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Your Guide to Easy and Secure Windows Vista Networking is a complete beginner’s guide to creating, configuring, administering, and using a small network using Windows Vista computers. Inside you’ll find comprehensive coverage of networking hardware, including Ethernet (wired) hardware (from NICs to cables to switches to routers) and wireless Hardware–from wireless NICs to access points to range extenders.
We include handy “buyer’s guides” that tell you how to make smart choices when purchasing network hardware. With hardware in hand, we then show you how to roll up your shirtsleeves and put everything together, including configuring a router, laying cable, and connecting the devices. Next, we then show you how to wrangle with Windows Vista’s networking features. These techniques include using the Network and Sharing Center, managing wired and wireless connections, accessing shared network resources, sharing local resources on the network, and working with network files offline. And if you are a music and video aficionado, we’ve got you covered with a special chapter that shows you just how to set up a networked Vista PC as your digital media hub!
The Insider's Best-Practice Guide to Rapid PyQt 4 GUI Development
Whether you're building GUI prototypes or full-fledged cross-platform GUI applications with native look-and-feel, PyQt 4 is your fastest, easiest, most powerful solution. Qt expert Mark Summerfield has written the definitive best-practice guide to PyQt 4 development.
With Rapid GUI Programming with Python and Qt you'll learn how to build efficient GUI applications that run on all major operating systems, including Windows, Mac OS X, Linux, and many versions of Unix, using the same source code for all of them. Summerfield systematically introduces every core GUI development technique: from dialogs and windows to data handling; from events to printing; and more. Through the book's realistic examples you'll discover a completely new PyQt 4-based programming approach, as well as coverage of many new topics, from PyQt 4's rich text engine to advanced model/view and graphics/view programming. Every key concept is illuminated with realistic, downloadable examples—all tested on Windows, Mac OS X, and Linux with Python 2.5, Qt 4.2, and PyQt 4.2, and on Windows and Linux with Qt 4.3 and PyQt 4.3.
Get the most out of Google products and services with help from this easy-to-use guide. How to Do Everything with Google Tools shows you that Google is so much more than a search engine, offering other features such as shopping, mapping, blogging, advertising, and much more. You'll also learn to use the email, communication, document, and spreadsheet tools that make up Google Apps. This book shows you how to maximize the Google tools that can make your work more efficient, your business more profitable, and your online experience more fun.

Don't waste time on 1,000-page tomes full of syntax; this book is all you need to get ahead in XML development. Renowned web developer Sas Jacobs presents an essential guide to XML. Beginning XML with DOM and Ajax is practical and comprehensive. It includes everything you need to know to get up to speed with XML development quickly and painlessly.
Jacobs begins by presenting an overview of XML–it's syntax, rules, vocabularies, and the hows and whys of validity. She also covers the current state of XML support in today's web browsers. Next, Jacobs covers all of the basic essential uses of XML. You'll learn how to display XML data using CSS, and transform XML data using XSLT. You'll even learn about dynamic XML scripting using the XML DOM.
The last part of the book covers advanced server-side XML uses in real-world applications, including displaying XML data in Flash, and XML-driven PHP and ASP.NET applications. And last but not least, Jacobs provides a perfect introduction to Ajax development. (more…)
This introduction to combinatorics is suitable for upper-level undergraduates and graduate students in engineering, science, and mathematics. Covers basic counting, functions, decision trees, and sieving methods; fundamental concepts in graph theory and a sampler of graph topics; induction and recursion, sorting theory, and rooted plane trees. Numerous exercises (some with solutions), notes, and references. Includes 75 figures. Appendixes. Read more...
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
About the Author
Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP. Read more...
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
About the Author
Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP. Read more...
Practical, real-world solutions to lockouts. Learn to open doorknobs, deadbolts, car doors, padlocks, handcuffs, et cetera. This book sold out as "Lock Bypass Methods," and has proven to be the best manual on keyless entry available. Since your resources are usually on the other side of the door when you're locked out, it shows how to improvise tools from garbage and common, everday items. Multiple entrance options are provided in case of stubborn doors or limited materials. Thousands of people have successfully opened doors using techniques they learned in "Lock Bypass Methods." This expanded edition has more illustrations and new techniques.
