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As pop culture, games are as important as film or television–but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..
Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Comprehensive and in-depth treatment of analog integrated circuit analysis and design, featuring new and expanded coverage of CMOS circuits and other key advanced technologies. Also includes new information on fully differential amplifiers and common-mode feedback, as well as two-port feedback analysis. Previous edition: c1993. DLC: Linear integrated circuits--Computer-aided design.
The fourth edition features coverage of cutting edge topics--more advanced CMOS device electronics to include short-channel effects, weak inversion and impact ionization. In this resourceful book find:
* Coverage of state-of-the-art IC processes shows how modern integrated circuits are fabricated, including recent issues like heterojunction bipolar transistors, copper interconnect and low permittivity dielectric materials
* Comprehensive and unified treatment of bipolar and CMOS circuits helps readers design real-world amplifiers in silicon.
THE CLASSIC APPROACH TO CUTTING-EDGE ANALYSIS AND DESIGN In this Fourth Edition of ANALYSIS AND DESIGN OF ANALOG INTEGRATED CIRCUITS, Paul Gray and Robert Meyer have teamed up with two new coauthors-Paul Hurst and Stephen Lewis-to provide a current, comprehensive and in-depth treatment of analog integrated circuit analysis and design. The authors combine bipolar, CMOS, and BICMOS analog integrated-circuit design into a unified presentation that stresses their commonalties and highlights their differences. Readers will gain valuable insights into the Read more...
Presents the definitive insider's guide to the design and development of the C++ programming language. Provides insights into the aims, principles, and real-world constraints which shaped C++. Paper. DLC: C++ (Computer program language)
From the Inside Flap
"He who does not plow, must write."
--Martin A. Hansen
The ACM HOPL-2 conference on the History of Programming Languages asked me to write a paper on the history of C++. This seemed a reasonable idea and a bit of an honor, so I started writing. To get a more comprehensive and balanced view of C++'s growth, I asked a few friends from the early days of C++ for their recollections. That caused news of this project to travel through the grapevine. There, the story mutated, and one day I received a message from a friend asking where he could buy my new book on the design of C++. That email message is the real origin of this book.
Traditional books about programming and programming languages explain what a language is and how to use it. However, many people are also curious about why a language is the way it is and how it came to be that way. This book answers these last two questions for C++. It explains how C++ evolved from its first design to the language in use today. It describes the key problems, design aims, language ideas, and constraints that shaped C++, and how they changed over time.
Naturally, C++ and the ideas about design and programming that shaped it didn't just mutate by themselves. What rea Read more... 



Applications of Specification and Design Languages for SoCs: Selected papers from FDL 2005
Springer; 1 edition | ISBN: 1402049978 | 312 pages | September 29, 2006 | PDF | 5 Mb
Applications of Specification and Design Languages for SoCs includes a selection of the best contributions to the Forum on Specification and Design Languages held in 2005 (FDL’05). Since its inception in 1998, FDL has established itself as the premier European forum to exchange experiences and learn about new trends in the application of languages and models for the specification and modeling of electronic systems.
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