9 eBooks tagged "Windows and Programming"
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Posted: February 16th, 2008, 8:33am CET by Mr.Blue
Professional Windows Vista Gadgets Programming covers sidebar and sideshow gadget development each in their own part of the book. Part 1 will cover Sidebar gadgets while Part 2 covers SideShow gadgets. In each part, the book first explains the motivation behind each technology and its features. Then, the reader is taken on a quick walkthrough of how to develop a simple gadget, using the traditional "Hello World" approach to quickly introduce the key concepts. After the quick walkthrough, subsequent chapters will then dive into each specific API that is relevant to enhancing the gadget. Finally, when the reader has mastered all the important APIs, each part will end with a chapter covering two or more projects, detailing step-by-step how each is built. Some of the specific topics covered include: * Sidebar gadgets architecture and components including XML manifest * Debugging gadgets in Visual Studio 2005 * Deploying gadgets * The Gadget system APIs * Localizing gadgets and sidebar security * sidebar projects * Sideshow devices, UI components, and SDK * Sideshow architecture, managed code, and classes * Sideshow simple content format (SCF) * Interacting with sideshow devices and handling sideshow device events * SideShow projects
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Posted: August 31st, 2007, 12:45am CEST by ganelon

Windows Forms 2.0 Programming is the successor to the highly praised Windows Forms Programming in C#. This edition has been significantly updated to amalgamate the sheer mass of new and improved support that is encompassed by Windows Forms 2.0, the .NET Framework 2.0, and Visual Studio 2005. This is the one book developers need in order to learn how to build and deploy leading-edge Windows Forms 2.0 applications.
Chris and Michael nail the soul of Windows Forms 2.0. This book provides an insightful view into the design of Windows Forms and the integration of new 2.0 features. It is just as applicable for the first-time Windows Forms programmer as the seasoned line of business developer.
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Posted: March 1st, 2008, 6:20pm CET

The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the users machine. Focusing on developing user interface objects or simple animations, this book builds on a readers knowledge of Windows Presentation Foundation essentials to demonstrate how to effectively create 3D graphics for Windows. You get the fundamental information for using the Windows Presentation Foundation 3D application programming interface (API), as well as in-depth coverage of mesh geometries.
From the Publisher
Key Book Benefits:
* Features in-depth coverage of mesh geometries--the key technology that enables 3D in the Windows Presentation Foundation
* Written by a premier Windows programmer, Charles Petzold
* Includes code examples in XAML and Visual C#
* Supplements the Windows Presentation Foundation essentials covered in Applications = Code + Markup: A Guide to the Microsoft Windows Presentation Foundation
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Posted: March 1st, 2008, 6:20pm CET