This book will not waste your time trying to explain how to pick sidebar locks, or activate magnetic-stripe readers without a key card. It DOES explain how to open doors protected by these locks, simply and without damage, through bypass techniques. A latch holds something shut, and a lock is a gateway to that latch. This book teaches ways to climb over the fence and ignore the gate. You will learn how to pick locks, a skill that works 60-70% of the time. More importantly, you will learn methods to trip actuators, move linkage rods, take advantage of mechanical design flaws, exploit tolerances in a lock's setting, and other practical means of entry.
The book's focus is on problem solving, not presenting methods that are too difficult to accomplish. Many other books in this field suffer from too much theory and too little delivery. Read more...
Computer algebra systems have revolutionized the use of computers within mathematics research, and are currently extending that revolution to the undergraduate mathematics curriculum. But the power of such systems goes beyond simple algebraic or numerical manipulation. In this practical resource Roman Maeder shows how computer-aided mathematics has reached a level where it can support effectively many of the computations in science and engineering. Besides treating traditional computer science topics, he demonstrates how scientists and engineers can use these computer-based tools to do scientific computations. A valuable text for computer science courses for scientists and engineers, this book will also prove useful to Mathematica users at all levels. Covering the latest release of Mathematica, the book includes useful tips and techniques to help even seasoned users.
Review
"This is an excellent introductory textbook in computer science via Mathematica. I recommend it for use in computer science classes for science and engineering students." Computing Reviews
Contents
Preface
About This Book
I Computers and Science
1.1 From Problems to Programs
1.2 Computers
1.3 Programming Languages
1.4 Computer Science
2 Mathematica's Programming Language
2.1 Arithmetic and Logic
2.2 Definitions
2.3 Simple Program Structures
2.4 Structure of Expressions
2.5 Help with Problems
2.6 Exercises
3 Iteration and Recursion
3.1 The Greatest Common Divisor
3.2 The Read more...
Computer algebra systems have revolutionized the use of computers within mathematics research, and are currently extending that revolution to the undergraduate mathematics curriculum. But the power of such systems goes beyond simple algebraic or numerical manipulation. In this practical resource Roman Maeder shows how computer-aided mathematics has reached a level where it can support effectively many of the computations in science and engineering. Besides treating traditional computer science topics, he demonstrates how scientists and engineers can use these computer-based tools to do scientific computations. A valuable text for computer science courses for scientists and engineers, this book will also prove useful to Mathematica users at all levels. Covering the latest release of Mathematica, the book includes useful tips and techniques to help even seasoned users.
Review
"This is an excellent introductory textbook in computer science via Mathematica. I recommend it for use in computer science classes for science and engineering students." Computing Reviews
Contents
Preface
About This Book
I Computers and Science
1.1 From Problems to Programs
1.2 Computers
1.3 Programming Languages
1.4 Computer Science
2 Mathematica's Programming Language
2.1 Arithmetic and Logic
2.2 Definitions
2.3 Simple Program Structures
2.4 Structure of Expressions
2.5 Help with Problems
2.6 Exercises
3 Iteration and Recursion
3.1 The Greatest Common Divisor
3.2 The Read more...
Self-contained text covering practical image processing methods and theory for image texture analysis.
Techniques for the analysis of texture in digital images are essential to a range of applications in areas as diverse as robotics, defence, medicine and the geo-sciences. In biological vision, texture is an important cue allowing humans to discriminate objects. This is because the brain is able to decipher important variations in data at scales smaller than those of the viewed objects. In order to deal with texture in digital data, many techniques have been developed by image processing researchers.
With a wholly practical approach and many worked examples, Image Processing: Dealing with Texture is a comprehensive guide to these techniques, including chapters on mathematical morphology, fractals, Markov random fields, Gabor functions and wavelets. Structured around a series of questions and answers, enabling readers to easily locate information on specific problems, this book also:
* provides detailed descriptions of methods used to analyse binary as well as grey texture images
* presents information on two levels: an easy-to-follow narrative explaining the basics, and an advanced, in-depth study of mathematical theorems and concepts
* looks at 'good' and 'bad' image processing practice, with wrongly designed algorithms illustrating 'what not to do'
* includes an accompanying website, setting out all algorithms discussed within the text.
An ideal self-teachin Read more...
From the Back Cover
Beginning Cryptography with Java
While cryptography can still be a controversial topic in the programming community, Java has weathered that storm and provides a rich set of APIs that allow you, the developer, to effectively include cryptography in applications-if you know how.
