9 eBooks tagged "Patterns and Design"
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11
Posted: March 30th, 2007, 11:02am CEST by keem1201
Paperback: 300 pages
Publisher: Wordware Publishing, Inc. (November 25, 2006)
Language: English
ISBN-10: 1598220314
Design patterns books have been gaining popularity since languages like Java and C++ first became widely used. Since Microsoft released its first truly object-oriented language, .NET, software designers from an even broader range of business and programming spheres have been looking for ways to [...]
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Posted: February 12th, 2008, 11:00pm CET by Ice Zero
Publisher: Addison-Wesley Professional; 1 edition
Language: English
ISBN: 0321490452
Paperback: 384 pages
Data: December 20, 2007
Format: PDF
Description: Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code.
After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse.
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Posted: February 14th, 2008, 1:01pm CET

You're not alone.
At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun.
You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code.
You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern.
Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini.
Read more...
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Posted: March 5th, 2008, 3:46pm CET by PelikanВ®
O’Reilly Media, Inc. First Edition: December 2007 ISBN-10: 059652773X
English | PDF | 2,2MB | 314 PagesWant to speed up the development of your .NET applications? Tackle common programming problems with C# design patterns. This guide explains what design patterns are and why they're used, with tables and guidelines to help you choose one pattern over another, and plenty of case studies to illustrate how each pattern is used in practice. C# 3.0 features are introduced by example and summarized for easy reference.
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Posted: February 17th, 2008, 9:28am CET by free book city
C Sharp 3.0 Design Patterns
C Sharp 3.0 Design Patterns
O'Reilly Media | December 2007 | ISBN:9780596527730 | PDF | 256 pages | 2.29 Mb This is a good rehash of the Gang of Four patterns, reworked in C# 3.0. The book's fairly concise and most patterns are clearly laid out with a simplistic example to demonstrate the basics of the patterns followed by a more detailed example in a semi-real world implementation. The articles are nicely done, there are a good set of exercises about each pattern, and there are some good comparisons between similar patterns. As an example, there's a bit comparing the Builder and Abstract Factory which details that a Builder is concerned with how things are built while an Abstract Factory is concerned with what is built.
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Posted: February 17th, 2008, 8:33am CET by free book city
Design Patterns in Ruby
Design Patterns in Ruby
Addison Wesley | ISBN:9780321490452 | PDF | 2.08 Mb Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work.
This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read.
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Posted: February 16th, 2008, 7:21am CET by frapadm

C# 3.0 Design Patterns
314 pages | January 11, 2008 | PDF | 2 Mb
If you want to speed up the development of your .NET applications, you're ready for C# design patterns -- elegant, accepted and proven ways to tackle common programming problems. This practical guide offers you a clear introduction to the classic object-oriented design patterns, and explains how to use the latest features of C# 3.0 to code them. C# Design Patterns draws on new C# 3.0 language and .NET 3.5 framework features to implement the 23 foundational patterns known to working developers. You get plenty of case studies that reveal how each pattern is used in practice, and an insightful comparison of patterns and where they would be best used or combined.
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Posted: January 11th, 2008, 9:08am CET by softmatic
As a web developer, you’ll already know that JavaScript is a powerful
language, allowing you to add an impressive array of dynamic
functionality to otherwise static web sites. But there is more power
waiting to be unlocked—JavaScript is capable of full object–oriented
capabilities, and by applying OOP principles, best practices, and
design patterns to your code, you can make it more powerful, more
efficient, and easier to work with alone or as part of a team.
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