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72 eBooks tagged "Programming"

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FlazX


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Fetched: February 25th, 2007, 11:13am CET by Mark, Alexander Bain

TagsLearn OpenOffice.org Spreadsheet Macro Programming   [edit]

Learn how to extend and customize Calc, the OpenOffice...

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Posted: February 26th, 2007, 3:28pm CET by admin

TagsProfessional Web 2.0 Programming   [edit]

Web 2.0 architecture opens up an incredible number of options for flexible web design, creative reuse, and easier updates. Along with covering the key languages and techniques of Web 2.0, this unique book introduces you to all of the technologies that make up Web 2.0 at a professional level. Throughout the chapters, you’ll find code [...]

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Posted: February 12th, 2008, 5:29pm CET by Mr.Blue

TagsRapid GUI Programming with Python   [edit]

Rapid GUI Programming with Python and Qt - Prentice HallThe Insider's Best-Practice Guide to Rapid PyQt 4 GUI Development

Whether you're building GUI prototypes or full-fledged cross-platform GUI applications with native look-and-feel, PyQt 4 is your fastest, easiest, most powerful solution. Qt expert Mark Summerfield has written the definitive best-practice guide to PyQt 4 development.

With Rapid GUI Programming with Python and Qt you'll learn how to build efficient GUI applications that run on all major operating systems, including Windows, Mac OS X, Linux, and many versions of Unix, using the same source code for all of them. Summerfield systematically introduces every core GUI development technique: from dialogs and windows to data handling; from events to printing; and more. Through the book's realistic examples you'll discover a completely new PyQt 4-based programming approach, as well as coverage of many new topics, from PyQt 4's rich text engine to advanced model/view and graphics/view programming. Every key concept is illuminated with realistic, downloadable examples—all tested on Windows, Mac OS X, and Linux with Python 2.5, Qt 4.2, and PyQt 4.2, and on Windows and Linux with Qt 4.3 and PyQt 4.3.

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Posted: February 2nd, 2008, 5:31pm CET by Crimson

TagsProgramming Sudoku Technology in Action   [edit]

Sudoku is the wildly popular new puzzle game. Sudoku puzzles are 9×9 grids, and each square in the grid consists of a 3×3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution.

Programming Sudoku provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you'll learn how to get a computer to solve these puzzles for you.

This is a fun, intriguing read whether you're a novice or advanced programmer. It acknowledges the.NET platform as a base, but you'll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform.

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Posted: August 31st, 2007, 12:45am CEST by ganelon

TagsWindows Forms 2.0 Programming 2nd   [edit]

Windows Forms 2.0 Programming is the successor to the highly praised Windows Forms Programming in C#. This edition has been significantly updated to amalgamate the sheer mass of new and improved support that is encompassed by Windows Forms 2.0, the .NET Framework 2.0, and Visual Studio 2005. This is the one book developers need in order to learn how to build and deploy leading-edge Windows Forms 2.0 applications.

Chris and Michael nail the soul of Windows Forms 2.0. This book provides an insightful view into the design of Windows Forms and the integration of new 2.0 features. It is just as applicable for the first-time Windows Forms programmer as the seasoned line of business developer.

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Posted: January 31st, 2008, 10:07pm CET

TagsLearning Programming Using MATLAB   [edit]


This book is intended for anyone trying to learn the fundamentals of computer programming. The chapters lead the reader through the various steps required for writing a program, introducing the MATLABr? constructs in the process. MATLABr? is used to teach programming because it has a simple programming environment. It has a low initial overhead which allows the novice programmer to begin programming immediately and allows the users to easily debug their programs. This is especially useful for people who have a "mental block" about computers. Although MATLABr? is a high-level language and interactive environment that enables the user to perform computationally intensive tasks faster than with traditional programming languages such as C, C++, and Fortran, the author shows that it can also be used as a programming learning tool for novices. There are a number of exercises at the end of each chapter which should help users become comfortable with the language. Contents 1. Introduction 1.1 Overview 1.2 Introduction 1.3 Organization and Use 1.4 What This Book is Not 2. Introduction to Programming 2.1 Overview 2.2 Introduction 2.3 Approaching the Problem 2.4 Flowcharts 2.5 Exercises 3. Introduction to MATLAB 3.1 Overview 3.2 Introduction 3.3 Data Representation 3.4 Script or M-Files 3.4.1 The Input Instruction 3.5 Exercises 4. Selecting Between Alternatives 4.1 Overview 4.2 Introduction 4.3 Comparing Numbers 4.4 Comparing Character Strings 4.5 If Read more...