This book teaches you how. Chapters one through five cover the architecture of the JCE and JCA, symmetric and asymmetric key encryption in Java, message authentication codes, and how to create Java implementations with the API provided by the Bouncy Castle ASN.1 packages, all with plenty of examples. Building on that foundation, the second half of the book takes you into higher-level topics, enabling you to create and implement secure Java applications and make use of standard protocols such as CMS, SSL, and S/MIME.
What you will learn from this book
* How to understand and use JCE, JCA, and the JSSE for encryption and authentication
* The ways in which padding mechanisms work in ciphers and how to spot and fix typical errors
* An understanding of how authentication mechanisms are implemented in Java and why they are used
* Methods for describing cryptographic objects with ASN.1
* How to create certificate revocation lists and use the Online Certificate Status Protocol (OCSP)
* Real-world Web solutions using Bouncy Castle APIs
Who this book is for
This book is for Java developers who want to use cryptography in their applications or to understand h Read more...
This is one of the courses offered at Game Institute. You can visit http://www.gameinstitute.com/courses.php for more information.
In Part I of this series you will explore the fundamentals of 3D graphics rendering. The focus throughout these early lessons is on the core features of the DirectX 9 fixed-function rendering pipeline. This includes loading and drawing geometric objects, the use of lighting and textures to provide scene detail, developing camera systems for viewing simulation environments in real-time, and using alpha components for controlling object transparency to produce effects like glass and water.
Why should I take the course?
This DirectX9 Graphics Programming course was specifically designed to be the first course that a student takes at Game Institute following their C++ training. It represents the beginning of the core training you will receive here at Game Institute as you study to become a professional game developer. Although this is a targeted as a beginner/intermediate level course, even if you have some previous 3D graphics experience, you are likely to encounter a significant amount of useful information and learn some new techniques along the way. This is the first DirectX programming course in a multi-part series on 3D Game Engine Programming (and DirectX Graphics version 9). The application framework you build in this course will be greatly expanded in Module II and then further still in a set of targeted workshops dealing with advanc Read more...
With coverage not found in other titles and endorsed by the architects of ASP.NET, this book is essential for any serious ASP.NET developer. Covers Visual Basic.NET.
This book will provide the definitive resource for ASP.NET developers working in Visual Basic .NET, not just to the features of ASP.NET but also how to use them best. Fritz Onion looks at working examples of how Web applications are built today, and then looks at what ASP.NET offers to simplify constructing Web applications of this type. In addition to explaining how to use ASP.NET and examining why it is built the way it is, Onion also explores implementation tools not covered in any other books. He helps the reader acquire a broader understanding of the technology and how it fits in with other tools. From his experience teaching ASP.NET to working developers, Onion knows what information they need, what questions they have, and how to organize and present the material in the best way possible. As Justin Burtch, a Software Engineer at Integrated Data Systems expressed it, "This book does not try to be everything to everyone. As a result, it is able to provide both breadth and depth on the subject. Essential ASP.NET is positioned to become the seminal book on the most important advancement to web development in years."
This book begins with a discussion of the rationale behind the design of ASP.NET and an introduction to how it builds on top of the .NET framework. Subsequent chapters explore the host of ne Read more...
Aimed at equipping students with the necessary skills to build practical databases in the real world as well as ensuring that they have a sufficient theoretical grounding in the subject.
Database books currently tend to fall into two categories: highly theoretical and detailed textbooks and manuals which teach how to use the software but not the underlying theory. Neither type of book explains why the reader would want to do many of the things they describe. Marklyn and Whitehorn cover essential relational database theory and explain how to build databases securely - without bogging them down into too much detail and endless formulae. They start by explaining interface components and letting you build working databases. Along the way the authors guide you through potential disasters and provide the techniques to avoid them. Inside Relational Databases is aimed at equipping students with the necessary skills to build practical databases in the 'real world' as well as ensuring that they have a sufficient theoretical grounding in the subject. --This text refers to an out of print or unavailable edition of this title. Read more...
This sky atlas contains star charts and information for all those who observe the night sky with the naked eye, binoculars, or a small telescope, or who just wish to look at constellations and interesting objects. Equally useful for the beginning observer and the old hand, the atlas presents - clearly arranged charts of all the stars visible with the naked eye (limiting magnitude 6m) - enlarged chart sections for binocular observation highlighting 250 interesting nebulae and stellar clusters (limiting magnitude 9m) - data on more than 1000 sky objects - coordinates in equinox 2000.0 - distances of double stars until the year 2010 The Observer's Sky Atlas is a handy, indispensable companion for every observer.
