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In an increasingly mobile world, millions of developers with Windows programming experience need to quickly transfer their skills to creating compact, asynchronous CE applications. This book presents a roadmap to guide developers through the intricate tasks of porting and reworking Win32 applications to enable them to run efficiently and usefully on Windows CE-based mobile devices.
* Presents a set of metrics for developers to determine when and how best to proceed in porting Win32 applications
* Shows developers how to understand the embedded-system bias inherent in Windows CE and how to write applications that use this as a strength
* Covers Unicode, which is mandatory for Windows CE, and explains how to consider the effect of various screen resolutions
A key resource to learn how to repurpose Windows applications for handheld devices When handheld computers were power-hungry and memory-poor, synchronizing calendars and perhaps reading e-mail were all the applications most people needed. Now that handhelds have more power than first-generation desktop computers, the opportunity to do more than offer subsets of preexisting information is wide open. Enter Windows CE, a subset of Windows that has been optimized for handheld devices. In this book, experienced CE developer Nancy Nicolaisen provides an ideal reference and road map for directly porting Win32 applications when it s possible, and a set of metrics that can be used to determine how best to proceed when it isn t Read more...
In an increasingly mobile world, millions of developers with Windows programming experience need to quickly transfer their skills to creating compact, asynchronous CE applications. This book presents a roadmap to guide developers through the intricate tasks of porting and reworking Win32 applications to enable them to run efficiently and usefully on Windows CE-based mobile devices.
* Presents a set of metrics for developers to determine when and how best to proceed in porting Win32 applications
* Shows developers how to understand the embedded-system bias inherent in Windows CE and how to write applications that use this as a strength
* Covers Unicode, which is mandatory for Windows CE, and explains how to consider the effect of various screen resolutions
A key resource to learn how to repurpose Windows applications for handheld devices When handheld computers were power-hungry and memory-poor, synchronizing calendars and perhaps reading e-mail were all the applications most people needed. Now that handhelds have more power than first-generation desktop computers, the opportunity to do more than offer subsets of preexisting information is wide open. Enter Windows CE, a subset of Windows that has been optimized for handheld devices. In this book, experienced CE developer Nancy Nicolaisen provides an ideal reference and road map for directly porting Win32 applications when it s possible, and a set of metrics that can be used to determine how best to proceed when it isn t Read more...
This book is based around the author's beautiful and sometimes awe-inspiring color images and mosaics of deep-sky objects.
The images were used as the basis of a public exhibition held at the University of Southampton (Summer 2006), attended by the press, local radio and TV interviewers as well as the public. The book describes how similar images can be created by amateur astronomers, using commercially available telescopes and CCD cameras. Subsequent processing and image enhancement in the "electronic darkroom" is covered in detail as well.
Not everybody can afford the biggest and best telescopes and CCD cameras, so a range of telescopes and equipment is considered, from the author's 11-inch with Hyperstar camera, down to more affordable instruments.
Appendices provide links to free software - not available from a single source - and are themselves an invaluable resource.
About the Author
Professor Greg Parker is Head of the Nanoscale Systems Integration Group at Southampton University in Southern England. His deep sky astronomical images have been published in Astronomy Now and Sky at Night magazines. He is the author of Introductory Semiconductor Device Physics (IOP, ISBN 0750310219), and has written many scientific papers and articles, mostly in the area of photonics and optoelectronics, as well as a chapter (Guided-wave Optical Communications: Materials) in Elsevier's Encyclopaedia of Materials: Science and Technology. Read more...
In an increasingly mobile world, millions of developers with Windows programming experience need to quickly transfer their skills to creating compact, asynchronous CE applications. This book presents a roadmap to guide developers through the intricate tasks of porting and reworking Win32 applications to enable them to run efficiently and usefully on Windows CE-based mobile devices.
* Presents a set of metrics for developers to determine when and how best to proceed in porting Win32 applications
* Shows developers how to understand the embedded-system bias inherent in Windows CE and how to write applications that use this as a strength
* Covers Unicode, which is mandatory for Windows CE, and explains how to consider the effect of various screen resolutions
A key resource to learn how to repurpose Windows applications for handheld devices When handheld computers were power-hungry and memory-poor, synchronizing calendars and perhaps reading e-mail were all the applications most people needed. Now that handhelds have more power than first-generation desktop computers, the opportunity to do more than offer subsets of preexisting information is wide open. Enter Windows CE, a subset of Windows that has been optimized for handheld devices. In this book, experienced CE developer Nancy Nicolaisen provides an ideal reference and road map for directly porting Win32 applications when it s possible, and a set of metrics that can be used to determine how best to proceed when it isn t Read more... 
Wynn C. Stirling, “Satisficing Games and Decision Making: With Applications to Engineering and Computer Science”
Cambridge University Press | ISBN 052103891X | 2007 | PDF | 267 Pages | 1.4 Mb
We constantly make decisions which are simply “good enough” rather than optimal–a type of decision for which Wynn Stirling has adopted the word “satisficing”. Most computer decision making algorithms, however, seek only the optimal solution based on rigid criteria and reject others. Outlining an alternative approach, this book uses novel algorithms and techniques to more closely model the way humans make decisions. It is, therefore, of interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.