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Posted: August 16th, 2007, 7:43pm CEST by keem1201
Paperback: 656 pages
Publisher: Prentice Hall (February 8, 2006)
Language: English
ISBN-10: 0131857487
Offering full coverage of Linux in one source, this book documents the most commonly needed topics for new and experienced Linux users and programmers - including over 100 utilities and their common options. Provides a good foundation of understanding for the most often-used Linux utilities. [...]

Posted: February 26th, 2008, 8:33pm CET
This book provides an introduction to Bluetooth programming, with a specific focus on developing real code. The authors discuss the major concepts and techniques involved in Bluetooth programming, with special emphasis on how they relate to other networking technologies. They provide specific descriptions and examples for creating applications in a number of programming languages and environments including Python, C, Java, GNU/Linux, Windows XP, Symbian Series 60, and Mac OS X. No previous experience with Bluetooth is assumed, and the material is suitable for anyone with some programming background. The authors place special emphasis on the essential concepts and techniques of Bluetooth programming, starting simply and allowing the reader to quickly master the basic concepts before addressing advanced features.
About the Author
Albert S. Huang is a PhD candidate at MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL). His primary areas of research are in robotics and computer vision. He is a Linux Bluetooth developer. Larry Rudolph, PhD, received his doctorate from NYU's Courant Institute. He is currently a Principal Research Scientist at MIT and a co-faculty member at the New England Complex Science Institute. His most recent research has been in the field of mobile computing. Read more...

Posted: August 29th, 2007, 10:16am CEST
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential.
Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.
Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
The publisher, John Wiley and Sons
Reinforcing concepts with useful and simple examples, this book explores both elementary and advance topics--from producing simple graphical objects to using applied geometry to create vectors and polygons and finally to rotating and transforming these graphical objects. It provides both classic graphics algorithms as well as particular effects such as perspective drawings. Ready-to-run programs and worked examples illuminate the principles and techniques for creating 2d and 3d objects.
Table of Contents
Computer Graphics for Java Programmers, Second Edition
Preface
Chapter 1 - Elementary Co Read more...

Posted: August 29th, 2007, 10:16am CEST
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential.
Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.
Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
The publisher, John Wiley and Sons
Reinforcing concepts with useful and simple examples, this book explores both elementary and advance topics--from producing simple graphical objects to using applied geometry to create vectors and polygons and finally to rotating and transforming these graphical objects. It provides both classic graphics algorithms as well as particular effects such as perspective drawings. Ready-to-run programs and worked examples illuminate the principles and techniques for creating 2d and 3d objects.
Table of Contents
Computer Graphics for Java Programmers, Second Edition
Preface
Chapter 1 - Elementary Co Read more...

Posted: February 9th, 2008, 6:06am CET by admin

This book provides an introduction to Bluetooth programming, with a specific focus on developing real code. The authors discuss the major concepts and techniques involved in Bluetooth programming, with special emphasis on how they relate to other networking technologies. They provide specific descriptions and examples for creating applications in a number of programming languages and environments including Python, C, Java, GNU/Linux, Windows XP, Symbian Series 60, and Mac OS X. No previous experience with Bluetooth is assumed, and the material is suitable for anyone with some programming background. The authors place special emphasis on the essential concepts and techniques of Bluetooth programming, starting simply and allowing the reader to quickly master the basic concepts before addressing advanced features.
http://mihd.net/kzg3iv
http://rapidshare.com/files/88666135/cpbep.rar