Review
FROM REVIEWS OF THE FIRST EDITION
"the most informative little sky guide in the business."
ASTRONOMY
"The more experienced observer will find this slim volume useful at the telescope andpacked with interesting observing projects."
SKY and TELESCOPE
Sky and Telescope, on the first edition
"The more experienced observer will find this slim volume useful at the telescope and ... packed with interesting observing projects." Read more...
Beginning Transact-SQL with SQL Server 2000 and 2005
Transact-SQL is a powerful implementation of the ANSI standard SQL database query language. In order to build effective database applications, you must gain a thorough understanding of these features. This book provides you with a comprehensive introduction to the T-SQL language and shows you how it can be used to work with both the SQL Server 2000 and 2005 releases.
Beginning with an overview of the SQL Server query operations and tools that are used with T-SQL, the author goes on to explain how to design and build applications of increasing complexity. By gaining an understanding of the power of the T-SQL language, you'll be prepared to meet the ever-increasing demands of programming.
What you will learn from this book
* How T-SQL provides you with the means to create tools for managing hundreds of databases
* Various programming techniques that use views and stored procedures
* Ways to optimize query performance
* How to create databases that will be an essential foundation to applications you develop later
Who this book is for
This book is for database developers and administrators who have not yet programmed with Transact-SQL. Some familiarity with relational databases and basic SQL is helpful, and some programming experience is helpful.
Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format th Read more...
Milton Erickson has been called the most influential hypnotherapist of our time. Closely related to his therapy was his use of "teaching tales." Calling upon shock, surprise, confusion-with generous use of questions, puns, and playful humor-he seeded suggestions indirectly and positively with these tales, here gathered together by Dr. Rosen.
These stories are case studies, people with all sorts of problems, and very interesting solutions, and great stories.
Think of Milton Erickson as someone who was a master of effecting life altering personal change by being able to communicate on a deeper level. Applied to yourself you can most likely imagine the effect you can have on yourself and others and how you can win friends and influence people by learning this skill.
Ground-breaking and revolutionary describe the work of Milton Erickson. With no direct method available to comprehend Erickson's complex therapy style Teaching Tales allows insight into his work. The understanding one develops from reading the highly engaging text comes about as each tale represents a piece of the puzzle of what it is to be a human learning our way through this world. Always focused on the fundamental experience of people, Erickson through the exposition of Sidney Rosen, elucidates his basic and profound vision of what makes all of us play, work, and especially learn to be better. Read more...
A chess book on the openings, aimed at a club audience.
From the Back Cover
Tired of playing the same old openings? Worried about having to learn too much theory? Then this book is what you're looking for! International Master Angus Dunnington presents you with a new attacking opening repertoire based on the move 1 d4. Rather than getting bogged down with theory, Dunnington concentrates on constructing easy-to-learn systems against all of Black's possible defenses. He chooses lines which are fun to play, easy to learn and will pose your unsuspecting opponent many problems. (6 x 9, 160 pages, b and w diagrams) Read more...
The definitive, Jolt-award winning guide to learning and using Rails is now in its Second Edition. Rails is a new approach to web-based application development that enables developers to create full-featured, sophisticated web-based applications using less code and less effort. Now programmers can get the job done right and still leave work on time.
NEW IN THE SECOND EDITION: The book has been updated to take advantage of all the new Rails 1.2 features. The sample application uses migrations, Ajax, features a REST interface, and illustrates new Rails features. There are new chapters on migrations, active support, active record, and action controller (including the new resources-based routing). The Web 2.0 and Deployment chapters have been completely rewritten to reflect the latest thinking. Now you can learn which environments are best for your style application, and see how Capistrano makes managing your site simple. All the remaining chapters have been extensively updated. Finally, hundreds of comments from readers of the first edition have been incorporated, making this book simply the best available.
Rails is a full-stack, open source web framework that enables you to create full-featured, sophisticated web-based applications with a twist...you can create a full Rails application using less code than the setup XML you'd need just to configure some other frameworks.
With this book, you'll learn how to use Rails Active Record to connect business objects and databa Read more...