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Posted: January 31st, 2008, 6:37pm CET

TagsLearning Programming Using MATLAB   [edit]


This book is intended for anyone trying to learn the fundamentals of computer programming. The chapters lead the reader through the various steps required for writing a program, introducing the MATLABr? constructs in the process. MATLABr? is used to teach programming because it has a simple programming environment. It has a low initial overhead which allows the novice programmer to begin programming immediately and allows the users to easily debug their programs. This is especially useful for people who have a "mental block" about computers. Although MATLABr? is a high-level language and interactive environment that enables the user to perform computationally intensive tasks faster than with traditional programming languages such as C, C++, and Fortran, the author shows that it can also be used as a programming learning tool for novices. There are a number of exercises at the end of each chapter which should help users become comfortable with the language. Contents 1. Introduction 1.1 Overview 1.2 Introduction 1.3 Organization and Use 1.4 What This Book is Not 2. Introduction to Programming 2.1 Overview 2.2 Introduction 2.3 Approaching the Problem 2.4 Flowcharts 2.5 Exercises 3. Introduction to MATLAB 3.1 Overview 3.2 Introduction 3.3 Data Representation 3.4 Script or M-Files 3.4.1 The Input Instruction 3.5 Exercises 4. Selecting Between Alternatives 4.1 Overview 4.2 Introduction 4.3 Comparing Numbers 4.4 Comparing Character Strings 4.5 If Read more...

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Posted: October 4th, 2007, 11:27pm CEST

TagsGraphics Programming with DirectX 9   [edit]


This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information. In Part I of this series you will explore the fundamentals of 3D graphics rendering. The focus throughout these early lessons is on the core features of the DirectX 9 fixed-function rendering pipeline. This includes loading and drawing geometric objects, the use of lighting and textures to provide scene detail, developing camera systems for viewing simulation environments in real-time, and using alpha components for controlling object transparency to produce effects like glass and water. Why should I take the course? This DirectX9 Graphics Programming course was specifically designed to be the first course that a student takes at Game Institute following their C++ training. It represents the beginning of the core training you will receive here at Game Institute as you study to become a professional game developer. Although this is a targeted as a beginner/intermediate level course, even if you have some previous 3D graphics experience, you are likely to encounter a significant amount of useful information and learn some new techniques along the way. This is the first DirectX programming course in a multi-part series on 3D Game Engine Programming (and DirectX Graphics version 9). The application framework you build in this course will be greatly expanded in Module II and then further still in a set of targeted workshops dealing with advanc Read more...

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Posted: October 4th, 2007, 11:27pm CEST

TagsLabVIEW for Everyone Graphical Programming   [edit]


From the Back Cover The #1 Step-by-Step Guide to LabVIEW-Now Completely Updated for LabVIEW 8! Master LabVIEW 8 with the industry's friendliest, most intuitive tutorial: LabVIEW for Everyone, Third Edition. Top LabVIEW experts Jeffrey Travis and Jim Kring teach LabVIEW the easy way: through carefully explained, step-by-step examples that give you reusable code for your own projects! This brand-new Third Edition has been fully revamped and expanded to reflect new features and techniques introduced in LabVIEW 8. You'll find two new chapters, plus dozens of new topics, including Project Explorer, AutoTool, XML, event-driven programming, error handling, regular expressions, polymorphic VIs, timed structures, advanced reporting, and much more. Certified LabVIEW Developer (CLD) candidates will find callouts linking to key objectives on NI's newest exam, making this book a more valuable study tool than ever. * Not just what to do: why to do it! * Use LabVIEW to build your own virtual workbench * Master LabVIEW's foundations: wiring, creating, editing, and debugging VIs; using controls and indicators; working with data structures; and much more * Learn the "art" and best practices of effective LabVIEW development * NEW: Streamline development with LabVIEW Express VIs * NEW: Acquire data with NI-DAQmx and the LabVIEW DAQmx VIs * NEW: Discover design patterns for error handling, control structures, state machines, queued messaging, and more * NEW: Create sophi Read more...

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Posted: October 3rd, 2007, 11:37am CEST

TagsPractical C Programming   [edit]


C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language. The 2nd edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this 2nd edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code. In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material. Practical C++ Programming thoroughly covers: * C++ Syntax * Coding standards and style * Creation and use of object classes * Templates * Debugging and optimization * Use of the C++ preprocessor * File input/output Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language. Read more...

