2 eBooks tagged "Tools and Graphics"
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Posted: September 25th, 2007, 7:40pm CEST

Reinventing the wheel is a terrible waste of time, yet legions of computer programmers do exactly that every day. Geometric Tools for Computer Graphics gives the working graphics programmer a vast collection of programming examples, complex code snippets explained and ready to use. Each chapter is filled with more than just code examples--the explanations needed to understand why these examples work the way they do are given by authors with experience both in writing and in the field.
There is nothing here for the casual graphics programmer and everything for the serious 2-D and 3-D programmer. Thirteen chapters, three appendices, and a three-column index that spans over 30 pages cover everything about computer-graphic geometry, from the basics of using matrices and linear systems to intersecting 3-D objects.
The appendices alone are worth the price: "Numerical Methods," "Trigonometry," and "Basic Formulas for Geometric Primitives" are treasures filled with hard-core examples of the kind that can be put to use right out of the box. Less experienced programmers will find these to be invaluable references, but then there's the rest of the book--nearly 1,000 pages loaded with examples and theory, page after page of information written in a clear, concise voice.
Any hard-core graphics programmer will appreciate the value of the examples presented here, as well as the discussion of theory. After all, there's no need to waste time experimenting with code once the theory is k
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Posted: February 11th, 2008, 11:00pm CET by Ice Zero
Publisher: Springer; 1 edition
Language: English
ISBN: 0387950494
Paperback: 530 pages
Data: October 16, 2002
Format: PDF
Description: Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular. This integrated guide explains and lists readily available and widely used graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work. Features: * Comprehensive and practical coverage of software graphics tools * Provides a uniquely categorized compendium of 265 3-D graphics software tools * Concise listings of platforms and pricing, applications, examples, functions, and related Web resources * Shortcut to practical graphics principles and methods * Includes a CD-ROM with extensive collection of source code and executables * Extensive pointers to websites and other proven helpful sources * Combines theory and OpenGL programming with an accessible approach Readers will find the book an authoritative and useful catalogue of practical, working software tools and methods. About the author: Jim Chen is director of the Computer Graphics Laboratory at George Mason University and editor of the visualization column, and the Visualization Portal (website), for the IEEE magazine, Computing in Science and Engineering.
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