Author(s) : Jeffrey P. McManus, Jackie Goldstein
Author(s) : Anne Prince
Author(s) : Fritz Onion
Ebook Summary:
Ajax has the power to revolutionize the way web-based applications are designed. This book provides you with a thorough working knowledge of what Ajax has to offer and how to take full advantage of it in your application development.
Following an exploration of how Ajax works with .NET, you’ll get acquainted with DHTML, the role of JavaScript and the Document Object Model, and the XMLHttpRequest Object, which is the foundation of Ajax. Then you will examine the Ajax-type features built into ASP.NET and explore the Ajax.NET Professional Library in detail. Finally, you will explore client scripting as well as building and using controls with Microsoft’s Atlas. With an entire chapter devoted to debugging, you will have all you need to use this cutting-edge technology.
Ebook Download Links:
_http://rapidshare.com/files/30826712/047178544X.zip
OR
_http://www.eazyupload.net/download/43HPoeCb/047178544X.zip.htm
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
About the Author
Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP. Read more...
Practical, real-world solutions to lockouts. Learn to open doorknobs, deadbolts, car doors, padlocks, handcuffs, et cetera. This book sold out as "Lock Bypass Methods," and has proven to be the best manual on keyless entry available. Since your resources are usually on the other side of the door when you're locked out, it shows how to improvise tools from garbage and common, everday items. Multiple entrance options are provided in case of stubborn doors or limited materials. Thousands of people have successfully opened doors using techniques they learned in "Lock Bypass Methods." This expanded edition has more illustrations and new techniques.
This book will not waste your time trying to explain how to pick sidebar locks, or activate magnetic-stripe readers without a key card. It DOES explain how to open doors protected by these locks, simply and without damage, through bypass techniques. A latch holds something shut, and a lock is a gateway to that latch. This book teaches ways to climb over the fence and ignore the gate. You will learn how to pick locks, a skill that works 60-70% of the time. More importantly, you will learn methods to trip actuators, move linkage rods, take advantage of mechanical design flaws, exploit tolerances in a lock's setting, and other practical means of entry.
The book's focus is on problem solving, not presenting methods that are too difficult to accomplish. Many other books in this field suffer from too much theory and too little delivery. Read more...
Self-contained text covering practical image processing methods and theory for image texture analysis.
Techniques for the analysis of texture in digital images are essential to a range of applications in areas as diverse as robotics, defence, medicine and the geo-sciences. In biological vision, texture is an important cue allowing humans to discriminate objects. This is because the brain is able to decipher important variations in data at scales smaller than those of the viewed objects. In order to deal with texture in digital data, many techniques have been developed by image processing researchers.
With a wholly practical approach and many worked examples, Image Processing: Dealing with Texture is a comprehensive guide to these techniques, including chapters on mathematical morphology, fractals, Markov random fields, Gabor functions and wavelets. Structured around a series of questions and answers, enabling readers to easily locate information on specific problems, this book also:
* provides detailed descriptions of methods used to analyse binary as well as grey texture images
* presents information on two levels: an easy-to-follow narrative explaining the basics, and an advanced, in-depth study of mathematical theorems and concepts
* looks at 'good' and 'bad' image processing practice, with wrongly designed algorithms illustrating 'what not to do'
* includes an accompanying website, setting out all algorithms discussed within the text.
An ideal self-teachin Read more...
The definitive, Jolt-award winning guide to learning and using Rails is now in its Second Edition. Rails is a new approach to web-based application development that enables developers to create full-featured, sophisticated web-based applications using less code and less effort. Now programmers can get the job done right and still leave work on time.
NEW IN THE SECOND EDITION: The book has been updated to take advantage of all the new Rails 1.2 features. The sample application uses migrations, Ajax, features a REST interface, and illustrates new Rails features. There are new chapters on migrations, active support, active record, and action controller (including the new resources-based routing). The Web 2.0 and Deployment chapters have been completely rewritten to reflect the latest thinking. Now you can learn which environments are best for your style application, and see how Capistrano makes managing your site simple. All the remaining chapters have been extensively updated. Finally, hundreds of comments from readers of the first edition have been incorporated, making this book simply the best available.
Rails is a full-stack, open source web framework that enables you to create full-featured, sophisticated web-based applications with a twist...you can create a full Rails application using less code than the setup XML you'd need just to configure some other frameworks.