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Posted: September 30th, 2007, 12:48pm CEST

TagsProgramming ServerSide Applications for Microsoft   [edit]


Enterprise developers take an in-depth tour of Windows 2000 services-the powerful features and subsystems designed specifically to handle mission-critical data processing needs-and get expert guidance for designing and implementing applications that exploit their capabilities. With coverage of the Service Control Manager, Registry, performance monitoring, event logging, security, asynchronous I/O, and other key topics-plus a CD-ROM packed with next-generation 64-bit Windows code examples-this book provides timely and substantive instruction for creating a powerful new class of enterprise solutions. An ever-growing number of applications are being developed for the Windows server platform. As more companies come to rely on this burgeoning code base, software developers require the skills to closely integrate with Windows. Administrators resent applications with obvious bugs, but they will also reject code that is difficult to administer, performs poorly, or dominates system resources. Programming Server-Side Applications for Microsoft Windows 2000 helps intermediate and advanced Windows programmers by covering a range of topics needed to develop reliable applications for Windows 2000. Readers should be familiar with C++ Windows programming and spend little time introducing basic concepts. Advanced readers will find this refreshing, while beginners should scurry off and bone up by reading the prequel, Jeffrey Richter's Programming Applications for Microsoft Windows. Moreov Read more...

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Posted: September 20th, 2007, 7:13pm CEST

TagsThe Assembly Programming Master Book   [edit]


Aiming to prove that writing programs for Windows in the Assembly language is no more difficult than writing the same programs using C/C++, this guide shows how Assembly code is actually more compact and executes faster. The algorithmic knowledge and skills lost in high-level programming provides the justification demonstrated in this guide for using Assembly code. Working applications with detailed comments and descriptions of their operating principles, along with material that can be considered hackish, are included. The tools and techniques of code analysis and modification are covered, making this a useful tool for programmers eager to become better acquainted with hacker methods. Not a guide on Assembly language, this represents a symbiosis between the Assembly language and the Windows operating system. About the Author Vlad Pirogov is an expert in the development of performance-effective applications for Windows who has designed and implemented software with Assembly. Table of Contents The Assembly Programming Master Book Introduction Part I - Basics of 32-Bit Programming for Windows Chapter 1 - Windows Programming Tools Chapter 2 - Windows Programming Basics Chapter 3 - Simple Programs Written in Assembly Language Chapter 4 - 16-Bit Programming Overview Chapter 5 - MASM and TASM Assemblers Part II - Windows Programming Chapter 6 - Text Encoding in Windows Chapter 7 - Examples of Simple Programs Chapter 8 - Console Applications Read more...

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Posted: September 19th, 2007, 6:11pm CEST

TagsProgramming 16Bit PIC Microcontrollers in   [edit]


A Microchip insider tells all on the newest, most powerful PICs ever! Includes handy checklists to help readers perform the most common programming and debugging tasks The new 16-bit PIC24 chip provides embedded programmers with more speed, more memory, and more peripherals than ever before, creating the potential for more powerful cutting-edge PIC designs. This book teaches readers everything they need to know about these chips: how to program them, how to test them, and how to debug them, in order to take full advantage of the capabilities of the new PIC24 microcontroller architecture. Author Lucio Di Jasio, a PIC expert at Microchip, offers unique insight into this revolutionary technology, guiding the reader step-by-step from 16-bit architecture basics, through even the most sophisticated programming scenarios. This books common-sense, practical, hands-on approach begins simply and builds up to more challenging exercises, using proven C programming techniques. Experienced PIC users and newcomers to the field alike will benefit from the texts many thorough examples, which demonstrate how to nimbly side-step common obstacles, solve real-world design problems efficiently, and optimize code for all the new PIC24 features. You will learn about: * basic timing and I/O operations, * multitasking using the PIC24 interrupts, * all the new hardware peripherals * how to control LCD displays, * generating audio and video signals, * accessing mass-storage media, * Read more...

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Posted: September 14th, 2007, 10:48am CEST

TagsWord 2003 Visual Basic Programming   [edit]


This books is for programmers and would-be programmers who want to learn Word 2003 Visual Basic programming as quickly as possible. Read more...

