, exception handling, and other topics
Acquaints you with some of the essentials of Rails, and includes a short Rails tutorial.
Read more...
- By undefined user
Published:

Michael Fitzgerald, "Learning Ruby"
O'Reilly Media | ISBN: 0596529864 | May 14, 2007 | 275 pages | CHM | 1.7MB
You don't have to know everything about a car to drive one, and you don't need to know everything about Ruby to start programming with it. Written for both experienced and new programmers alike, Learning Ruby is a just-get-in-and-drive book -- a hands-on tutorial that offers lots of Ruby programs and lets you know how and why they work, just enough to get you rolling down the road. Interest in Ruby stems from the popularity of Rails, the web development framework that's attracting new devotees and refugees from Java and PHP. But there are plenty of other uses for this versatile language. The best way to learn is to just try the code! You'll find examples on nearly every page of this book that you can imitate and hack.
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Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.
Whether youre a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed.
Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.
Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.
Bonus features included on DVD:
Link to a 30-day trial of Autodesk® 3ds Max® software
Bonus short films and new software feature demos
Autodesk 3ds Max hotkeys reference guide
Free models from Turbo Squid worth $160
Autodesk® 3ds Max® 2008
* An all-access pass to the production and teaching experience of Autodesks training experts
* Concept-driven lessons, fully illustrated in color, teach you the essentials of using 3ds Max 2008 so you can master the techniques of animation, modeling, materials, lighting and rendering
* DVD includes instructor led videos, support files and movies as well as interviews with contributing artists and FREE models from Turbo Squid worth US $160!
With this official Autodesk training guide, you will also:
Learn about the user interface (UI) and work in 3D space
Learn about animation basics and key frame animation
Character modeling with editable poly
Create rigs with biped
Make morph targets with paint tools
Learn about unwrapping UVs
Learn about motion mixer workflow
Understand & animate cameras
Learn about light types and advanced lighting techniques
Rendering Techniques & Tools (mental ray & Render Effect)
http://rapidshare.com/files/91418976/0240809270.7z
http://www.filefactory.com/file/456a63/
http://mihd.net/irzacn

Learning 3ds Max 2008 Foundation (c) by Focal Press
The type of the release is: eBook In the PDF format with ISBN: 0240809270 and Pub Date: November 15, 2007 - 31 Mb Learning Autodesk 3ds Max 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply aterials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples. Whether youre a game artist or a graphic artist, Autodesk 3ds Max 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow. Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication. With this official Autodesk training guide, you will also: Learn about the user interface (UI) and work in 3D space Learn about animation basics and key frame animation Character modeling with editable poly Create rigs with biped Make morph targets with paint cools Learn about unwrapping UVs Learn about motion mixer workflow Understand & animate cameras Learn about light types and advanced lighting techniques Rendering Techniques & Tools (mental ray & Render Effect)

Learning 3ds Max 2008 Foundation (c) by Focal Press
The type of the release is: eBook In the PDF format with ISBN: 0240809270 and Pub Date: November 15, 2007 - 31 Mb Learning Autodesk 3ds Max 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply aterials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples. Whether youre a game artist or a graphic artist, Autodesk 3ds Max 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow. Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication. With this official Autodesk training guide, you will also: Learn about the user interface (UI) and work in 3D space Learn about animation basics and key frame animation Character modeling with editable poly Create rigs with biped Make morph targets with paint cools Learn about unwrapping UVs Learn about motion mixer workflow Understand & animate cameras Learn about light types and advanced lighting techniques Rendering Techniques & Tools (mental ray & Render Effect)
This book is intended for anyone trying to learn the fundamentals of computer programming. The chapters lead the reader through the various steps required for writing a program, introducing the MATLABr? constructs in the process. MATLABr? is used to teach programming because it has a simple programming environment. It has a low initial overhead which allows the novice programmer to begin programming immediately and allows the users to easily debug their programs. This is especially useful for people who have a "mental block" about computers. Although MATLABr? is a high-level language and interactive environment that enables the user to perform computationally intensive tasks faster than with traditional programming languages such as C, C++, and Fortran, the author shows that it can also be used as a programming learning tool for novices. There are a number of exercises at the end of each chapter which should help users become comfortable with the language.
Contents
1. Introduction
1.1 Overview
1.2 Introduction
1.3 Organization and Use
1.4 What This Book is Not
2. Introduction to Programming
2.1 Overview
2.2 Introduction
2.3 Approaching the Problem
2.4 Flowcharts
2.5 Exercises
3. Introduction to MATLAB
3.1 Overview
3.2 Introduction
3.3 Data Representation
3.4 Script or M-Files
3.4.1 The Input Instruction
3.5 Exercises
4. Selecting Between Alternatives
4.1 Overview
4.2 Introduction
4.3 Comparing Numbers
4.4 Comparing Character Strings
4.5 If Read more...

Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.
Whether youre a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed.
Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.
Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.
Bonus features included on DVD:
Link to a 30-day trial of Autodesk® 3ds Max® software
Bonus short films and new software feature demos
Autodesk 3ds Max hotkeys reference guide
Free models from Turbo Squid worth $160
Autodesk® 3ds Max® 2008
* An all-access pass to the production and teaching experience of Autodesks training experts
* Concept-driven lessons, fully illustrated in color, teach you the essentials of using 3ds Max 2008 so you can master the techniques of animation, modeling, materials, lighting and rendering
* DVD includes instructor led videos, support files and movies as well as interviews with contributing artists and FREE models from Turbo Squid worth US $160!
With this official Autodesk training guide, you will also:
Learn about the user interface (UI) and work in 3D space
Learn about animation basics and key frame animation
Character modeling with editable poly
Create rigs with biped
Make morph targets with paint tools
Learn about unwrapping UVs
Learn about motion mixer workflow
Understand & animate cameras
Learn about light types and advanced lighting techniques
Rendering Techniques & Tools (mental ray & Render Effect)
http://rapidshare.com/files/91418976/0240809270.7z
http://www.filefactory.com/file/456a63/
http://mihd.net/irzacn

R Turner-Bisset, "Learning to Teach History in the Primary School (Creative Teaching)"
David Fulton Publish | ISBN: 1843121158 | 2005 | 192 pages | PDF | 1.5MB
Designed specifically for teachers with little subject knowledge or experience in history, this book provides trainees with the confidence they need to teach primary history. The book provides valuable step-by-step guidance on how to create, plan, develop, organize, and assess high-quality teaching activities in primary history. Children with a range of learning needs and styles respond with enthusiasm to a wide variety of teaching approaches, and this book provides trainee teachers with that repertoire and variety.

Improving Learning in Secondary English
# Author:Geoff Dean
# Format:PDF 1.2MB
# Page Count: 144 pages
# Publisher: David Fulton Publish; 1 edition (September 25, 2004)
# Language: English
# ISBN-10: 1843121468
# ISBN-13: 978-1843121466
Discussing ‘learning’ in English, as the two quotations above suggest, is an extremely difficult prospect. Yet, as the attention of the educational community is turning inexorably to a re-evaluation of and improvement in the quality of learning across the whole curriculum, English cannot expect to be excused from this examination. An attempt has to be made at this time to focus more clearly and ‘draw in the boundaries, to impose shape on what seems amorphous, rigour on what seems undisciplined’ if English is to be able to claim a full and valid place in the modern curriculum. Whilst the idea of regarding English as a‘process’, as one of the alternatives offered by the Bullock Report quotation above suggests, has been attractive in the past, the ‘learning landscape’ of which English forms a part has changed. More has been understood about the actual processes of learning, and research into the nature of English...

Learning PHP & MySQL: Step-by-Step Guide to Creating Database-Driven Web Sites
PHP与MySQL学习指南
# Author:Michele Davis, Jon Phillips
# Format:PDF 6.3MB
# Page Count: 428 pages
# Publisher: O'Reilly Media, Inc.; 2 edition (August 17, 2007)
# Language: English
# ISBN-10: 0596514018
# ISBN-13: 978-0596514013
PHP and MySQL are quickly becoming the de facto standard for rapid development of dynamic, database-driven web sites. This book is perfect for newcomers to programming as well as hobbyists who are intimidated by harder-to-follow books. With concepts explained in plain English, the new edition starts with the basics of the PHP language, and explains how to work with MySQL, the popular open source database. You then learn how to put the two together to generate dynamic content.
If you come from a web design or graphics design background and know your way around HTML, Learning PHP & MySQL is the book you've been looking for. The content includes:
* PHP basics such as strings and arrays, and pattern matching
* A detailed discussion of the variances in different PHP versions
* MySQL data fundamentals like tables and statements
* Information on SQL data access for language
* A new chapter on XHTML
* Error handling, security, HTTP authentication, and more
Learning PHP & MySQL explains everything from fundamental concepts to the nuts and bolts of performing specific tasks. As part of O'Reilly's bestselling Learning series, the book is an easy-to-use resource designed specifically for beginners. It's a launching pad for future learning, providing you with a solid foundation for more advanced development.
Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.
Whether youre a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed.
Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.
Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.
Learning Python, 3rd Edition

The authors of Learning Python show you enough essentials of the Python scripting language to enable you to begin solving problems right away, then reveal more powerful aspects of the language one at a time. (more…)