With this book, you'll learn how to use Rails Active Record to connect business objects and databa Read more... 
The Insider’s Best-Practice Guide to Rapid PyQt 4 GUI Development
Whether you’re building GUI prototypes or full-fledged cross-platform GUI applications with native look-and-feel, PyQt 4 is your fastest, easiest, most powerful solution. Qt expert Mark Summerfield has written the definitive best-practice guide to PyQt 4 development.
With Rapid GUI Programming with Python and Qt you’ll learn how to build efficient GUI applications that run on all major operating systems, including Windows, Mac OS X, Linux, and many versions of Unix, using the same source code for all of them. Summerfield systematically introduces every core GUI development technique: from dialogs and windows to data handling; from events to printing; and more. Through the book’s realistic examples you’ll discover a completely new PyQt 4-based programming approach, as well as coverage of many new topics, from PyQt 4’s rich text engine to advanced model/view and graphics/view programming. Every key concept is illuminated with realistic, downloadable examples—all tested on Windows, Mac OS X, and Linux with Python 2.5, Qt 4.2, and PyQt 4.2, and on Windows and Linux with Qt 4.3 and PyQt 4.3.
Coverge includes
Python basics for every PyQt developer: data types, data structures, control structures, classes, modules, and more
Core PyQt GUI programming techniques: dialogs, main windows, and custom file formats
Using Qt Designer to design user interfaces, and to implement and test dialogs, events, the Clipboard, and drag-and-drop
Building custom widgets: Widget Style Sheets, composite widgets, subclassing, and more
Making the most of Qt 4.2’s new graphics/view architecture
Connecting to databases, executing SQL queries, and using form and table views
Advanced model/view programming: custom views, generic delegates, and more
Implementing online help, internationalizing applications, and using PyQt’s networking and multithreading facilities
http://mihd.net/60uhry
http://rapidshare.com/files/88919280/0132354187.rar

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel
* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications
http://www.filefactory.com/file/d3d863/
http://rapidshare.com/files/91273149/FPressCharacterModelingMayaZBrushJan2008.rar

Step-by-step guide to creating compelling, memorable presentations
A chart that once took ten hours to prepare can now be produced by anyone with ten minutes and a computer keyboard. What hasn't changed, however, are the basics behind creating a powerful visual - what to say, why to say it, and how to say it for the most impact. In Say It With Charts, Fourth Edition --the latest, cutting-edge edition of his best-selling presentation guide -- Gene Zelazny reveals time-tested tips for preparing effective presentations. Then, this presentation guru shows you how to combine those tips with today's hottest technologies for sharper, stronger visuals.

Author(s) : Robert Ian Oliver
Publisher : MS Press
Year : Nov 2002
ISBN 10 : 073561721X
ISBN 13 : 9780735617216
Language : English
Pages : 512
File type : CHM
Size : 3.7 MB
This book provides the detailed guidance you need to make the right choices as you design and build enterprise-level applications with Visual Basic .NET. The author—a former member of the MS Visual Studio® .NET team with extensive experience in designing, testing, and optimizing enterprise applications—discusses the technical and architectural trade-offs you'll face as you develop large, multitier, multideveloper distributed applications. He also shows how to create a workable enterprise infrastructure, and he reveals inside tips and techniques for implementation, performance tuning, and testing. You'll find out how to take advantage of key state-of-the-art OOP features in Visual Basic .NET plus platform enhancements in MS .NET to develop serious enterprise applications quickly.
Most of what I'll cover in this book applies to a broad spectrum of applications. Our discussion will focus on development for the enterprise, but you can use the advanced programming techniques and strategies presented here to write better and more sophisticated applications of all kinds in Visual Basic .NET. In addition, much of the techniques, technologies, and development approaches covered here apply equally well to all .NET languages, including C#.
This is not a design patterns book. This book will instead focus on how to use more advanced features of Visual Basic .NET and the .NET Framework to build into your applications common features that have in the past been too difficult to build in. Also, do not think that the purpose of this book is to make you an "enterprise developer." This book provides a set of fundamental skills and technologies in an accessible fashion for the average developer. Think of this book as a stepping-stone to more advanced development topics.