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Posted: September 4th, 2007, 12:01pm CEST

TagsS60 Programming A Tutorial Guide   [edit]


Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. * Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones * Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 * Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices. About the Author Reuben Edwards and Paul Coulton are well-established researchers in the area of mobile systems and applications. As World leading academics for Symbian education, they are part of the Nokia Symbian Educators Group, which have been trained to the same standard as all Nokia Symbian developers. They run the only MSc in Mobile Games Design and M-Commerce Systems in the World and they have formed a company, which specializes in Mobile Applications Development. Read more...

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Posted: September 4th, 2007, 12:01pm CEST

TagsMore Programming Pearls Confessions of   [edit]


From the Back Cover What do topics ranging from organic chemistry to Napoleon's campaigns have to do with computer programming? This collection of essays demonstrates the many varied aspects of programming, showing how programming can be both a fun and elegant science. Some of the essays cover programming techniques, like how profilers can provide insight into the dynamic behavior of programs, and methods for making data files self-describing. These techniques deal with real programs and they are realistically illustrated, using the C and Awk languages. Bentley also provides the reader with some tricks of the programmer's trade, like a collection of rules of thumb and hints for finding simple solutions to hard problems. These essays also originally appeared in the author's column in Communication of the ACM, and have been substantially revised, incorporating new sections, problems, and reader comments. Read more...

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Posted: September 2nd, 2007, 1:07pm CEST

TagsS60 Programming A Tutorial Guide   [edit]


Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. * Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones * Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 * Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices. About the Author Reuben Edwards and Paul Coulton are well-established researchers in the area of mobile systems and applications. As World leading academics for Symbian education, they are part of the Nokia Symbian Educators Group, which have been trained to the same standard as all Nokia Symbian developers. They run the only MSc in Mobile Games Design and M-Commerce Systems in the World and they have formed a company, which specializes in Mobile Applications Development. Read more...

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Posted: September 14th, 2007, 10:48am CEST

TagsWord 2003 Visual Basic Programming   [edit]


This books is for programmers and would-be programmers who want to learn Word 2003 Visual Basic programming as quickly as possible. Read more...

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Posted: September 2nd, 2007, 1:07pm CEST

TagsS60 Programming A Tutorial Guide   [edit]


Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. * Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones * Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 * Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices. About the Author Reuben Edwards and Paul Coulton are well-established researchers in the area of mobile systems and applications. As World leading academics for Symbian education, they are part of the Nokia Symbian Educators Group, which have been trained to the same standard as all Nokia Symbian developers. They run the only MSc in Mobile Games Design and M-Commerce Systems in the World and they have formed a company, which specializes in Mobile Applications Development. Read more...

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Posted: September 2nd, 2007, 1:07pm CEST

TagsMore Programming Pearls Confessions of   [edit]


From the Back Cover What do topics ranging from organic chemistry to Napoleon's campaigns have to do with computer programming? This collection of essays demonstrates the many varied aspects of programming, showing how programming can be both a fun and elegant science. Some of the essays cover programming techniques, like how profilers can provide insight into the dynamic behavior of programs, and methods for making data files self-describing. These techniques deal with real programs and they are realistically illustrated, using the C and Awk languages. Bentley also provides the reader with some tricks of the programmer's trade, like a collection of rules of thumb and hints for finding simple solutions to hard problems. These essays also originally appeared in the author's column in Communication of the ACM, and have been substantially revised, incorporating new sections, problems, and reader comments. Read more...

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Posted: September 2nd, 2007, 1:07pm CEST

TagsArt of Computer Programming volume   [edit]


The first revision of this third volume is the most comprehensive survey of classical computer techniques for sorting and searching. It extends the treatment of data structures in Volume 1 to consider both large and small databases and internal and external memories. The book contains a selection of carefully checked computer methods, with a quantitative analysis of their efficiency. Outstanding features of the second edition include a revised section on optimum sorting and new discussions of the theory of permutations and of universal hashing. Book Info Contains a selection of carefully checked computer methods, with a quantitative analysis of their efficiency and a revised section on optimum sorting and new discussions of the theory of permutations and of universal hashing. DLC: Electronic digital computers - Programming. Read more...