The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the users machine. Focusing on developing user interface objects or simple animations, this book builds on a readers knowledge of Windows Presentation Foundation essentials to demonstrate how to effectively create 3D graphics for Windows. You get the fundamental information for using the Windows Presentation Foundation 3D application programming interface (API), as well as in-depth coverage of mesh geometries.
From the Publisher
Key Book Benefits:
* Features in-depth coverage of mesh geometries--the key technology that enables 3D in the Windows Presentation Foundation
* Written by a premier Windows programmer, Charles Petzold
* Includes code examples in XAML and Visual C#
* Supplements the Windows Presentation Foundation essentials covered in Applications = Code + Markup: A Guide to the Microsoft Windows Presentation Foundation
Read more...
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Posted: February 20th, 2008, 10:50am CET by iNDEx
Professional Windows Vista Gadgets Programming covers sidebar and sideshow gadget development each in their own part of the book. Part 1 will cover Sidebar gadgets while Part 2 covers SideShow gadgets. In each part, the book first explains the motivation behind each technology and its features. Then, the reader is taken on a quick walkthrough of how to develop a simple gadget, using the traditional "Hello World" approach to quickly introduce the key concepts. After the quick walkthrough, subsequent chapters will then dive into each specific API that is relevant to enhancing the gadget. Finally, when the reader has mastered all the important APIs, each part will end with a chapter covering two or more projects, detailing step-by-step how each is built. Some of the specific topics covered include: * Sidebar gadgets architecture and components including XML manifest * Debugging gadgets in Visual Studio 2005 * Deploying gadgets * The Gadget system APIs * Localizing gadgets and sidebar security * sidebar projects * Sideshow devices, UI components, and SDK * Sideshow architecture, managed code, and classes * Sideshow simple content format (SCF) * Interacting with sideshow devices and handling sideshow device events * SideShow projects
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Posted: February 16th, 2008, 8:33am CET by Mr.Blue
Professional Windows Vista Gadgets Programming covers sidebar and sideshow gadget development each in their own part of the book. Part 1 will cover Sidebar gadgets while Part 2 covers SideShow gadgets. In each part, the book first explains the motivation behind each technology and its features. Then, the reader is taken on a quick walkthrough of how to develop a simple gadget, using the traditional "Hello World" approach to quickly introduce the key concepts. After the quick walkthrough, subsequent chapters will then dive into each specific API that is relevant to enhancing the gadget. Finally, when the reader has mastered all the important APIs, each part will end with a chapter covering two or more projects, detailing step-by-step how each is built. Some of the specific topics covered include: * Sidebar gadgets architecture and components including XML manifest * Debugging gadgets in Visual Studio 2005 * Deploying gadgets * The Gadget system APIs * Localizing gadgets and sidebar security * sidebar projects * Sideshow devices, UI components, and SDK * Sideshow architecture, managed code, and classes * Sideshow simple content format (SCF) * Interacting with sideshow devices and handling sideshow device events * SideShow projects
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Posted: February 25th, 2008, 6:18am CET by sruthin

Publisher: Wrox
Language: English
ISBN: 047017661X
Paperback: 379 pages
Data: December 5, 2007
Format: PDF
Description: Professional Windows Vista Gadgets Programming covers sidebar and sideshow gadget development each in their own part of the book. Part 1 will cover Sidebar gadgets while Part 2 covers SideShow gadgets. In each part, the book first explains the motivation behind each technology and its features.
Then, the reader is taken on a quick walkthrough of how to develop a simple gadget, using the traditional "Hello World" approach to quickly introduce the key concepts. After the quick walkthrough, subsequent chapters will then dive into each specific API that is relevant to enhancing the gadget.
Finally, when the reader has mastered all the important APIs, each part will end with a chapter covering two or more projects, detailing step-by-step how each is built.
Some of the specific topics covered include:
Sidebar gadgets architecture and components including XML manifest
Debugging gadgets in Visual Studio 2005
Deploying gadgets
The Gadget system APIs
Localizing gadgets and sidebar security sidebar projects
Sideshow devices, UI components, and SDK
Sideshow architecture, managed code, and classes
Sideshow simple content format (SCF)
Interacting with sideshow devices and handling sideshow device events
SideShow projects
Download - (6 Mb)
External Download Link1:
http://www.paid4share.com/file/3851/047017661X-rar.html
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Posted: February 20th, 2008, 10:50am CET by iNDEx
Professional Windows Vista Gadgets Programming covers sidebar and sideshow gadget development each in their own part of the book. Part 1 will cover Sidebar gadgets while Part 2 covers SideShow gadgets. In each part, the book first explains the motivation behind each technology and its features. Then, the reader is taken on a quick walkthrough of how to develop a simple gadget, using the traditional "Hello World" approach to quickly introduce the key concepts. After the quick walkthrough, subsequent chapters will then dive into each specific API that is relevant to enhancing the gadget. Finally, when the reader has mastered all the important APIs, each part will end with a chapter covering two or more projects, detailing step-by-step how each is built. Some of the specific topics covered include: * Sidebar gadgets architecture and components including XML manifest * Debugging gadgets in Visual Studio 2005 * Deploying gadgets * The Gadget system APIs * Localizing gadgets and sidebar security * sidebar projects * Sideshow devices, UI components, and SDK * Sideshow architecture, managed code, and classes * Sideshow simple content format (SCF) * Interacting with sideshow devices and handling sideshow device events * SideShow projects
Full download