There are two core audiences for this book: the novice Visual Basic .NET programmer and the classically trained Visual Basic developer who, already familiar with the Visual Basic .NET language, wants to see how new platform features can be and should be integrated into applications. Most of the material in this book is intended to be an extension of existing technical resources. If you're expecting a ground-up introduction to Visual Basic .NET, you'll be disappointed. I have an expectation that you have a basic familiarity with the language and platform. If you do not, there are plenty of excellent books from MS Press on the subject of Visual Basic .NET and I'd recommend starting there.
TABLE OF CONTENT:
Chapter 01 - Enterprise Application Development and VB.NET
Chapter 02 - Visual Basic .NET for the Enterprise
Chapter 03 - Multithreaded Programming
Chapter 04 - Playing Nice with Others
Chapter 05 - Distributed Programming in .NET
Chapter 06 - Custom Network Communication
Chapter 07 - Windows Services
Chapter 08 - Integrating Enterprise-Level Services
Chapter 09 - Adding Security to Your Applications
Chapter 10 - Essential Debugging Techniques
Chapter 11 - Common Performance Issues
Chapter 12 - The Art of Performance Tuning
Appendix A - Using VB.NET in a Multideveloper Environment
Appendix B - Getting Started with Application Center Test
Appendix C - Common Language Runtime Performance Counters
Appendix D - Performance Counter Quick Reference
>> Download here <<
password:
ganelon




This book brings together everything you need to achieve superior results with PC-based image processing and analysis. Expert Thomas Klinger combines a highly accessible overview of the field's key concepts, tools, and techniques; the first expert introduction to NI's breakthrough IMAQ Vision software; and several start-to-finish application case studies. You also get an extensive library of code and image samples, as well as a complete trial version of IMAQ Vision for Windows®. Coverage includes:
* Defining what to measure and how to measure it
* Acquiring images: working with CCDs, cameras, frame grabber cards, and leading medical image sources, including ultrasound, CT, and MRI
* Distributing images: compression techniques, image format standards, and DICOM medical imaging
* Processing images: gray-scale operations, spatial image filtering, frequency filtering,
* and morphology functions
* Analyzing images: pixel value and quantitative analyses, shape and pattern matching, bar codes, and more
With 300+ figures and 50+ exercises-all listed up front for easy access-this is the definitive image processing tutorial for every professional.
The accompanying CD-ROM contains IMAQ Vision multimedia demonstration software, plus an evaluation version of NI's Vision Builder for Automated Inspection evaluation software for Windows 98/NT/Me/2000/XP. It also contains application examples, color images, and code examples-including several open source, platform-independent VIs.

Building Websites with VB.NET and DotNetNuke 4
By Daniel N. Egan, Steve Valenzuela, Michael Washington
* Publisher: Packt Publishing
* Number Of Pages: 360
* Publication Date: 2006-08-05
* ISBN-10 / ASIN: 190481199X
* ISBN-13 / EAN: 9781904811992
* Binding: Paperback

ShaderX2: Introductions and Tutorials with DirectX 9.0
By Wolfgang F. Engel
* Publisher: Wordware Publishing, Inc.
* Number Of Pages: 500
* Publication Date: 2003-11
* ISBN-10 / ASIN: 155622902X
* ISBN-13 / EAN: 9781556229022
* Binding: Paperback
(more…)
Publisher: McGraw-Hill Osborne Media; 1 edition
Publisher: Springer; 1 edition
Publisher: Focal Press; Pap/Dvdr edition
Publisher: Addison-Wesley Professional
Publisher: Sybex; Pap/DVD edition
Publisher: Wrox
Publisher: Springer; 1st edition
Publisher: O'Reilly Media, Inc.; 2 edition
Publisher: McGraw-Hill Osborne Media; 1 edition
Building Websites with VB.NET and DotNetNuke 4
By Daniel N. Egan, Steve Valenzuela, Michael Washington
* Publisher: Packt Publishing
* Number Of Pages: 360
* Publication Date: 2006-08-05
* ISBN-10 / ASIN: 190481199X
* ISBN-13 / EAN: 9781904811992
* Binding: Paperback

ShaderX2: Introductions and Tutorials with DirectX 9.0
By Wolfgang F. Engel
* Publisher: Wordware Publishing, Inc.