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Posted: September 2nd, 2007, 1:07pm CEST

TagsThe Art of Computer Programming   [edit]


Amazon.com Volume 2 of Donald Knuth's classic series The Art of Computer Programming covers seminumerical algorithms, with topics ranging from random number generators to floating point operations and other optimized arithmetic algorithms. Truly comprehensive and meticulously written, this book (and series) is that rarest of all creatures--a work of authoritative scholarship in classical computer science, but one that can be read and used profitably by virtually all working programmers. The book begins with fundamental questions regarding random numbers and how to use algorithms to generate them. Subsequent chapters demonstrate efficient computation of single-precision and double-precision arithmetic calculations and modular arithmetic. The text then presents prime factorization (which can be used in cryptography, for instance) and algorithms for calculating fractions. This volume ends with algorithms for polynomial arithmetic and manipulation of power-series topics, which will benefit those with some knowledge of calculus. Throughout this beautifully presented edition, Knuth incorporates hundreds of useful exercises for trying out the algorithms. These range from simple problems to larger research project topics. (The book provides answers, where appropriate, at the end of the book.) The result is a text that's suitable for college or graduate-level computer science courses or individual study by programmers. Volume 2 is an indispensable part of any working programmer's Read more...

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Posted: October 5th, 2007, 1:35pm CEST

TagsProcessing A Programming Handbook for   [edit]


It has been more than twenty years since desktop publishing reinvented
design, and it’s clear that there is a growing need for designers and
artists to learn programming skills to fill the widening gap between
their ideas and the capability of their purchased software.

This book is an introduction to the concepts of computer programming within the
context of the visual arts. It offers a comprehensive reference and text
for Processing (www.processing.org), an open-source programming language
that can be used by students, artists, designers, architects,
researchers, and anyone who wants to program images, animation, and
interactivity. The ideas in Processing have been tested in classrooms,
workshops, and arts institutions, including UCLA, Carnegie Mellon, New
York University, and Harvard University. Tutorial units make up the bulk
of the book and introduce the syntax and concepts of software (including
variables, functions, and object-oriented programming), cover such
topics as photography and drawing in relation to software, and feature
many short, prototypical example programs with related images and
explanations. More advanced professional projects from such domains as
animation, performance, and typography are discussed in interviews with
their creators. “Extensions� present concise introductions to further
areas of investigation, including computer vision, sound, and
electronics. Appendixes, references to other material, and a glossary
contain additional technical details. Processing can be used by reading
each unit in order, or by following each category from the beginning of
the book to the end. The Processing software and all of the code
presented can be downloaded and run for future exploration. With essays
by: Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold,
Francis Li, and Hernando Barragán and interviews with Jared Tarbell,
Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh
On, Jürg Lehni, Auriea Harvey and Michaël Samyn, Mathew Cullen and Grady
Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt,
Sue Costabile, Chris Csikszentmihályi, Golan Levin and Zachary
Lieberman, and Mark Hansen.

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Posted: February 18th, 2008, 11:28pm CET by Ice Zero

TagsOracle PLSQL Programming 4th Edition   [edit]

Oracle PL/SQL Programming, 4th EditionPublisher: O'Reilly Media, Inc.; 4 edition
Language: English
ISBN: 0596009771
Paperback: 1198 pages
Data: August 22, 2005
Format: CHM
Description: For the past ten years, O'Reilly's Oracle PL/SQL Programming has been the bestselling book on PL/SQL, Oracle's powerful procedural language. Packed with examples and helpful recommendations, the book has helped everyone--from novices to experienced developers, and from Oracle Forms developers to database administrators--make the most of PL/SQL.

The fourth edition is a comprehensive update, adding significant new content and extending coverage to include the very latest Oracle version, Oracle Database 10g Release 2. It describes such new features as the PL/SQL optimizing compiler, conditional compilation, compile-time warnings, regular expressions, set operators for nested tables, nonsequential collections in FORALL, the programmer-defined quoting mechanism, the ability to backtrace an exception to a line number, a variety of new built-in packages, and support for IEEE 754 compliant floating-point numbers.

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Posted: February 17th, 2008, 1:00pm CET by Ice Zero

TagsLinux 3D Graphics Programming   [edit]

Linux 3D Graphics ProgrammingPublisher: Wordware Publishing; Pap/Cdr edition
Language: English
ISBN: 155622723X
Paperback: 624 pages
Data: April 15, 2001
Format: PDF
Description: There are currently no directly competitive titles on the market that provide the serious Linux programmer and developer with an overview of how to use 3-D graphics with this rapidly growing operating system.
Norman Lin focuses on using C++ code relative to the 3-D graphics programming under Linux. The author focuses on providing illustrations of each graphics concept with self-contained code examples and then provides the programmer with the integration of each concept into a larger 3D engine framework. The programmer then is able to use this framework and create a real-time, portal-based engine.

The title includes a very distinctive CD which contains a series of animated 3-D videos illustrating key 3-D graphics concepts such as the transformation from world space into camera space. The recent development of Blender 3-D is also included in the book which is a professional quality 3-D modeler available free to programmers and developers.

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Posted: February 13th, 2008, 11:00pm CET by Ice Zero

Tags.NET Compact Framework Programming with   [edit]

.NET Compact Framework Programming with C# (Microsoft .NET Development Series)Publisher: Addison-Wesley Professional
Language: English
ISBN: 0321174038
Paperback: 1424 pages
Data: June 3, 2004
Format: CHM
Description: .NET Compact Framework Programming with C# is the definitive tutorial and reference for the .NET Compact Framework (CF). It shows you how to transfer your skills and your code to the Pocket PC 2003 and other mobile and embedded smart devices.

Authors Paul Yao and David Durant draw upon their years of research and experience with members of the Microsoft .NET CF team to show you exactly how the best CF programming gets done in C#. This is the only book a programmer needs to master the art of CF coding. Throughout the book, sample code and examples illustrate best practices and programming techniques. In addition, the companion Web site includes downloadable code for all these examples, along with a set of development tools to help you with your CF development projects.

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Posted: December 14th, 2007, 11:00pm CET by Ice Zero

TagsJoe Celkos SQL Programming Style   [edit]

Joe Celko's SQL Programming Style (The Morgan Kaufmann Series in Data Management Systems)Publisher: Morgan Kaufmann
Language: English
ISBN: 0120887975
Paperback: 272 pages
Data: April 11, 2005
Format: PDF
Description: Are you an SQL programmer that, like many, came to SQL after learning and writing procedural or object-oriented code? Or have switched jobs to where a different brand of SQL is being used, or maybe even been told to learn SQL yourself?

If even one answer is yes, then you need this book. A "Manual of Style" for the SQL programmer, this book is a collection of heuristics and rules, tips, and tricks that will help you improve SQL programming style and proficiency, and for formatting and writing portable, readable, maintainable SQL code. Based on many years of experience consulting in SQL shops, and gathering questions and resolving his students SQL style issues, Joe Celko can help you become an even better SQL programmer.

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Posted: January 12th, 2008, 7:13am CET by hellboytv

TagsProgramming ASP.NET Ajax Build Rich   [edit]

Programming ASP.NET AJAX: Build rich, Web 2.0-style UI with ASP.NET AJAX
Christian Wenz, "Programming ASP.NET AJAX: Build rich, Web 2.0-style UI with ASP.NET AJAX"
473 pages | PDF | 5 MB

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Posted: February 14th, 2008, 1:01pm CET

TagsIntroduction to Assembly Language Programming   [edit]


Assembly language continues to hold a core position in the programming world because of its similar structure to machine language and its very close links to underlying computer-processor architecture and design. These features allow for high processing speed, low memory demands, and the capacity to act directly on the system's hardware. This completely revised second edition of the highly successful Introduction to Assembly Language Programming introduces the reader to assembly language programming and its role in computer programming and design. The focus is on providing readers with a firm grasp of the main features of assembly programming, and how it can be used to improve a computer's performance. The revised edition covers a broad scope of subjects and adds valuable material on protected-mode Pentium programming, MIPS assembly language programming, and use of the NASM and SPIM assemblers for a Linux orientation. All of the language's main features are covered in depth. The book requires only some basic experience with a structured, high-level language. Topics and Features: * Introduces assembly language so that readers can benefit from learning its utility with both CISC and RISC processors [ NEW ] * Employs the freely available NASM assembler, which works with both Microsoft Windows and Linux operating systems [ NEW ] * Contains a revised chapter on "Basic Computer Organization" [ NEW] * Uses numerous examples, hands-on exercises, programming code analyses and Read more...