* Number Of Pages: 500
* Publication Date: 2003-11
* ISBN-10 / ASIN: 155622902X
* ISBN-13 / EAN: 9781556229022
* Binding: Paperback
(more…)
Advanced Grammar in Use contains 120 units of grammar explanation and practice exercises. It provides coverage of those language areas advanced-level students will find most rewarding to study. It retains the clarity of presentation of other books in the 'in Use' family. Two-page units present grammar explanation and examples, including typical student mistakes, on left-hand pages, and useful and varied practice on right-hand pages. Extra practice exercises at the back provide further challenging and contrastive practice of grammar points from different units. A study guide helps students find those areas most appropriate for their study. Grammar areas are cross-referenced throughout. There are useful appendices dealing with verb forms, and a glossary and all answers are given at the back. Read more...
Just in case the engineer work doesn't worth its effort here is a plant B

The Insider’s Best-Practice Guide to Rapid PyQt 4 GUI Development
Whether you’re building GUI prototypes or full-fledged cross-platform GUI applications with native look-and-feel, PyQt 4 is your fastest, easiest, most powerful solution. Qt expert Mark Summerfield has written the definitive best-practice guide to PyQt 4 development.
With Rapid GUI Programming with Python and Qt you’ll learn how to build efficient GUI applications that run on all major operating systems, including Windows, Mac OS X, Linux, and many versions of Unix, using the same source code for all of them. Summerfield systematically introduces every core GUI development technique: from dialogs and windows to data handling; from events to printing; and more. Through the book’s realistic examples you’ll discover a completely new PyQt 4-based programming approach, as well as coverage of many new topics, from PyQt 4’s rich text engine to advanced model/view and graphics/view programming. Every key concept is illuminated with realistic, downloadable examples—all tested on Windows, Mac OS X, and Linux with Python 2.5, Qt 4.2, and PyQt 4.2, and on Windows and Linux with Qt 4.3 and PyQt 4.3.
Coverge includes
Python basics for every PyQt developer: data types, data structures, control structures, classes, modules, and more
Core PyQt GUI programming techniques: dialogs, main windows, and custom file formats
Using Qt Designer to design user interfaces, and to implement and test dialogs, events, the Clipboard, and drag-and-drop
Building custom widgets: Widget Style Sheets, composite widgets, subclassing, and more
Making the most of Qt 4.2’s new graphics/view architecture
Connecting to databases, executing SQL queries, and using form and table views
Advanced model/view programming: custom views, generic delegates, and more
Implementing online help, internationalizing applications, and using PyQt’s networking and multithreading facilities
http://mihd.net/60uhry
http://rapidshare.com/files/88919280/0132354187.rar

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel
* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications
http://www.filefactory.com/file/d3d863/
http://rapidshare.com/files/91273149/FPressCharacterModelingMayaZBrushJan2008.rar



Learn to Program with C++

Get the most out of Google products and services with help from this easy-to-use guide. How to Do Everything with Google Tools shows you that Google is so much more than a search engine, offering other features such as shopping, mapping, blogging, advertising, and much more. You'll also learn to use the email, communication, document, and spreadsheet tools that make up Google Apps. This book shows you how to maximize the Google tools that can make your work more efficient, your business more profitable, and your online experience more fun.
Using Moodle: Teaching with the Popular Open Source Course Management System (Using)

Moodle gives teachers and trainers a powerful set of web-based tools for a flexible array of activities, including assignments, forums, journals, quizzes, surveys, chat roomscourse (CMS) that enables remote web-based learning (more…)


In todays information age, scientists and engineers must quickly and efficiently analyze extremely large sets of data. One of the best tools to accomplish this is Interactive Data Language (IDL®), a programming and visualization environment that facilitates numerical modeling, data analysis, and image processing. IDLs high-level language and powerful graphics capabilities allow users to write more flexible programs much faster than is possible with other programming languages.
An Introduction to Programming with IDL enables students new to programming, as well as those with experience in other programming languages, to rapidly harness IDLs capabilities: fast, interactive performance; array syntax; dynamic data typing; and built-in graphics. Each concept is illustrated with sample code, including many complete short programs.
·Margin notes throughout the text quickly point readers to the relevant sections of IDL manuals
·End-of-chapter summaries and exercises help reinforce learning
·Students who purchase the book are eligible for a substantial discount on a student version of the IDL software
http://www.filefactory.com/file/563185/
http://rapidshare.com/files/88468700/012088559X.rar