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Posted: February 14th, 2008, 1:01pm CET

TagsMichael Abrashs Graphics Programming Black   [edit]


Michael Abrash's Graphics Programming Black Book is a collection of the author's previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb's magazine. Though much of the book (such as 8088/286/386 assembly language optimization and VGA graphics programming) is out-of-date by now, the reader can see some of the larger tendencies in the author's work over the years--a reliance on profiling in order to test code, and creative thinking to improve performance wherever possible. This text features assembler optimization for a variety of problems including searching algorithms, and records the author's approaches to optimizing code for the evolving line of Intel CPUs, from the 8088 on to the early Pentium lines. The last few chapters of this book are more relevant, and include a series of explorations of some of the technology behind the popular Doom and Quake 3-D games by id Corporation (where the author worked). Optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, and Binary Space Partitioning (BSP) trees are explained. Current gaming and 3-D technology, such as Direct3D and VRML is left out, but it's clear that game programmers like the author will continue to push the limits of current hardware technology in inventive ways. This book is clearly targeted at game developers and serious assembly language programmers, not for the general reader. Read more...

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Posted: February 11th, 2008, 11:54am CET by frapadm

TagsMS Excel VBA Programming for   [edit]




Visual Basic For Application (VBA for short) is a programming environment designed to work with MS Office applications (Word, Excel, Access and Power Point). components in each application (for example, worksheets or documents) are exposed as objects to the programmer to use and manipulate to a desired end. Almost anything you cand do through the normal use of the Office application can also be automated thourgh programming.

VBA is a complete programming language, but you can't use it outside the application in which it is integrated. This does not mean VBA can be integrated only with Office programs. Any software vendor that decides to implement VBA can include it with their application.


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Posted: February 3rd, 2008, 2:18pm CET by frapadm

TagsThe C Programming Language 2nd   [edit]




214 pages | July 11, 2002 | PDF | 2 Mb

The computing world has undergone a revolution since the publication of The C Programming Language in 1978. Big computers are much bigger, and personal computers have capabilities that rival mainframes of a decade ago. During this time, C has changed too, although only modestly, and it has spread far beyond its origins as the language of the UNIX operating system. The growing popularity of C, the changes in the language over the years, and the creation of compilers by groups not involved in its design, combined to demonstrate a need for a more precise and more contemporary definition of the language than the first edition of this book provided. In 1983, the American National Standards Institute (ANSI) established a committee whose goal was to produce ``an unambiguous and machine-independent definition of the language C'', while still retaining its spirit. The result is the ANSI standard for C.


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Posted: January 22nd, 2008, 10:28am CET by akg

TagsKiller Game Programming in Java   [edit]



Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

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Posted: February 3rd, 2008, 6:50am CET by admin

TagsMicrocontroller Programming PIC   [edit]

Its 2007 pdf with 5MB about the PIC microcontroller
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Posted: February 25th, 2008, 6:13am CET by sruthin

Tags.NET Compact Framework Programming with   [edit]



.NET Compact Framework Programming with C# (Microsoft .NET Development Series)














Publisher:
Addison-Wesley Professional
Language: English
ISBN: 0321174038
Paperback: 1424 pages
Data: June 3, 2004
Format: CHM
Description: .NET Compact Framework Programming with C# is the definitive tutorial and reference for the .NET Compact Framework (CF). It shows you how to transfer your skills and your code to the Pocket PC 2003 and other mobile and embedded smart devices.

Authors Paul Yao and David Durant draw upon their years of research and experience with members of the Microsoft .NET CF team to show you exactly how the best CF programming gets done in C#. This is the only book a programmer needs to master the art of CF coding. Throughout the book, sample code and examples illustrate best practices and programming techniques. In addition, the companion Web site includes downloadable code for all these examples, along with a set of development tools to help you with your CF development projects.

The authors expertly zero in on what programmers need to understand for successful smart device programming, including:
* Garbage Collection in the .NET Compact Framework
* Controls and supported Properties, Methods, and Events (PMEs)
* Custom controls with Windows Forms Designer support
* Using Platform Invoke (P/Invoke)
* Simple and complex data binding and the DataGrid control
* Programming with ADO.NET data classes
* Synchronizing SQL Server CE with SQL Server 2000 databases
* Creating graphical output, including font and printing coding tricks
* Differences between the standard desktop framework and the CF

.NET Compact Framework Programming with C# is your single resource for everything you really need to know about CF programming.

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Posted: January 12th, 2008, 7:13am CET by hellboytv

TagsProgramming ASP.NET Ajax Build Rich   [edit]

Programming ASP.NET AJAX: Build rich, Web 2.0-style UI with ASP.NET AJAX
Christian Wenz, "Programming ASP.NET AJAX: Build rich, Web 2.0-style UI with ASP.NET AJAX"
473 pages | PDF | 5 MB

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